mirror of https://github.com/PCSX2/pcsx2.git
175 lines
5.0 KiB
C++
175 lines
5.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "common/Threading.h"
|
|
#include "common/Assertions.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "common/RedtapeWindows.h"
|
|
#endif
|
|
|
|
#include <limits>
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// Semaphore Implementations
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
|
|
void Threading::WorkSema::WaitForWork()
|
|
{
|
|
// State change:
|
|
// SLEEPING, SPINNING: This is the worker thread and it's clearly not asleep or spinning, so these states should be impossible
|
|
// RUNNING_0: Change state to SLEEPING, wake up thread if WAITING_EMPTY
|
|
// RUNNING_N: Change state to RUNNING_0 (and preserve WAITING_EMPTY flag)
|
|
s32 value = m_state.load(std::memory_order_relaxed);
|
|
pxAssert(!IsDead(value));
|
|
while (!m_state.compare_exchange_weak(value, NextStateWaitForWork(value), std::memory_order_acq_rel, std::memory_order_relaxed))
|
|
;
|
|
if (IsReadyForSleep(value))
|
|
{
|
|
if (value & STATE_FLAG_WAITING_EMPTY)
|
|
m_empty_sema.Post();
|
|
m_sema.Wait();
|
|
// Acknowledge any additional work added between wake up request and getting here
|
|
m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
|
|
}
|
|
}
|
|
|
|
void Threading::WorkSema::WaitForWorkWithSpin()
|
|
{
|
|
s32 value = m_state.load(std::memory_order_relaxed);
|
|
pxAssert(!IsDead(value));
|
|
while (IsReadyForSleep(value))
|
|
{
|
|
if (m_state.compare_exchange_weak(value, STATE_SPINNING, std::memory_order_release, std::memory_order_relaxed))
|
|
{
|
|
if (value & STATE_FLAG_WAITING_EMPTY)
|
|
m_empty_sema.Post();
|
|
value = STATE_SPINNING;
|
|
break;
|
|
}
|
|
}
|
|
u32 waited = 0;
|
|
while (value < 0)
|
|
{
|
|
if (waited > SPIN_TIME_NS)
|
|
{
|
|
if (!m_state.compare_exchange_weak(value, STATE_SLEEPING, std::memory_order_relaxed))
|
|
continue;
|
|
m_sema.Wait();
|
|
break;
|
|
}
|
|
waited += ShortSpin();
|
|
value = m_state.load(std::memory_order_relaxed);
|
|
}
|
|
// Clear back to STATE_RUNNING_0 (but preserve waiting empty flag)
|
|
m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
|
|
}
|
|
|
|
bool Threading::WorkSema::WaitForEmpty()
|
|
{
|
|
s32 value = m_state.load(std::memory_order_acquire);
|
|
while (true)
|
|
{
|
|
if (value < 0)
|
|
return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
|
|
// Note: We technically only need memory_order_acquire on *failure* (because that's when we could leave without sleeping), but libstdc++ still asserts on failure < success
|
|
if (m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
|
|
break;
|
|
}
|
|
pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
|
|
m_empty_sema.Wait();
|
|
return !IsDead(m_state.load(std::memory_order_relaxed));
|
|
}
|
|
|
|
bool Threading::WorkSema::WaitForEmptyWithSpin()
|
|
{
|
|
s32 value = m_state.load(std::memory_order_acquire);
|
|
u32 waited = 0;
|
|
while (true)
|
|
{
|
|
if (value < 0)
|
|
return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
|
|
if (waited > SPIN_TIME_NS && m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
|
|
break;
|
|
waited += ShortSpin();
|
|
value = m_state.load(std::memory_order_acquire);
|
|
}
|
|
pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
|
|
m_empty_sema.Wait();
|
|
return !IsDead(m_state.load(std::memory_order_relaxed));
|
|
}
|
|
|
|
void Threading::WorkSema::Kill()
|
|
{
|
|
s32 value = m_state.exchange(std::numeric_limits<s32>::min(), std::memory_order_release);
|
|
if (value & STATE_FLAG_WAITING_EMPTY)
|
|
m_empty_sema.Post();
|
|
}
|
|
|
|
void Threading::WorkSema::Reset()
|
|
{
|
|
m_state = STATE_RUNNING_0;
|
|
}
|
|
|
|
#if !defined(__APPLE__) // macOS implementations are in DarwinSemaphore
|
|
|
|
Threading::KernelSemaphore::KernelSemaphore()
|
|
{
|
|
#ifdef _WIN32
|
|
m_sema = CreateSemaphore(nullptr, 0, LONG_MAX, nullptr);
|
|
#else
|
|
sem_init(&m_sema, false, 0);
|
|
#endif
|
|
}
|
|
|
|
Threading::KernelSemaphore::~KernelSemaphore()
|
|
{
|
|
#ifdef _WIN32
|
|
CloseHandle(m_sema);
|
|
#else
|
|
sem_destroy(&m_sema);
|
|
#endif
|
|
}
|
|
|
|
void Threading::KernelSemaphore::Post()
|
|
{
|
|
#ifdef _WIN32
|
|
ReleaseSemaphore(m_sema, 1, nullptr);
|
|
#else
|
|
sem_post(&m_sema);
|
|
#endif
|
|
}
|
|
|
|
void Threading::KernelSemaphore::Wait()
|
|
{
|
|
#ifdef _WIN32
|
|
WaitForSingleObject(m_sema, INFINITE);
|
|
#else
|
|
sem_wait(&m_sema);
|
|
#endif
|
|
}
|
|
|
|
bool Threading::KernelSemaphore::TryWait()
|
|
{
|
|
#ifdef _WIN32
|
|
return WaitForSingleObject(m_sema, 0) == WAIT_OBJECT_0;
|
|
#else
|
|
return sem_trywait(&m_sema) == 0;
|
|
#endif
|
|
}
|
|
|
|
#endif
|