mirror of https://github.com/PCSX2/pcsx2.git
248 lines
6.2 KiB
C++
248 lines
6.2 KiB
C++
/* ZeroSPU2
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* Copyright (C) 2006-2007 zerofrog
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#include "../zerospu2.h"
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/////////////////////////////////////
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// use DirectSound for the sound
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#include <dsound.h>
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//4*48*73
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#define SOUNDSIZE 76800
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HWND hWMain = NULL;
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LPDIRECTSOUND lpDS;
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LPDIRECTSOUNDBUFFER lpDSBPRIMARY = NULL;
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LPDIRECTSOUNDBUFFER lpDSBSECONDARY1 = NULL;
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LPDIRECTSOUNDBUFFER lpDSBSECONDARY2 = NULL;
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DSBUFFERDESC dsbd;
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DSBUFFERDESC dsbdesc;
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DSCAPS dscaps;
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DSBCAPS dsbcaps;
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unsigned long LastWrite = 0xffffffff;
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unsigned long LastWriteS = 0xffffffff;
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unsigned long LastPlay = 0;
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int SetupSound()
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{
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HRESULT dsval;
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WAVEFORMATEX pcmwf;
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dsval = DirectSoundCreate(NULL,&lpDS,NULL);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain,"DirectSoundCreate!","Error",MB_OK);
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return -1;
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}
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if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
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{
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if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
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{
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MessageBox(hWMain,"SetCooperativeLevel!","Error",MB_OK);
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return -1;
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}
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}
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memset(&dsbd,0,sizeof(DSBUFFERDESC));
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dsbd.dwSize = sizeof(DSBUFFERDESC); // NT4 hack! sizeof(dsbd);
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dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbd.dwBufferBytes = 0;
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dsbd.lpwfxFormat = NULL;
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dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBPRIMARY,NULL);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain, "CreateSoundBuffer (Primary)", "Error",MB_OK);
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return -1;
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}
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memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
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pcmwf.wFormatTag = WAVE_FORMAT_PCM;
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pcmwf.nChannels = 2;
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pcmwf.nBlockAlign = 4;
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pcmwf.nSamplesPerSec = SAMPLE_RATE;
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pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
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pcmwf.wBitsPerSample = 16;
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dsval = IDirectSoundBuffer_SetFormat(lpDSBPRIMARY,&pcmwf);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain, "SetFormat!", "Error",MB_OK);
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return -1;
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}
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dscaps.dwSize = sizeof(DSCAPS);
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dsbcaps.dwSize = sizeof(DSBCAPS);
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IDirectSound_GetCaps(lpDS,&dscaps);
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IDirectSoundBuffer_GetCaps(lpDSBPRIMARY,&dsbcaps);
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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// NT4 hack! sizeof(DSBUFFERDESC);
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_LOCHARDWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
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dsbdesc.dwBufferBytes = SOUNDSIZE;
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dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
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dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
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if(dsval != DS_OK)
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{
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dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
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dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain,"CreateSoundBuffer (Secondary1)", "Error",MB_OK);
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return -1;
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}
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}
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dsval = IDirectSoundBuffer_Play(lpDSBPRIMARY,0,0,DSBPLAY_LOOPING);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain,"Play (Primary)","Error",MB_OK);
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return -1;
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}
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dsval = IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
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if(dsval != DS_OK)
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{
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MessageBox(hWMain,"Play (Secondary1)","Error",MB_OK);
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return -1;
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}
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// init some play vars
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LastWrite = 0x00000000;
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LastPlay = 0;
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return 0;
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}
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void RemoveSound()
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{
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int iRes;
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if (lpDSBSECONDARY1 != NULL)
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{
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IDirectSoundBuffer_Stop(lpDSBSECONDARY1);
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iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
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// FF says such a loop is bad... Demo says it's good... Pete doesn't care
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while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
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lpDSBSECONDARY1 = NULL;
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}
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if (lpDSBPRIMARY != NULL)
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{
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IDirectSoundBuffer_Stop(lpDSBPRIMARY);
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iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
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// FF says such a loop is bad... Demo says it's good... Pete doesn't care
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while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
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lpDSBPRIMARY = NULL;
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}
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if (lpDS!=NULL)
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{
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iRes = IDirectSound_Release(lpDS);
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// FF says such a loop is bad... Demo says it's good... Pete doesn't care
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while(iRes!=0) iRes = IDirectSound_Release(lpDS);
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lpDS = NULL;
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}
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}
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int SoundGetBytesBuffered()
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{
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unsigned long cplay,cwrite;
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if (LastWrite == 0xffffffff) return 0;
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IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
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if(cplay > SOUNDSIZE) return SOUNDSIZE;
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if(cplay < LastWrite) return LastWrite - cplay;
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return (SOUNDSIZE - cplay) + LastWrite;
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}
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void SoundFeedVoiceData(unsigned char* pSound,long lBytes)
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{
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LPVOID lpvPtr1, lpvPtr2;
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unsigned long dwBytes1,dwBytes2;
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unsigned long *lpSS, *lpSD;
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unsigned long dw,cplay,cwrite;
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HRESULT hr;
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unsigned long status;
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IDirectSoundBuffer_GetStatus(lpDSBSECONDARY1,&status);
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if (status & DSBSTATUS_BUFFERLOST)
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{
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if (IDirectSoundBuffer_Restore(lpDSBSECONDARY1) != DS_OK) return;
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IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
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}
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IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
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if(LastWrite == 0xffffffff) LastWrite=cwrite;
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hr = IDirectSoundBuffer_Lock(lpDSBSECONDARY1,LastWrite,lBytes,
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&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
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if (hr != DS_OK)
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{
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LastWrite=0xffffffff;
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return;
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}
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lpSS = (unsigned long *)pSound;
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lpSD = (unsigned long *)lpvPtr1;
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dw = dwBytes1 >> 2;
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while(dw)
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{
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*lpSD++=*lpSS++;
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dw--;
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}
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if (lpvPtr2)
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{
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lpSD = (unsigned long *)lpvPtr2;
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dw = dwBytes2 >> 2;
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while(dw)
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{
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*lpSD++ = *lpSS++;
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dw--;
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}
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}
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IDirectSoundBuffer_Unlock(lpDSBSECONDARY1,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
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LastWrite += lBytes;
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if(LastWrite >= SOUNDSIZE) LastWrite -= SOUNDSIZE;
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LastPlay = cplay;
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} |