pcsx2/plugins/spu2ghz/defs.h

293 lines
5.4 KiB
C

//GiGaHeRz's SPU2 Driver
//Copyright (c) 2003-2008, David Quintana <gigaherz@gmail.com>
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef DEFS_H_INCLUDED
#define DEFS_H_INCLUDED
typedef enum {SPU2_VOL_MODE_CONST,SPU2_VOL_MODE_PLIN,SPU2_VOL_MODE_NLIN,SPU2_VOL_MODE_PLOG,SPU2_VOL_MODE_NLOG} V_VolMode;
typedef struct {
u16 Reg_VOL;
s16 Value; //also Reg_VOLX
s8 Increment;
s8 Mode;
} V_Volume;
typedef struct {
u16 Reg_ADSR1;
u16 Reg_ADSR2;
//also Reg_ENVX
u32 Value;
// Phase
u8 Phase;
//Attack Rate
u8 Ar;
//Attack Mode
u8 Am;
//Decay Rate
u8 Dr;
//Sustain Level
u8 Sl;
//Sustain Rate
u8 Sr;
//Sustain Mode
u8 Sm;
//Release Rate
u8 Rr;
//Release Mode
u8 Rm;
//Ready To Release
u8 Releasing;
} V_ADSR;
typedef struct {
// SPU2 cycle where the Playing started
u32 PlayCycle;
// Left Volume
V_Volume VolumeL;
// Right Volume
V_Volume VolumeR;
// Envelope
V_ADSR ADSR;
// Pitch (also Reg_PITCH)
s16 Pitch;
// Pitch Modulated by previous voice
s8 Modulated;
// Source (Wave/Noise)
s8 Noise;
// Direct Output for Left Channel
s8 DryL;
// Direct Output for Right Channel
s8 DryR;
// Effect Output for Left Channel
s8 WetL;
// Effect Output for Right Channel
s8 WetR;
// Loop Start Adress (also Reg_LSAH/L)
u32 LoopStartA;
// Sound Start Adress (also Reg_SSAH/L)
u32 StartA;
// Next Read Data Adress (also Reg_NAXH/L)
u32 NextA;
// Voice Decoding State
s32 Prev1;
s32 Prev2;
s8 LoopMode;
s8 LoopStart;
s8 Loop;
s8 LoopEnd;
s32 SP;
s32 PV1;
s32 PV2;
s32 PV3;
s32 PV4;
s32 OutX;
s8 FirstBlock;
s32 PeakX;
s32 SampleData;
s32 SBuffer[32];
s32 SCurrent;
s32 displayPeak;
s32 lastSetStartA;
s32 lastStopReason;
} V_Voice;
typedef struct {
u16 IN_COEF_L;
u16 IN_COEF_R;
u32 FB_SRC_A;
u32 FB_SRC_B;
u16 FB_ALPHA;
u16 FB_X;
u32 IIR_SRC_A0;
u32 IIR_SRC_A1;
u32 IIR_SRC_B1;
u32 IIR_SRC_B0;
u32 IIR_DEST_A0;
u32 IIR_DEST_A1;
u32 IIR_DEST_B0;
u32 IIR_DEST_B1;
u16 IIR_ALPHA;
u16 IIR_COEF;
u32 ACC_SRC_A0;
u32 ACC_SRC_A1;
u32 ACC_SRC_B0;
u32 ACC_SRC_B1;
u32 ACC_SRC_C0;
u32 ACC_SRC_C1;
u32 ACC_SRC_D0;
u32 ACC_SRC_D1;
u16 ACC_COEF_A;
u16 ACC_COEF_B;
u16 ACC_COEF_C;
u16 ACC_COEF_D;
u32 MIX_DEST_A0;
u32 MIX_DEST_A1;
u32 MIX_DEST_B0;
u32 MIX_DEST_B1;
} V_Reverb;
typedef struct {
u16 Out;
u16 Info;
u16 Unknown1;
u16 Mode;
u16 Media;
u16 Unknown2;
u16 Protection;
} V_SPDIF;
typedef struct {
u32 PMON;
u32 NON;
u32 VMIXL;
u32 VMIXR;
u32 VMIXEL;
u32 VMIXER;
u16 MMIX;
u32 ENDX;
u16 STATX;
u16 ATTR;
u16 _1AC;
} V_CoreRegs;
typedef struct {
// Core Voices
V_Voice Voices[24];
// Master Volume for Left Channel
V_Volume MasterL;
// Master Volume for Right Channel
V_Volume MasterR;
// Volume for External Data Input (Left Channel)
u16 ExtL;
// Volume for External Data Input (Right Channel)
u16 ExtR;
// Volume for Sound Data Input (Left Channel)
u16 InpL;
// Volume for Sound Data Input (Right Channel)
u16 InpR;
// Volume for Output from Effects (Left Channel)
u16 FxL;
// Volume for Output from Effects (Right Channel)
u16 FxR;
// Interrupt Address
u32 IRQA;
// DMA Transfer Start Address
u32 TSA;
// DMA Transfer Data Address (Internal...)
u32 TDA;
// External Input to Direct Output (Left)
s8 ExtDryL;
// External Input to Direct Output (Right)
s8 ExtDryR;
// External Input to Effects (Left)
s8 ExtWetL;
// External Input to Effects (Right)
s8 ExtWetR;
// Sound Data Input to Direct Output (Left)
s8 InpDryL;
// Sound Data Input to Direct Output (Right)
s8 InpDryR;
// Sound Data Input to Effects (Left)
s8 InpWetL;
// Sound Data Input to Effects (Right)
s8 InpWetR;
// Voice Data to Direct Output (Left)
s8 SndDryL;
// Voice Data to Direct Output (Right)
s8 SndDryR;
// Voice Data to Effects (Left)
s8 SndWetL;
// Voice Data to Effects (Right)
s8 SndWetR;
// Interrupt Enable
s8 IRQEnable;
// DMA related?
s8 DMABits;
// Effect Enable
s8 FxEnable;
// Noise Clock
s8 NoiseClk;
// AutoDMA Status
u16 AutoDMACtrl;
// DMA Interrupt Counter
s32 DMAICounter;
// Mute
s8 Mute;
// Input Buffer
u32 InputDataLeft;
u32 InputPos;
u32 InputDataProgress;
u8 AdmaInProgress;
// Reverb
V_Reverb Revb;
u32 EffectsStartA;
u32 EffectsEndA;
u32 ReverbX;
// Last Transfer Size
u32 lastsize;
// Registers
V_CoreRegs Regs;
u8 InitDelay;
u8 CoreEnabled;
u8 AttrBit0;
u8 AttrBit4;
u8 AttrBit5;
u16*DMAPtr;
u32 MADR;
u32 TADR;
s16 ADMATempBuffer[0x1000];
u32 ADMAPV;
u32 ADMAPL;
u32 ADMAPR;
s32 AutoDMAPeak;
} V_Core;
extern V_Core Cores[2];
extern V_SPDIF Spdif;
// Output Buffer Writing Position (the same for all data);
extern s16 OutPos;
// Input Buffer Reading Position (the same for all data);
extern s16 InputPos;
// SPU Mixing Cycles ("Ticks mixed" counter)
extern u32 Cycles;
extern u8 InpBuff;
// 1b0 "hack"
extern u32 Num;
#endif // DEFS_H_INCLUDED //