mirror of https://github.com/PCSX2/pcsx2.git
4feeaac7d1
Gregory: Get all changes but keep C11 code path which will be the future (if someone can find info on Visual Studio support) * Keep the old posix api to use address sanitizer on gcc 4.9 Conflicts: common/build/Utilities/utilities.vcxproj.filters common/build/Utilities/utilities_vs2012.vcxproj.filters common/build/Utilities/utilities_vs2013.vcxproj.filters common/include/Utilities/MemcpyFast.h common/include/Utilities/StringHelpers.h common/src/Utilities/AlignedMalloc.cpp common/src/Utilities/vssprintf.cpp plugins/GSdx/stdafx.cpp |
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.. | ||
Linux | ||
Win32 | ||
ZeroGSShaders | ||
common | ||
ctx0 | ||
ctx1 | ||
CMakeLists.txt | ||
GLWinX11.cpp | ||
GS.h | ||
GSmain.cpp | ||
GifTransfer.cpp | ||
GifTransfer.h | ||
Makefile.am | ||
Mem.cpp | ||
Mem.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
buildshaders.bat | ||
common.h | ||
compile | ||
configure.ac | ||
depcomp | ||
glprocs.c | ||
glprocs.h | ||
install-sh | ||
missing | ||
mkinstalldirs | ||
ps2hw.fx | ||
rasterfont.cpp | ||
rasterfont.h | ||
targets.cpp | ||
targets.h | ||
x86-32.S | ||
x86-32.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h | ||
zerogsmath.h | ||
zpipe.cpp | ||
zpipe.h |
README.txt
ZeroGS OpenGL ------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.