mirror of https://github.com/PCSX2/pcsx2.git
451 lines
14 KiB
C++
451 lines
14 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "common/PrecompiledHeader.h"
|
|
|
|
#include "common/D3D12/Texture.h"
|
|
#include "common/D3D12/Context.h"
|
|
#include "common/D3D12/Util.h"
|
|
#include "common/Align.h"
|
|
#include "common/Assertions.h"
|
|
#include "common/Console.h"
|
|
#include "common/StringUtil.h"
|
|
#include "D3D12MemAlloc.h"
|
|
|
|
using namespace D3D12;
|
|
|
|
// Somehow NOMINMAX isn't getting set for CMake builds...
|
|
#ifdef min
|
|
#undef min
|
|
#endif
|
|
|
|
Texture::Texture() = default;
|
|
|
|
Texture::Texture(ID3D12Resource* resource, D3D12_RESOURCE_STATES state)
|
|
: m_resource(std::move(resource))
|
|
{
|
|
const D3D12_RESOURCE_DESC desc = GetDesc();
|
|
m_width = static_cast<u32>(desc.Width);
|
|
m_height = desc.Height;
|
|
m_levels = desc.MipLevels;
|
|
m_format = desc.Format;
|
|
}
|
|
|
|
Texture::Texture(Texture&& texture)
|
|
: m_resource(std::move(texture.m_resource))
|
|
, m_allocation(std::move(texture.m_allocation))
|
|
, m_srv_descriptor(texture.m_srv_descriptor)
|
|
, m_rtv_or_dsv_descriptor(texture.m_rtv_or_dsv_descriptor)
|
|
, m_width(texture.m_width)
|
|
, m_height(texture.m_height)
|
|
, m_levels(texture.m_levels)
|
|
, m_format(texture.m_format)
|
|
, m_state(texture.m_state)
|
|
, m_is_depth_view(texture.m_is_depth_view)
|
|
{
|
|
texture.m_srv_descriptor = {};
|
|
texture.m_rtv_or_dsv_descriptor = {};
|
|
texture.m_width = 0;
|
|
texture.m_height = 0;
|
|
texture.m_levels = 0;
|
|
texture.m_format = DXGI_FORMAT_UNKNOWN;
|
|
texture.m_state = D3D12_RESOURCE_STATE_COMMON;
|
|
texture.m_is_depth_view = false;
|
|
}
|
|
|
|
Texture::~Texture()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
Texture& Texture::operator=(Texture&& texture)
|
|
{
|
|
Destroy();
|
|
m_resource = std::move(texture.m_resource);
|
|
m_allocation = std::move(texture.m_allocation);
|
|
m_srv_descriptor = texture.m_srv_descriptor;
|
|
m_rtv_or_dsv_descriptor = texture.m_rtv_or_dsv_descriptor;
|
|
m_width = texture.m_width;
|
|
m_height = texture.m_height;
|
|
m_levels = texture.m_levels;
|
|
m_format = texture.m_format;
|
|
m_state = texture.m_state;
|
|
m_is_depth_view = texture.m_is_depth_view;
|
|
texture.m_srv_descriptor = {};
|
|
texture.m_rtv_or_dsv_descriptor = {};
|
|
texture.m_width = 0;
|
|
texture.m_height = 0;
|
|
texture.m_levels = 0;
|
|
texture.m_format = DXGI_FORMAT_UNKNOWN;
|
|
texture.m_state = D3D12_RESOURCE_STATE_COMMON;
|
|
texture.m_is_depth_view = false;
|
|
return *this;
|
|
}
|
|
|
|
D3D12_RESOURCE_DESC Texture::GetDesc() const
|
|
{
|
|
return m_resource->GetDesc();
|
|
}
|
|
|
|
bool Texture::Create(u32 width, u32 height, u32 levels, DXGI_FORMAT format, DXGI_FORMAT srv_format,
|
|
DXGI_FORMAT rtv_format, DXGI_FORMAT dsv_format, D3D12_RESOURCE_FLAGS flags, u32 alloc_flags)
|
|
{
|
|
D3D12_RESOURCE_DESC desc = {};
|
|
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.DepthOrArraySize = 1;
|
|
desc.MipLevels = levels;
|
|
desc.Format = format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
desc.Flags = flags;
|
|
|
|
D3D12_CLEAR_VALUE optimized_clear_value = {};
|
|
D3D12_RESOURCE_STATES state;
|
|
if (rtv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
optimized_clear_value.Format = rtv_format;
|
|
state = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
|
}
|
|
else if (dsv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
optimized_clear_value.Format = dsv_format;
|
|
state = D3D12_RESOURCE_STATE_DEPTH_WRITE;
|
|
}
|
|
else
|
|
{
|
|
state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
}
|
|
|
|
D3D12MA::ALLOCATION_DESC allocationDesc = {};
|
|
allocationDesc.Flags = static_cast<D3D12MA::ALLOCATION_FLAGS>(alloc_flags) | D3D12MA::ALLOCATION_FLAG_WITHIN_BUDGET;
|
|
allocationDesc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
ComPtr<ID3D12Resource> resource;
|
|
ComPtr<D3D12MA::Allocation> allocation;
|
|
HRESULT hr = g_d3d12_context->GetAllocator()->CreateResource(
|
|
&allocationDesc, &desc, state,
|
|
(rtv_format != DXGI_FORMAT_UNKNOWN || dsv_format != DXGI_FORMAT_UNKNOWN) ? &optimized_clear_value : nullptr,
|
|
allocation.put(), IID_PPV_ARGS(resource.put()));
|
|
if (FAILED(hr))
|
|
{
|
|
// OOM isn't fatal.
