mirror of https://github.com/PCSX2/pcsx2.git
328cc55c60
Here the list of the major change: * Drop glew. It won't failed to load because of the wrong glew version * shaders are include in the source code to ease release&packaging * Port GSdx-ogl to MS Windows * Fix lots of HW rendering bug. 8bits textures/upscale/transparency... - rendering isn't yet perfect but some games must be playable now. * Add Fxaa shader. * run on the opensouce driver (require mesa 9). You will need to build with EGL support - either use this cmake option -DEGL_API=TRUE - Or the handy script ./build.sh --egl ... * Linux AMD users: you need to do a choice * speed but bad rendering => catalyst * correct rendering but slower => opensource radeon * Some parts are still unimplemented: - MSAA - Vsync - Fully dynamic switch between EGL/GLX - Speed optimization - Others stuff that I have forgotten :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5667 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
rebuild.sh |