pcsx2/plugins/GSdx/GSLocalMemory.cpp

2201 lines
59 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
* Special Notes:
*
* Based on Page.c from GSSoft
* Copyright (C) 2002-2004 GSsoft Team
*
*/
#include "stdafx.h"
#include "GSLocalMemory.h"
#include "GSdx.h"
#define ASSERT_BLOCK(r, w, h) \
ASSERT((r).width() >= (w) && (r).height() >= (h) && !((r).left & ((w) - 1)) && !((r).top & ((h) - 1)) && !((r).right & ((w) - 1)) && !((r).bottom & ((h) - 1))); \
#define FOREACH_BLOCK_START(r, w, h, bpp) \
ASSERT_BLOCK(r, w, h); \
GSVector4i _r = (r) >> 3; \
uint8* _dst = dst - _r.left * (bpp); \
int _offset = dstpitch * (h); \
for(int y = _r.top; y < _r.bottom; y += (h) >> 3, _dst += _offset) \
{ \
uint32 _base = off->block.row[y]; \
for(int x = _r.left; x < _r.right; x += (w) >> 3) \
{ \
const uint8* src = BlockPtr(_base + off->block.col[x]); \
uint8* read_dst = &_dst[x * (bpp)]; \
#define FOREACH_BLOCK_END }}
//
uint32 GSLocalMemory::pageOffset32[32][32][64];
uint32 GSLocalMemory::pageOffset32Z[32][32][64];
uint32 GSLocalMemory::pageOffset16[32][64][64];
uint32 GSLocalMemory::pageOffset16S[32][64][64];
uint32 GSLocalMemory::pageOffset16Z[32][64][64];
uint32 GSLocalMemory::pageOffset16SZ[32][64][64];
uint32 GSLocalMemory::pageOffset8[32][64][128];
uint32 GSLocalMemory::pageOffset4[32][128][128];
int GSLocalMemory::rowOffset32[4096];
int GSLocalMemory::rowOffset32Z[4096];
int GSLocalMemory::rowOffset16[4096];
int GSLocalMemory::rowOffset16S[4096];
int GSLocalMemory::rowOffset16Z[4096];
int GSLocalMemory::rowOffset16SZ[4096];
int GSLocalMemory::rowOffset8[2][4096];
int GSLocalMemory::rowOffset4[2][4096];
short GSLocalMemory::blockOffset32[256];
short GSLocalMemory::blockOffset32Z[256];
short GSLocalMemory::blockOffset16[256];
short GSLocalMemory::blockOffset16S[256];
short GSLocalMemory::blockOffset16Z[256];
short GSLocalMemory::blockOffset16SZ[256];
short GSLocalMemory::blockOffset8[256];
short GSLocalMemory::blockOffset4[256];
//
GSLocalMemory::psm_t GSLocalMemory::m_psm[64];
//
GSLocalMemory::GSLocalMemory()
: m_clut(this)
{
m_use_fifo_alloc = theApp.GetConfigB("UserHacks") && theApp.GetConfigB("wrap_gs_mem");
switch (theApp.GetCurrentRendererType()) {
case GSRendererType::OGL_SW:
case GSRendererType::DX9_SW:
case GSRendererType::DX1011_SW:
m_use_fifo_alloc = true;
break;
default: break;
}
if (m_use_fifo_alloc)
m_vm8 = (uint8*)fifo_alloc(m_vmsize, 4);
else
m_vm8 = nullptr;
// Either we don't use fifo alloc or we get an error.