|
|
if (hr != E_OUTOFMEMORY)
|
|
Console.Error("Create texture failed: 0x%08X", hr);
|
|
|
|
return false;
|
|
}
|
|
|
|
DescriptorHandle srv_descriptor, rtv_descriptor;
|
|
bool is_depth_view = false;
|
|
if (srv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
if (!CreateSRVDescriptor(resource.get(), levels, srv_format, &srv_descriptor))
|
|
return false;
|
|
}
|
|
|
|
if (rtv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
pxAssert(dsv_format == DXGI_FORMAT_UNKNOWN);
|
|
if (!CreateRTVDescriptor(resource.get(), rtv_format, &rtv_descriptor))
|
|
{
|
|
g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
|
|
return false;
|
|
}
|
|
}
|
|
else if (dsv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
if (!CreateDSVDescriptor(resource.get(), dsv_format, &rtv_descriptor))
|
|
{
|
|
g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
|
|
return false;
|
|
}
|
|
|
|
is_depth_view = true;
|
|
}
|
|
|
|
Destroy(true);
|
|
|
|
m_resource = std::move(resource);
|
|
m_allocation = std::move(allocation);
|
|
m_srv_descriptor = std::move(srv_descriptor);
|
|
m_rtv_or_dsv_descriptor = std::move(rtv_descriptor);
|
|
m_width = width;
|
|
m_height = height;
|
|
m_levels = levels;
|
|
m_format = format;
|
|
m_state = state;
|
|
m_is_depth_view = is_depth_view;
|
|
return true;
|
|
}
|
|
|
|
bool Texture::Adopt(ComPtr<ID3D12Resource> texture, DXGI_FORMAT srv_format, DXGI_FORMAT rtv_format,
|
|
DXGI_FORMAT dsv_format, D3D12_RESOURCE_STATES state)
|
|
{
|
|
const D3D12_RESOURCE_DESC desc(texture->GetDesc());
|
|
|
|
DescriptorHandle srv_descriptor, rtv_descriptor;
|
|
if (srv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
if (!CreateSRVDescriptor(texture.get(), desc.MipLevels, srv_format, &srv_descriptor))
|
|
return false;
|
|
}
|
|
|
|
if (rtv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
pxAssert(dsv_format == DXGI_FORMAT_UNKNOWN);
|
|
if (!CreateRTVDescriptor(texture.get(), rtv_format, &rtv_descriptor))
|
|
{
|
|
g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
|
|
return false;
|
|
}
|
|
}
|
|
else if (dsv_format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
if (!CreateDSVDescriptor(texture.get(), dsv_format, &rtv_descriptor))
|
|
{
|
|
g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_resource = std::move(texture);
|
|
m_allocation.reset();
|
|
m_srv_descriptor = std::move(srv_descriptor);
|
|
m_rtv_or_dsv_descriptor = std::move(rtv_descriptor);
|
|
m_width = static_cast<u32>(desc.Width);
|
|
m_height = desc.Height;
|
|
m_levels = desc.MipLevels;
|
|
m_format = desc.Format;
|
|
m_state = state;
|
|
return true;
|
|
}
|
|
|
|
void Texture::Destroy(bool defer /* = true */)
|
|
{
|
|
if (defer)
|
|
{
|
|
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDescriptorHeapManager(), &m_srv_descriptor);
|
|
if (m_is_depth_view)
|
|
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDSVHeapManager(), &m_rtv_or_dsv_descriptor);
|
|
else
|
|
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetRTVHeapManager(), &m_rtv_or_dsv_descriptor);
|
|
g_d3d12_context->DeferResourceDestruction(m_allocation.get(), m_resource.get());
|
|
m_resource.reset();
|
|
m_allocation.reset();
|
|
}
|
|
else
|
|
{
|
|
g_d3d12_context->GetDescriptorHeapManager().Free(&m_srv_descriptor);
|
|
if (m_is_depth_view)
|
|
g_d3d12_context->GetDSVHeapManager().Free(&m_rtv_or_dsv_descriptor);
|
|
else
|
|
g_d3d12_context->GetRTVHeapManager().Free(&m_rtv_or_dsv_descriptor);
|
|
|
|
m_resource.reset();
|
|
m_allocation.reset();
|
|
}
|
|
|
|
m_width = 0;
|
|
m_height = 0;
|
|
m_levels = 0;
|
|
m_format = DXGI_FORMAT_UNKNOWN;
|
|
m_is_depth_view = false;
|
|
}
|
|
|
|
void Texture::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RESOURCE_STATES state)
