mirror of https://github.com/PCSX2/pcsx2.git
137 lines
5.5 KiB
C++
137 lines
5.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/filename.h>
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#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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class wxDirName : protected wxFileName
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{
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public:
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explicit wxDirName( const wxFileName& src )
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{
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Assign( src.GetPath(), wxEmptyString );
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}
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wxDirName() : wxFileName() {}
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wxDirName( const wxDirName& src ) : wxFileName( src ) { }
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explicit wxDirName( const char* src ) { Assign( wxString::FromAscii(src) ); }
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explicit wxDirName( const wxString& src ) { Assign( src ); }
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// ------------------------------------------------------------------------
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void Assign( const wxString& volume, const wxString& path )
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{
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wxFileName::Assign( volume, path, wxEmptyString );
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}
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void Assign( const wxString& path )
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{
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wxFileName::Assign( path, wxEmptyString );
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}
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void Assign( const wxDirName& path )
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{
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wxFileName::Assign( path );
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}
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void Clear() { wxFileName::Clear(); }
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wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
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wxString ToString() const { return GetPath(); }
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// ------------------------------------------------------------------------
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bool IsWritable() const { return IsDirWritable(); }
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bool IsReadable() const { return IsDirReadable(); }
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bool Exists() const { return DirExists(); }
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bool IsOk() const { return wxFileName::IsOk(); }
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bool IsRelative() const { return wxFileName::IsRelative(); }
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bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
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bool SameAs( const wxDirName& filepath ) const
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{
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return wxFileName::SameAs( filepath );
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}
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// Returns the number of sub folders in this directory path
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size_t GetCount() const { return GetDirCount(); }
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// ------------------------------------------------------------------------
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wxFileName Combine( const wxFileName& right ) const;
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wxDirName Combine( const wxDirName& right ) const;
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// removes the lastmost directory from the path
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void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
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wxDirName& Normalize( int flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString );
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wxDirName& MakeRelativeTo( const wxString& pathBase = wxEmptyString );
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wxDirName& MakeAbsolute( const wxString& cwd = wxEmptyString );
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// ------------------------------------------------------------------------
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void AssignCwd( const wxString& volume = wxEmptyString ) { wxFileName::AssignCwd( volume ); }
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bool SetCwd() { return wxFileName::SetCwd(); }
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// wxWidgets is missing the const qualifier for this one! Shame!
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void Rmdir();
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bool Mkdir();
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// ------------------------------------------------------------------------
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wxDirName& operator=(const wxDirName& dirname) { Assign( dirname ); return *this; }
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wxDirName& operator=(const wxString& dirname) { Assign( dirname ); return *this; }
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wxDirName& operator=(const char* dirname) { Assign( wxString::FromAscii(dirname) ); return *this; }
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wxFileName operator+( const wxFileName& right ) const { return Combine( right ); }
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wxDirName operator+( const wxDirName& right ) const { return Combine( right ); }
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bool operator==(const wxDirName& filename) const { return SameAs(filename); }
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bool operator!=(const wxDirName& filename) const { return !SameAs(filename); }
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bool operator==(const wxFileName& filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxFileName& filename) const { return !SameAs(wxDirName(filename)); }
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// compare with a filename string interpreted as a native file name
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bool operator==(const wxString& filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxString& filename) const { return !SameAs(wxDirName(filename)); }
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const wxFileName& GetFilename() const { return *this; }
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wxFileName& GetFilename() { return *this; }
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};
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// --------------------------------------------------------------------------------------
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// Path Namespace
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// --------------------------------------------------------------------------------------
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// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
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// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
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// has minor glitches, or requies sloppy wxFileName typecasting.
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//
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namespace Path
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{
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extern bool IsRelative( const wxString& path );
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extern s64 GetFileSize( const wxString& path );
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extern wxString Combine( const wxString& srcPath, const wxString& srcFile );
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extern wxString Combine( const wxDirName& srcPath, const wxFileName& srcFile );
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extern wxString Combine( const wxString& srcPath, const wxDirName& srcFile );
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extern wxString ReplaceExtension( const wxString& src, const wxString& ext );
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extern wxString ReplaceFilename( const wxString& src, const wxString& newfilename );
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extern wxString GetFilename( const wxString& src );
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extern wxString GetDirectory( const wxString& src );
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extern wxString GetFilenameWithoutExt( const wxString& src );
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extern wxString GetRootDirectory( const wxString& src );
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}
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