pcsx2/common/include/x86emitter/x86emitter.h

86 lines
3.0 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
/*
* ix86 public header v0.9.1
*
* Original Authors (v0.6.2 and prior):
* linuzappz <linuzappz@pcsx.net>
* alexey silinov
* goldfinger
* zerofrog(@gmail.com)
*
* Authors of v0.9.1:
* Jake.Stine(@gmail.com)
* cottonvibes(@gmail.com)
* sudonim(1@gmail.com)
*/
// PCSX2's New C++ Emitter
// --------------------------------------------------------------------------------------
// To use it just include the x86Emitter namespace into your file/class/function off choice.
//
// This header file is intended for use by public code. It includes the appropriate
// inlines and class definitions for efficient codegen. (code internal to the emitter
// should usually use ix86_internal.h instead, and manually include the
// ix86_inlines.inl file when it is known that inlining of ModSib functions are
// wanted).
//
#pragma once
#include "x86types.h"
#include "tools.h"
#include "instructions.h"
// Including legacy items for now, but these should be removed eventually,
// once most code is no longer dependent on them.
#include "legacy_types.h"
#include "legacy_instructions.h"
// --------------------------------------------------------------------------------------
// CallAddress Macros -- An Optimization work-around hack!
// --------------------------------------------------------------------------------------
// MSVC 2008 fails to optimize direct invocation of static recompiled code buffers, instead
// insisting on "mov eax, immaddr; call eax". Likewise, GCC fails to optimize it also, unless
// the typecast is explicitly inlined. These macros account for these problems.
//
// But it turns out that MSVC is quite capable of optimising important code out of existance
// if we use these macros in our PGO builds, so it's better just to live with the inefficient call.
#ifdef _MSC_HAS_FIXED_INLINE_ASM_PGO
# define CallAddress( ptr ) \
__asm{ call offset ptr }
# define FastCallAddress( ptr, param1 ) \
__asm{ __asm mov ecx, param1 __asm call offset ptr }
# define FastCallAddress2( ptr, param1, param2 ) \
__asm{ __asm mov ecx, param1 __asm mov edx, param2 __asm call offset ptr }
#else
# define CallAddress( ptr ) \
( (void (*)()) &(ptr)[0] )()
# define FastCallAddress( ptr, param1 ) \
( (void (*)( int )) &(ptr)[0] )( param1 )
# define FastCallAddress2( ptr, param1, param2 ) \
( (void (*)( int, int )) &(ptr)[0] )( param1, param2 )
#endif