|
|
{
|
|
if (m_state == state)
|
|
return;
|
|
|
|
ResourceBarrier(cmdlist, m_resource.get(), m_state, state);
|
|
m_state = state;
|
|
}
|
|
|
|
void Texture::TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u32 level,
|
|
D3D12_RESOURCE_STATES before_state, D3D12_RESOURCE_STATES after_state) const
|
|
{
|
|
const D3D12_RESOURCE_BARRIER barrier = {D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
|
|
D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
|
{{m_resource.get(), level, before_state, after_state}}};
|
|
cmdlist->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList* Texture::BeginStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, void** out_data, u32* out_data_pitch)
|
|
{
|
|
const u32 copy_pitch = Common::AlignUpPow2(width * GetTexelSize(m_format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const u32 upload_size = copy_pitch * height;
|
|
|
|
if (!g_d3d12_context->GetTextureStreamBuffer().ReserveMemory(upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
|
|
{
|
|
DevCon.WriteLn("Executing command buffer while waiting for %u bytes (%ux%u) in upload buffer", upload_size, width,
|
|
height);
|
|
g_d3d12_context->ExecuteCommandList(false);
|
|
if (!g_d3d12_context->GetTextureStreamBuffer().ReserveMemory(upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
|
|
{
|
|
Console.Error("Failed to reserve %u bytes for %ux%u upload", upload_size, width, height);
|
|
return nullptr;
|
|
}
|
|
|
|
// cmdlist change
|
|
return g_d3d12_context->GetInitCommandList();
|
|
}
|
|
|
|
*out_data = g_d3d12_context->GetTextureStreamBuffer().GetCurrentHostPointer();
|
|
*out_data_pitch = copy_pitch;
|
|
return cmdlist;
|
|
}
|
|
|
|
void Texture::EndStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height)
|
|
{
|
|
const u32 copy_pitch = Common::AlignUpPow2(width * GetTexelSize(m_format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const u32 upload_size = copy_pitch * height;
|
|
|
|
StreamBuffer& sb = g_d3d12_context->GetTextureStreamBuffer();
|
|
const u32 sb_offset = sb.GetCurrentOffset();
|
|
sb.CommitMemory(upload_size);
|
|
|
|
CopyFromBuffer(cmdlist, level, x, y, width, height, copy_pitch, sb.GetBuffer(), sb_offset);
|
|
}
|
|
|
|
void Texture::CopyFromBuffer(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, u32 pitch, ID3D12Resource* buffer, u32 buffer_offset)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION src;
|
|
src.pResource = buffer;
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
src.PlacedFootprint.Offset = buffer_offset;
|
|
src.PlacedFootprint.Footprint.Width = width;
|
|
src.PlacedFootprint.Footprint.Height = height;
|
|
src.PlacedFootprint.Footprint.Depth = 1;
|
|
src.PlacedFootprint.Footprint.RowPitch = pitch;
|
|
src.PlacedFootprint.Footprint.Format = m_format;
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dst;
|
|
dst.pResource = m_resource.get();
|
|
dst.SubresourceIndex = level;
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
|
|
const D3D12_BOX src_box{0u, 0u, 0u, width, height, 1u};
|
|
const D3D12_RESOURCE_STATES old_state = m_state;
|
|
TransitionToState(cmdlist, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
cmdlist->CopyTextureRegion(&dst, x, y, 0, &src, &src_box);
|
|
TransitionToState(cmdlist, old_state);
|
|
}
|
|
|
|
static ID3D12Resource* CreateStagingBuffer(u32 height, const void* data, u32 pitch, u32 upload_pitch, u32 upload_size)
|
|
{
|
|
wil::com_ptr_nothrow<ID3D12Resource> resource;
|
|
wil::com_ptr_nothrow<D3D12MA::Allocation> allocation;
|
|
|
|
const D3D12MA::ALLOCATION_DESC allocation_desc = {D3D12MA::ALLOCATION_FLAG_NONE, D3D12_HEAP_TYPE_UPLOAD};
|
|
