mirror of https://github.com/PCSX2/pcsx2.git
36181d35bb
* use 128 vertex buffer instead of 512 that will avoid to fill the GPU vram * Use separate shader infrastructure for GLSL 4 as Nvidia cg. Beside code is much easier to understand git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5208 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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opengl |