if (m_vm8 == nullptr)
{
m_vm8 = (uint8*)vmalloc(m_vmsize * 4, false);
m_use_fifo_alloc = false;
}
m_vm16 = (uint16*)m_vm8;
m_vm32 = (uint32*)m_vm8;
memset(m_vm8, 0, m_vmsize);
for(int bp = 0; bp < 32; bp++)
{
for(int y = 0; y < 32; y++) for(int x = 0; x < 64; x++)
{
pageOffset32[bp][y][x] = PixelAddressOrg32(x, y, bp, 0);
pageOffset32Z[bp][y][x] = PixelAddressOrg32Z(x, y, bp, 0);
}
for(int y = 0; y < 64; y++) for(int x = 0; x < 64; x++)
{
pageOffset16[bp][y][x] = PixelAddressOrg16(x, y, bp, 0);
pageOffset16S[bp][y][x] = PixelAddressOrg16S(x, y, bp, 0);
pageOffset16Z[bp][y][x] = PixelAddressOrg16Z(x, y, bp, 0);
pageOffset16SZ[bp][y][x] = PixelAddressOrg16SZ(x, y, bp, 0);
}
for(int y = 0; y < 64; y++) for(int x = 0; x < 128; x++)
{
pageOffset8[bp][y][x] = PixelAddressOrg8(x, y, bp, 0);
}
for(int y = 0; y < 128; y++) for(int x = 0; x < 128; x++)
{
pageOffset4[bp][y][x] = PixelAddressOrg4(x, y, bp, 0);
}
}
for(size_t x = 0; x < countof(rowOffset32); x++)
{
rowOffset32[x] = (int)PixelAddress32(x & 0x7ff, 0, 0, 32) - (int)PixelAddress32(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset32Z); x++)
{
rowOffset32Z[x] = (int)PixelAddress32Z(x & 0x7ff, 0, 0, 32) - (int)PixelAddress32Z(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset16); x++)
{
rowOffset16[x] = (int)PixelAddress16(x & 0x7ff, 0, 0, 32) - (int)PixelAddress16(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset16S); x++)
{
rowOffset16S[x] = (int)PixelAddress16S(x & 0x7ff, 0, 0, 32) - (int)PixelAddress16S(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset16Z); x++)
{
rowOffset16Z[x] = (int)PixelAddress16Z(x & 0x7ff, 0, 0, 32) - (int)PixelAddress16Z(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset16SZ); x++)
{
rowOffset16SZ[x] = (int)PixelAddress16SZ(x & 0x7ff, 0, 0, 32) - (int)PixelAddress16SZ(0, 0, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset8[0]); x++)
{
rowOffset8[0][x] = (int)PixelAddress8(x & 0x7ff, 0, 0, 32) - (int)PixelAddress8(0, 0, 0, 32);
rowOffset8[1][x] = (int)PixelAddress8(x & 0x7ff, 2, 0, 32) - (int)PixelAddress8(0, 2, 0, 32);
}
for(size_t x = 0; x < countof(rowOffset4[0]); x++)
{
rowOffset4[0][x] = (int)PixelAddress4(x & 0x7ff, 0, 0, 32) - (int)PixelAddress4(0, 0, 0, 32);
rowOffset4[1][x] = (int)PixelAddress4(x & 0x7ff, 2, 0, 32) - (int)PixelAddress4(0, 2, 0, 32);
}
for(size_t x = 0; x < countof(blockOffset32); x++)
{
blockOffset32[x] = (short)((int)BlockNumber32(x << 3, 0, 0, 32) - (int)BlockNumber32(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset32Z); x++)
{
blockOffset32Z[x] = (short)((int)BlockNumber32Z(x << 3, 0, 0, 32) - (int)BlockNumber32Z(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset16); x++)
{
blockOffset16[x] = (short)((int)BlockNumber16(x << 3, 0, 0, 32) - (int)BlockNumber16(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset16S); x++)
{
blockOffset16S[x] = (short)((int)BlockNumber16S(x << 3, 0, 0, 32) - (int)BlockNumber16S(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset16Z); x++)
{
blockOffset16Z[x] = (short)((int)BlockNumber16Z(x << 3, 0, 0, 32) - (int)BlockNumber16Z(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset16SZ); x++)
{
