mirror of https://github.com/PCSX2/pcsx2.git
56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include <string>
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#include <mutex>
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class SettingsInterface;
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namespace Host
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{
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// Base setting retrieval, bypasses layers.
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std::string GetBaseStringSettingValue(const char* section, const char* key, const char* default_value = "");
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bool GetBaseBoolSettingValue(const char* section, const char* key, bool default_value = false);
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int GetBaseIntSettingValue(const char* section, const char* key, int default_value = 0);
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uint GetBaseUIntSettingValue(const char* section, const char* key, uint default_value = 0);
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float GetBaseFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
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double GetBaseDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
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std::vector<std::string> GetBaseStringListSetting(const char* section, const char* key);
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// Settings access, thread-safe.
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std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "");
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bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false);
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int GetIntSettingValue(const char* section, const char* key, int default_value = 0);
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uint GetUIntSettingValue(const char* section, const char* key, uint default_value = 0);
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float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
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double GetDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
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std::vector<std::string> GetStringListSetting(const char* section, const char* key);
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/// Direct access to settings interface. Must hold the lock when calling GetSettingsInterface() and while using it.
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std::unique_lock<std::mutex> GetSettingsLock();
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SettingsInterface* GetSettingsInterface();
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namespace Internal
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{
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/// Sets the base settings layer. Should be called by the host at initialization time.
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void SetBaseSettingsLayer(SettingsInterface* sif);
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/// Sets the game settings layer. Called by VMManager when the game changes.
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void SetGameSettingsLayer(SettingsInterface* sif);
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} // namespace Internal
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} // namespace Host
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