mirror of https://github.com/PCSX2/pcsx2.git
99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "VUmicro.h"
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__aligned16 VURegs vuRegs[2];
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vuMemoryReserve::vuMemoryReserve()
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: _parent( L"VU0/1 on-chip memory", VU1_PROGSIZE + VU1_MEMSIZE + VU0_PROGSIZE + VU0_MEMSIZE )
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{
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}
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void vuMemoryReserve::Reserve()
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{
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_parent::Reserve(HostMemoryMap::VUmem);
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//_parent::Reserve(EmuConfig.HostMemMap.VUmem);
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u8* curpos = m_reserve.GetPtr();
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VU0.Micro = curpos; curpos += VU0_PROGSIZE;
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VU0.Mem = curpos; curpos += VU0_MEMSIZE;
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VU1.Micro = curpos; curpos += VU1_PROGSIZE;
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VU1.Mem = curpos; curpos += VU1_MEMSIZE;
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}
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void vuMemoryReserve::Release()
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{
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_parent::Release();
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VU0.Micro = VU0.Mem = NULL;
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VU1.Micro = VU1.Mem = NULL;
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}
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void vuMemoryReserve::Reset()
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{
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_parent::Reset();
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pxAssert( VU0.Mem );
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pxAssert( VU1.Mem );
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// Below memMap is already called by "void eeMemoryReserve::Reset()"
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//memMapVUmicro();
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// === VU0 Initialization ===
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memzero(VU0.ACC);
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memzero(VU0.VF);
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memzero(VU0.VI);
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VU0.VF[0].f.x = 0.0f;
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VU0.VF[0].f.y = 0.0f;
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VU0.VF[0].f.z = 0.0f;
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VU0.VF[0].f.w = 1.0f;
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VU0.VI[0].UL = 0;
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// === VU1 Initialization ===
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memzero(VU1.ACC);
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memzero(VU1.VF);
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memzero(VU1.VI);
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VU1.VF[0].f.x = 0.0f;
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VU1.VF[0].f.y = 0.0f;
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VU1.VF[0].f.z = 0.0f;
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VU1.VF[0].f.w = 1.0f;
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VU1.VI[0].UL = 0;
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}
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void SaveStateBase::vuMicroFreeze()
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{
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FreezeTag( "vuMicroRegs" );
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Freeze(VU0.ACC);
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Freeze(VU0.code);
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Freeze(VU0.VF);
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Freeze(VU0.VI);
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Freeze(VU1.ACC);
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u32& temp_vu1_code = VU1.code;
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Freeze(temp_vu1_code);
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Freeze(VU1.VF);
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Freeze(VU1.VI);
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}
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