blockOffset16SZ[x] = (short)((int)BlockNumber16SZ(x << 3, 0, 0, 32) - (int)BlockNumber16SZ(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset8); x++)
{
blockOffset8[x] = (short)((int)BlockNumber8(x << 3, 0, 0, 32) - (int)BlockNumber8(0, 0, 0, 32));
}
for(size_t x = 0; x < countof(blockOffset4); x++)
{
blockOffset4[x] = (short)((int)BlockNumber4(x << 3, 0, 0, 32) - (int)BlockNumber4(0, 0, 0, 32));
}
for(size_t i = 0; i < countof(m_psm); i++)
{
m_psm[i].pa = &GSLocalMemory::PixelAddress32;
m_psm[i].bn = &GSLocalMemory::BlockNumber32;
m_psm[i].rp = &GSLocalMemory::ReadPixel32;
m_psm[i].rpa = &GSLocalMemory::ReadPixel32;
m_psm[i].wp = &GSLocalMemory::WritePixel32;
m_psm[i].wpa = &GSLocalMemory::WritePixel32;
m_psm[i].rt = &GSLocalMemory::ReadTexel32;
m_psm[i].rta = &GSLocalMemory::ReadTexel32;
m_psm[i].wfa = &GSLocalMemory::WritePixel32;
m_psm[i].wi = &GSLocalMemory::WriteImage<PSM_PSMCT32, 8, 8, 32>;
m_psm[i].ri = &GSLocalMemory::ReadImageX; // TODO
m_psm[i].rtx = &GSLocalMemory::ReadTexture32;
m_psm[i].rtxP = &GSLocalMemory::ReadTexture32;
m_psm[i].rtxb = &GSLocalMemory::ReadTextureBlock32;
m_psm[i].rtxbP = &GSLocalMemory::ReadTextureBlock32;
m_psm[i].bpp = m_psm[i].trbpp = 32;
m_psm[i].pal = 0;
m_psm[i].bs = GSVector2i(8, 8);
m_psm[i].pgs = GSVector2i(64, 32);
for(int j = 0; j < 8; j++) m_psm[i].rowOffset[j] = rowOffset32;
m_psm[i].blockOffset = blockOffset32;
m_psm[i].msk = 0xff;
m_psm[i].depth = 0;
}
m_psm[PSM_PSGPU24].pa = &GSLocalMemory::PixelAddress16;
m_psm[PSM_PSMCT16].pa = &GSLocalMemory::PixelAddress16;
m_psm[PSM_PSMCT16S].pa = &GSLocalMemory::PixelAddress16S;
m_psm[PSM_PSMT8].pa = &GSLocalMemory::PixelAddress8;
m_psm[PSM_PSMT4].pa = &GSLocalMemory::PixelAddress4;
m_psm[PSM_PSMZ32].pa = &GSLocalMemory::PixelAddress32Z;
m_psm[PSM_PSMZ24].pa = &GSLocalMemory::PixelAddress32Z;
m_psm[PSM_PSMZ16].pa = &GSLocalMemory::PixelAddress16Z;
m_psm[PSM_PSMZ16S].pa = &GSLocalMemory::PixelAddress16SZ;
m_psm[PSM_PSGPU24].bn = &GSLocalMemory::BlockNumber16;
m_psm[PSM_PSMCT16].bn = &GSLocalMemory::BlockNumber16;
m_psm[PSM_PSMCT16S].bn = &GSLocalMemory::BlockNumber16S;
m_psm[PSM_PSMT8].bn = &GSLocalMemory::BlockNumber8;
m_psm[PSM_PSMT4].bn = &GSLocalMemory::BlockNumber4;
m_psm[PSM_PSMZ32].bn = &GSLocalMemory::BlockNumber32Z;
m_psm[PSM_PSMZ24].bn = &GSLocalMemory::BlockNumber32Z;
m_psm[PSM_PSMZ16].bn = &GSLocalMemory::BlockNumber16Z;
m_psm[PSM_PSMZ16S].bn = &GSLocalMemory::BlockNumber16SZ;
m_psm[PSM_PSMCT24].rp = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMCT16].rp = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT16S].rp = &GSLocalMemory::ReadPixel16S;
m_psm[PSM_PSMT8].rp = &GSLocalMemory::ReadPixel8;
m_psm[PSM_PSMT4].rp = &GSLocalMemory::ReadPixel4;
m_psm[PSM_PSMT8H].rp = &GSLocalMemory::ReadPixel8H;
m_psm[PSM_PSMT4HL].rp = &GSLocalMemory::ReadPixel4HL;
m_psm[PSM_PSMT4HH].rp = &GSLocalMemory::ReadPixel4HH;
m_psm[PSM_PSMZ32].rp = &GSLocalMemory::ReadPixel32Z;
m_psm[PSM_PSMZ24].rp = &GSLocalMemory::ReadPixel24Z;
m_psm[PSM_PSMZ16].rp = &GSLocalMemory::ReadPixel16Z;
m_psm[PSM_PSMZ16S].rp = &GSLocalMemory::ReadPixel16SZ;
m_psm[PSM_PSMCT24].rpa = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMCT16].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT16S].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMT8].rpa = &GSLocalMemory::ReadPixel8;
