mirror of https://github.com/PCSX2/pcsx2.git
![]() * preliminary work for GL4.4 extensions (ARB_clear_texture & ARB_multi_bind). Disabled until I got a 4.4 driver Note: I plan also to use ARB_buffer_storage * compute texture gl option in the constructor (avoid a couple of swith case) * redo texture unit management. Unit 0-2 for shaders, Unit 3 for texture operations. MultiBind will allow to bind shader input without disturbing texture binding points. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5711 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
shadeboost.fx | ||
shadeboost.glsl | ||
tfx.fx | ||
tfx.glsl |