mirror of https://github.com/PCSX2/pcsx2.git
164 lines
3.3 KiB
C++
164 lines
3.3 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
|
|
* Copyright (C) 2009
|
|
*
|
|
* Based on ZeroPAD, author zerofrog@gmail.com
|
|
* Copyright (C) 2006-2007
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <SDL.h>
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
#include <SDL_haptic.h>
|
|
#endif
|
|
|
|
#include "GamePad.h"
|
|
#include "onepad.h"
|
|
#include "controller.h"
|
|
#define NB_EFFECT 2 // Don't use more than two, ps2 only has one for big motor and one for small(like most systems)
|
|
// holds all joystick info
|
|
class JoystickInfo : GamePad
|
|
{
|
|
public:
|
|
JoystickInfo() : devname(""), _id(-1), numbuttons(0), numaxes(0), numhats(0),
|
|
deadzone(1500), pad(-1), joy(NULL) {
|
|
vbuttonstate.clear();
|
|
vaxisstate.clear();
|
|
vhatstate.clear();
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
haptic = NULL;
|
|
first = true;
|
|
#endif
|
|
}
|
|
|
|
~JoystickInfo()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
JoystickInfo(const JoystickInfo&); // copy constructor
|
|
JoystickInfo& operator=(const JoystickInfo&); // assignment
|
|
|
|
void Destroy();
|
|
// opens handles to all possible joysticks
|
|
static void EnumerateJoysticks(vector<GamePad*>& vjoysticks);
|
|
|
|
void Rumble(int type,int pad);
|
|
|
|
bool Init(int id); // opens a handle and gets information
|
|
|
|
void TestForce();
|
|
|
|
bool PollButtons(u32 &pkey);
|
|
bool PollAxes(u32 &pkey);
|
|
bool PollHats(u32 &pkey);
|
|
|
|
int GetHat(int key_to_axis);
|
|
|
|
int GetButton(int key_to_button);
|
|
|
|
const string& GetName()
|
|
{
|
|
return devname;
|
|
}
|
|
|
|
int GetNumButtons()
|
|
{
|
|
return numbuttons;
|
|
}
|
|
|
|
int GetNumAxes()
|
|
{
|
|
return numaxes;
|
|
}
|
|
|
|
int GetNumHats()
|
|
{
|
|
return numhats;
|
|
}
|
|
|
|
int GetPAD()
|
|
{
|
|
return pad;
|
|
}
|
|
|
|
int GetDeadzone()
|
|
{
|
|
return deadzone;
|
|
}
|
|
|
|
void SaveState();
|
|
|
|
int GetButtonState(int i)
|
|
{
|
|
return vbuttonstate[i];
|
|
}
|
|
|
|
int GetAxisState(int i)
|
|
{
|
|
return vaxisstate[i];
|
|
}
|
|
|
|
int GetHatState(int i)
|
|
{
|
|
//PAD_LOG("Getting POV State of %d.\n", i);
|
|
return vhatstate[i];
|
|
}
|
|
|
|
void SetButtonState(int i, int state)
|
|
{
|
|
vbuttonstate[i] = state;
|
|
}
|
|
|
|
void SetAxisState(int i, int value)
|
|
{
|
|
vaxisstate[i] = value;
|
|
}
|
|
|
|
void SetHatState(int i, int value)
|
|
{
|
|
//PAD_LOG("We should set %d to %d.\n", i, value);
|
|
vhatstate[i] = value;
|
|
}
|
|
|
|
int GetAxisFromKey(int pad, int index);
|
|
|
|
static void UpdateReleaseState();
|
|
|
|
private:
|
|
SDL_Joystick* GetJoy()
|
|
{
|
|
return joy;
|
|
}
|
|
void GenerateDefaultEffect();
|
|
string devname; // pretty device name
|
|
int _id;
|
|
int numbuttons, numaxes, numhats;
|
|
int deadzone;
|
|
int pad;
|
|
|
|
vector<int> vbuttonstate, vaxisstate, vhatstate;
|
|
|
|
SDL_Joystick* joy;
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
SDL_Haptic* haptic;
|
|
bool first;
|
|
SDL_HapticEffect effects[NB_EFFECT];
|
|
int effects_id[NB_EFFECT];
|
|
#endif
|
|
};
|