m_psm[PSM_PSMT4].rpa = &GSLocalMemory::ReadPixel4;
m_psm[PSM_PSMT8H].rpa = &GSLocalMemory::ReadPixel8H;
m_psm[PSM_PSMT4HL].rpa = &GSLocalMemory::ReadPixel4HL;
m_psm[PSM_PSMT4HH].rpa = &GSLocalMemory::ReadPixel4HH;
m_psm[PSM_PSMZ32].rpa = &GSLocalMemory::ReadPixel32;
m_psm[PSM_PSMZ24].rpa = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMZ16].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMZ16S].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT32].wp = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMCT24].wp = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wp = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT16S].wp = &GSLocalMemory::WritePixel16S;
m_psm[PSM_PSMT8].wp = &GSLocalMemory::WritePixel8;
m_psm[PSM_PSMT4].wp = &GSLocalMemory::WritePixel4;
m_psm[PSM_PSMT8H].wp = &GSLocalMemory::WritePixel8H;
m_psm[PSM_PSMT4HL].wp = &GSLocalMemory::WritePixel4HL;
m_psm[PSM_PSMT4HH].wp = &GSLocalMemory::WritePixel4HH;
m_psm[PSM_PSMZ32].wp = &GSLocalMemory::WritePixel32Z;
m_psm[PSM_PSMZ24].wp = &GSLocalMemory::WritePixel24Z;
m_psm[PSM_PSMZ16].wp = &GSLocalMemory::WritePixel16Z;
m_psm[PSM_PSMZ16S].wp = &GSLocalMemory::WritePixel16SZ;
m_psm[PSM_PSMCT32].wpa = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMCT24].wpa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT16S].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMT8].wpa = &GSLocalMemory::WritePixel8;
m_psm[PSM_PSMT4].wpa = &GSLocalMemory::WritePixel4;
m_psm[PSM_PSMT8H].wpa = &GSLocalMemory::WritePixel8H;
m_psm[PSM_PSMT4HL].wpa = &GSLocalMemory::WritePixel4HL;
m_psm[PSM_PSMT4HH].wpa = &GSLocalMemory::WritePixel4HH;
m_psm[PSM_PSMZ32].wpa = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMZ24].wpa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMZ16].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMZ16S].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT24].rt = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMCT16].rt = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT16S].rt = &GSLocalMemory::ReadTexel16S;
m_psm[PSM_PSMT8].rt = &GSLocalMemory::ReadTexel8;
m_psm[PSM_PSMT4].rt = &GSLocalMemory::ReadTexel4;
m_psm[PSM_PSMT8H].rt = &GSLocalMemory::ReadTexel8H;
m_psm[PSM_PSMT4HL].rt = &GSLocalMemory::ReadTexel4HL;
m_psm[PSM_PSMT4HH].rt = &GSLocalMemory::ReadTexel4HH;
m_psm[PSM_PSMZ32].rt = &GSLocalMemory::ReadTexel32Z;
m_psm[PSM_PSMZ24].rt = &GSLocalMemory::ReadTexel24Z;
m_psm[PSM_PSMZ16].rt = &GSLocalMemory::ReadTexel16Z;
m_psm[PSM_PSMZ16S].rt = &GSLocalMemory::ReadTexel16SZ;
m_psm[PSM_PSMCT24].rta = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMCT16].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT16S].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMT8].rta = &GSLocalMemory::ReadTexel8;
m_psm[PSM_PSMT4].rta = &GSLocalMemory::ReadTexel4;
m_psm[PSM_PSMT8H].rta = &GSLocalMemory::ReadTexel8H;
m_psm[PSM_PSMT4HL].rta = &GSLocalMemory::ReadTexel4HL;
m_psm[PSM_PSMT4HH].rta = &GSLocalMemory::ReadTexel4HH;