const D3D12_RESOURCE_DESC resource_desc = {
|
|
D3D12_RESOURCE_DIMENSION_BUFFER, 0, upload_size, 1, 1, 1, DXGI_FORMAT_UNKNOWN, {1, 0}, D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
|
D3D12_RESOURCE_FLAG_NONE};
|
|
HRESULT hr = g_d3d12_context->GetAllocator()->CreateResource(&allocation_desc, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ,
|
|
nullptr, allocation.put(), IID_PPV_ARGS(resource.put()));
|
|
if (FAILED(hr))
|
|
{
|
|
Console.Error("CreateResource() for upload staging buffer failed: %08X", hr);
|
|
return nullptr;
|
|
}
|
|
|
|
void* map;
|
|
const D3D12_RANGE read_range = {};
|
|
hr = resource->Map(0, &read_range, &map);
|
|
if (FAILED(hr))
|
|
{
|
|
Console.Error("Map() for upload staging buffer failed: %08X", hr);
|
|
return nullptr;
|
|
}
|
|
|
|
StringUtil::StrideMemCpy(map, upload_pitch, data, pitch, std::min(pitch, upload_pitch), height);
|
|
|
|
const D3D12_RANGE write_range = {0u, upload_size};
|
|
resource->Unmap(0, &write_range);
|
|
|
|
// queue them for destruction, since the upload happens in this cmdlist
|
|
g_d3d12_context->DeferResourceDestruction(allocation.get(), resource.get());
|
|
|
|
// AddRef()'ed by the defer above.
|
|
return resource.get();
|
|
}
|
|
|
|
bool Texture::LoadData(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
|
|
{
|
|
const u32 texel_size = GetTexelSize(m_format);
|
|
const u32 upload_pitch = Common::AlignUpPow2(width * texel_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const u32 upload_size = upload_pitch * height;
|
|
if (upload_size >= g_d3d12_context->GetTextureStreamBuffer().GetSize())
|
|
{
|
|
ID3D12Resource* staging_buffer = CreateStagingBuffer(height, data, pitch, upload_pitch, upload_size);
|
|
if (!staging_buffer)
|
|
return false;
|
|
|
|
CopyFromBuffer(cmdlist, level, x, y, width, height, upload_pitch, staging_buffer, 0);
|
|
return true;
|
|
}
|
|
|
|
void* write_ptr;
|
|
u32 write_pitch;
|
|
if (!(cmdlist = BeginStreamUpdate(cmdlist, level, x, y, width, height, &write_ptr, &write_pitch)))
|
|
return false;
|
|
|
|
StringUtil::StrideMemCpy(write_ptr, write_pitch, data, pitch, std::min(pitch, upload_pitch), height);
|
|
EndStreamUpdate(cmdlist, level, x, y, width, height);
|
|
return true;
|
|
}
|
|
|
|
bool Texture::CreateSRVDescriptor(ID3D12Resource* resource, u32 levels, DXGI_FORMAT format, DescriptorHandle* dh)
|
|
{
|
|
if (!g_d3d12_context->GetDescriptorHeapManager().Allocate(dh))
|
|
{
|
|
Console.Error("Failed to allocate SRV descriptor");
|
|
return false;
|
|
}
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {format, D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
|
|
desc.Texture2D.MipLevels = levels;
|
|
|
|
g_d3d12_context->GetDevice()->CreateShaderResourceView(resource, &desc, dh->cpu_handle);
|
|
return true;
|
|
}
|
|
|
|
bool Texture::CreateRTVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh)
|
|
{
|
|
if (!g_d3d12_context->GetRTVHeapManager().Allocate(dh))
|
|
{
|
|
Console.Error("Failed to allocate SRV descriptor");
|
|
return false;
|
|
}
|
|
|
|
const D3D12_RENDER_TARGET_VIEW_DESC desc = {format, D3D12_RTV_DIMENSION_TEXTURE2D};
|
|
g_d3d12_context->GetDevice()->CreateRenderTargetView(resource, &desc, dh->cpu_handle);
|
|
return true;
|
|
}
|
|
|
|
bool Texture::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh)
|
|
{
|
|
if (!g_d3d12_context->GetDSVHeapManager().Allocate(dh))
|
|
{
|
|
Console.Error("Failed to allocate SRV descriptor");
|
|
return false;
|
|
}
|
|
|
|
const D3D12_DEPTH_STENCIL_VIEW_DESC desc = {format, D3D12_DSV_DIMENSION_TEXTURE2D, D3D12_DSV_FLAG_NONE};
|
|
g_d3d12_context->GetDevice()->CreateDepthStencilView(resource, &desc, dh->cpu_handle);
|
|
return true;
|
|
}
|