m_psm[PSM_PSMZ24].rta = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMZ16].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMZ16S].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT24].wfa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMCT16S].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMZ24].wfa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMZ16].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMZ16S].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMCT24].wi = &GSLocalMemory::WriteImage24; // TODO
m_psm[PSM_PSMCT16].wi = &GSLocalMemory::WriteImage<PSM_PSMCT16, 16, 8, 16>;
m_psm[PSM_PSMCT16S].wi = &GSLocalMemory::WriteImage<PSM_PSMCT16S, 16, 8, 16>;
m_psm[PSM_PSMT8].wi = &GSLocalMemory::WriteImage<PSM_PSMT8, 16, 16, 8>;
m_psm[PSM_PSMT4].wi = &GSLocalMemory::WriteImage<PSM_PSMT4, 32, 16, 4>;
m_psm[PSM_PSMT8H].wi = &GSLocalMemory::WriteImage8H; // TODO
m_psm[PSM_PSMT4HL].wi = &GSLocalMemory::WriteImage4HL; // TODO
m_psm[PSM_PSMT4HH].wi = &GSLocalMemory::WriteImage4HH; // TODO
m_psm[PSM_PSMZ32].wi = &GSLocalMemory::WriteImage<PSM_PSMZ32, 8, 8, 32>;
m_psm[PSM_PSMZ24].wi = &GSLocalMemory::WriteImage24Z; // TODO
m_psm[PSM_PSMZ16].wi = &GSLocalMemory::WriteImage<PSM_PSMZ16, 16, 8, 16>;
m_psm[PSM_PSMZ16S].wi = &GSLocalMemory::WriteImage<PSM_PSMZ16S, 16, 8, 16>;
m_psm[PSM_PSMCT24].rtx = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSGPU24].rtx = &GSLocalMemory::ReadTextureGPU24;
m_psm[PSM_PSMCT16].rtx = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT16S].rtx = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMT8].rtx = &GSLocalMemory::ReadTexture8;
m_psm[PSM_PSMT4].rtx = &GSLocalMemory::ReadTexture4;
m_psm[PSM_PSMT8H].rtx = &GSLocalMemory::ReadTexture8H;
m_psm[PSM_PSMT4HL].rtx = &GSLocalMemory::ReadTexture4HL;
m_psm[PSM_PSMT4HH].rtx = &GSLocalMemory::ReadTexture4HH;
m_psm[PSM_PSMZ32].rtx = &GSLocalMemory::ReadTexture32;
m_psm[PSM_PSMZ24].rtx = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSMZ16].rtx = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMZ16S].rtx = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT24].rtxP = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSMCT16].rtxP = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT16S].rtxP = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMT8].rtxP = &GSLocalMemory::ReadTexture8P;
m_psm[PSM_PSMT4].rtxP = &GSLocalMemory::ReadTexture4P;
m_psm[PSM_PSMT8H].rtxP = &GSLocalMemory::ReadTexture8HP;
m_psm[PSM_PSMT4HL].rtxP = &GSLocalMemory::ReadTexture4HLP;
m_psm[PSM_PSMT4HH].rtxP = &GSLocalMemory::ReadTexture4HHP;
m_psm[PSM_PSMZ32].rtxP = &GSLocalMemory::ReadTexture32;
m_psm[PSM_PSMZ24].rtxP = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSMZ16].rtxP = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMZ16S].rtxP = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT24].rtxb = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMCT16].rtxb = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMCT16S].rtxb = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMT8].rtxb = &GSLocalMemory::ReadTextureBlock8;
m_psm[PSM_PSMT4].rtxb = &GSLocalMemory::ReadTextureBlock4;
m_psm[PSM_PSMT8H].rtxb = &GSLocalMemory::ReadTextureBlock8H;
m_psm[PSM_PSMT4HL].rtxb = &GSLocalMemory::ReadTextureBlock4HL;
m_psm[PSM_PSMT4HH].rtxb = &GSLocalMemory::ReadTextureBlock4HH;
m_psm[PSM_PSMZ32].rtxb = &GSLocalMemory::ReadTextureBlock32;
m_psm[PSM_PSMZ24].rtxb = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMZ16].rtxb = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMZ16S].rtxb = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMCT24].rtxbP = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMCT16].rtxbP = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMCT16S].rtxbP = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMT8].rtxbP = &GSLocalMemory::ReadTextureBlock8P;
m_psm[PSM_PSMT4].rtxbP = &GSLocalMemory::ReadTextureBlock4P;
m_psm[PSM_PSMT8H].rtxbP = &GSLocalMemory::ReadTextureBlock8HP;
m_psm[PSM_PSMT4HL].rtxbP = &GSLocalMemory::ReadTextureBlock4HLP;
m_psm[PSM_PSMT4HH].rtxbP = &GSLocalMemory::ReadTextureBlock4HHP;
m_psm[PSM_PSMZ32].rtxbP = &GSLocalMemory::ReadTextureBlock32;
m_psm[PSM_PSMZ24].rtxbP = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMZ16].rtxbP = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMZ16S].rtxbP = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSGPU24].bpp = 16;
m_psm[PSM_PSMCT16].bpp = m_psm[PSM_PSMCT16S].bpp = 16;
m_psm[PSM_PSMT8].bpp = 8;
m_psm[PSM_PSMT4].bpp = 4;
m_psm[PSM_PSMZ16].bpp = m_psm[PSM_PSMZ16S].bpp = 16;
m_psm[PSM_PSMCT24].trbpp = 24;
m_psm[PSM_PSGPU24].trbpp = 16;
m_psm[PSM_PSMCT16].trbpp = m_psm[PSM_PSMCT16S].trbpp = 16;
m_psm[PSM_PSMT8].trbpp = m_psm[PSM_PSMT8H].trbpp = 8;
m_psm[PSM_PSMT4].trbpp = m_psm[PSM_PSMT4HL].trbpp = m_psm[PSM_PSMT4HH].trbpp = 4;
m_psm[PSM_PSMZ24].trbpp = 24;
m_psm[PSM_PSMZ16].trbpp = m_psm[PSM_PSMZ16S].trbpp = 16;
m_psm[PSM_PSMT8].pal = m_psm[PSM_PSMT8H].pal = 256;
m_psm[PSM_PSMT4].pal = m_psm[PSM_PSMT4HL].pal = m_psm[PSM_PSMT4HH].pal = 16;
for(size_t i = 0; i < countof(m_psm); i++) m_psm[i].fmt = 3;
m_psm[PSM_PSMCT32].fmt = m_psm[PSM_PSMZ32].fmt = 0;
m_psm[PSM_PSMCT24].fmt = m_psm[PSM_PSMZ24].fmt = 1;
m_psm[PSM_PSMCT16].fmt = m_psm[PSM_PSMZ16].fmt = 2;
m_psm[PSM_PSMCT16S].fmt = m_psm[PSM_PSMZ16S].fmt = 2;
m_psm[PSM_PSGPU24].bs = GSVector2i(16, 8);
m_psm[PSM_PSMCT16].bs = m_psm[PSM_PSMCT16S].bs = GSVector2i(16, 8);
m_psm[PSM_PSMT8].bs = GSVector2i(16, 16);
m_psm[PSM_PSMT4].bs = GSVector2i(32, 16);
m_psm[PSM_PSMZ16].bs = m_psm[PSM_PSMZ16S].bs = GSVector2i(16, 8);
m_psm[PSM_PSGPU24].pgs = GSVector2i(64, 64);
m_psm[PSM_PSMCT16].pgs = m_psm[PSM_PSMCT16S].pgs = GSVector2i(64, 64);
m_psm[PSM_PSMT8].pgs = GSVector2i(128, 64);
m_psm[PSM_PSMT4].pgs = GSVector2i(128, 128);
m_psm[PSM_PSMZ16].pgs = m_psm[PSM_PSMZ16S].pgs = GSVector2i(64, 64);
for(int i = 0; i < 8; i++) m_psm[PSM_PSGPU24].rowOffset[i] = rowOffset16;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16].rowOffset[i] = rowOffset16;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16S].rowOffset[i] = rowOffset16S;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMT8].rowOffset[i] = rowOffset8[((i + 2) >> 2) & 1];
for(int i = 0; i < 8; i++) m_psm[PSM_PSMT4].rowOffset[i] = rowOffset4[((i + 2) >> 2) & 1];
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ32].rowOffset[i] = rowOffset32Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ24].rowOffset[i] = rowOffset32Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16].rowOffset[i] = rowOffset16Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16S].rowOffset[i] = rowOffset16SZ;
m_psm[PSM_PSGPU24].blockOffset = blockOffset16;
m_psm[PSM_PSMCT16].blockOffset = blockOffset16;
m_psm[PSM_PSMCT16S].blockOffset = blockOffset16S;
m_psm[PSM_PSMT8].blockOffset = blockOffset8;
m_psm[PSM_PSMT4].blockOffset = blockOffset4;
m_psm[PSM_PSMZ32].blockOffset = blockOffset32Z;
m_psm[PSM_PSMZ24].blockOffset = blockOffset32Z;
m_psm[PSM_PSMZ16].blockOffset = blockOffset16Z;
m_psm[PSM_PSMZ16S].blockOffset = blockOffset16SZ;
m_psm[PSM_PSMCT24].msk = 0x3f;
m_psm[PSM_PSMZ24].msk = 0x3f;
m_psm[PSM_PSMT8H].msk = 0xc0;
m_psm[PSM_PSMT4HL].msk = 0x40;
m_psm[PSM_PSMT4HH].msk = 0x80;
m_psm[PSM_PSMZ32].depth = 1;
m_psm[PSM_PSMZ24].depth = 1;
m_psm[PSM_PSMZ16].depth = 1;
m_psm[PSM_PSMZ16S].depth = 1;
}
GSLocalMemory::~GSLocalMemory()
{
if (m_use_fifo_alloc)
fifo_free(m_vm8, m_vmsize, 4);
else
vmfree(m_vm8, m_vmsize * 4);
for(auto &i : m_omap) _aligned_free(i.second);
for(auto &i : m_pomap) _aligned_free(i.second);
for(auto &i : m_po4map) _aligned_free(i.second);
for(hash_map<uint64, vector<GSVector2i>*>::iterator i = m_p2tmap.begin(); i != m_p2tmap.end(); ++i)
{
delete [] i->second;
}
}
GSOffset* GSLocalMemory::GetOffset(uint32 bp, uint32 bw, uint32 psm)
{
uint32 hash = bp | (bw << 14) | (psm << 20);
hash_map<uint32, GSOffset*>::iterator i = m_omap.find(hash);
if(i != m_omap.end())
{
return i->second;
}
GSOffset* off = new GSOffset(bp, bw, psm);
m_omap[hash] = off;
return off;
}
GSPixelOffset* GSLocalMemory::GetPixelOffset(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF)
{
uint32 fbp = FRAME.Block();
uint32 zbp = ZBUF.Block();
uint32 fpsm = FRAME.PSM;
uint32 zpsm = ZBUF.PSM;
uint32 bw = FRAME.FBW;
ASSERT(m_psm[fpsm].trbpp > 8 || m_psm[zpsm].trbpp > 8);
// "(psm & 0x0f) ^ ((psm & 0xf0) >> 2)" creates 4 bit unique identifiers for render target formats (only)
uint32 fpsm_hash = (fpsm & 0x0f) ^ ((fpsm & 0x30) >> 2);
uint32 zpsm_hash = (zpsm & 0x0f) ^ ((zpsm & 0x30) >> 2);
uint32 hash = (FRAME.FBP << 0) | (ZBUF.ZBP << 9) | (bw << 18) | (fpsm_hash << 24) | (zpsm_hash << 28);
hash_map<uint32, GSPixelOffset*>::iterator i = m_pomap.find(hash);
if(i != m_pomap.end())
{
return i->second;
}
GSPixelOffset* off = (GSPixelOffset*)_aligned_malloc(sizeof(GSPixelOffset), 32);
off->hash = hash;
off->fbp = fbp;
off->zbp = zbp;
off->fpsm = fpsm;
off->zpsm = zpsm;
off->bw = bw;
pixelAddress fpa = m_psm[fpsm].pa;
pixelAddress zpa = m_psm[zpsm].pa;
int fs = m_psm[fpsm].bpp >> 5;
int zs = m_psm[zpsm].bpp >> 5;
for(int i = 0; i < 2048; i++)
{
off->row[i].x = (int)fpa(0, i, fbp, bw) << fs;
off->row[i].y = (int)zpa(0, i, zbp, bw) << zs;
}
for(int i = 0; i < 2048; i++)
{
off->col[i].x = m_psm[fpsm].rowOffset[0][i] << fs;
off->col[i].y = m_psm[zpsm].rowOffset[0][i] << zs;
}
m_pomap[hash] = off;
return off;
}
GSPixelOffset4* GSLocalMemory::GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF)
{
uint32 fbp = FRAME.Block();
uint32 zbp = ZBUF.Block();
uint32 fpsm = FRAME.PSM;
uint32 zpsm = ZBUF.PSM;
uint32 bw = FRAME.FBW;
ASSERT(m_psm[fpsm].trbpp > 8 || m_psm[zpsm].trbpp > 8);
// "(psm & 0x0f) ^ ((psm & 0xf0) >> 2)" creates 4 bit unique identifiers for render target formats (only)
uint32 fpsm_hash = (fpsm & 0x0f) ^ ((fpsm & 0x30) >> 2);
uint32 zpsm_hash = (zpsm & 0x0f) ^ ((zpsm & 0x30) >> 2);
uint32 hash = (FRAME.FBP << 0) | (ZBUF.ZBP << 9) | (bw << 18) | (fpsm_hash << 24) | (zpsm_hash << 28);
hash_map<uint32, GSPixelOffset4*>::iterator i = m_po4map.find(hash);
if(i != m_po4map.end())
{
return i->second;
}
GSPixelOffset4* off = (GSPixelOffset4*)_aligned_malloc(sizeof(GSPixelOffset4), 32);
off->hash = hash;
off->fbp = fbp;
off->zbp = zbp;
off->fpsm = fpsm;
off->zpsm = zpsm;
off->bw = bw;
pixelAddress fpa = m_psm[fpsm].pa;
pixelAddress zpa = m_psm[zpsm].pa;
int fs = m_psm[fpsm].bpp >> 5;
int zs = m_psm[zpsm].bpp >> 5;
for(int i = 0; i < 2048; i++)
{
off->row[i].x = (int)fpa(0, i, fbp, bw) << fs;
off->row[i].y = (int)zpa(0, i, zbp, bw) << zs;
}
for(int i = 0; i < 512; i++)
{
off->col[i].x = m_psm[fpsm].rowOffset[0][i * 4] << fs;
off->col[i].y = m_psm[zpsm].rowOffset[0][i * 4] << zs;
}
m_po4map[hash] = off;
return off;
}
static bool cmp_vec2x(const GSVector2i& a, const GSVector2i& b) {return a.x < b.x;}
vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
{
uint64 hash = TEX0.u64 & 0x3ffffffffull; // TBP0 TBW PSM TW TH
hash_map<uint64, vector<GSVector2i>*>::iterator i = m_p2tmap.find(hash);
if(i != m_p2tmap.end())
{
return i->second;
}
GSVector2i bs = m_psm[TEX0.PSM].bs;
int tw = std::max<int>(1 << TEX0.TW, bs.x);
int th = std::max<int>(1 << TEX0.TH, bs.y);
const GSOffset* off = GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
hash_map<uint32, hash_set<uint32> > tmp; // key = page, value = y:x, 7 bits each, max 128x128 tiles for the worst case (1024x1024 32bpp 8x8 blocks)
for(int y = 0; y < th; y += bs.y)
{
uint32 base = off->block.row[y >> 3];
for(int x = 0, i = y << 7; x < tw; x += bs.x, i += bs.x)
{
uint32 page = ((base + off->block.col[x >> 3]) >> 5) % MAX_PAGES;
tmp[page].insert(i >> 3); // ((y << 7) | x) >> 3
}
}
// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
vector<GSVector2i>* p2t = new vector<GSVector2i>[MAX_PAGES];
for(hash_map<uint32, hash_set<uint32> >::iterator i = tmp.begin(); i != tmp.end(); ++i)
{
uint32 page = i->first;
hash_set<uint32>& tiles = i->second;
hash_map<uint32, uint32> m;
for(hash_set<uint32>::iterator j = tiles.begin(); j != tiles.end(); ++j)
{
uint32 addr = *j;
uint32 row = addr >> 5;
uint32 col = 1 << (addr & 31);
hash_map<uint32, uint32>::iterator k = m.find(row);
if(k != m.end())
{
k->second |= col;
}
else
{
m[row] = col;
}
}
// sort by x and flip the mask (it will be used to erase a lot of bits in a loop, [x] &= ~y)
for(hash_map<uint32, uint32>::iterator j = m.begin(); j != m.end(); ++j)
{
p2t[page].push_back(GSVector2i(j->first, ~j->second));
}
std::sort(p2t[page].begin(), p2t[page].end(), cmp_vec2x);
}
m_p2tmap[hash] = p2t;
return p2t;
}
////////////////////
template<int psm, int bsx, int bsy, int alignment>
void GSLocalMemory::WriteImageColumn(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
const int csy = bsy / 4;
for(int offset = srcpitch * csy; h >= csy; h -= csy, y += csy, src += offset)
{
for(int x = l; x < r; x += bsx)
{
switch(psm)
{
case PSM_PSMCT32: GSBlock::WriteColumn32<alignment, 0xffffffff>(y, BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMCT16: GSBlock::WriteColumn16<alignment>(y, BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMCT16S: GSBlock::WriteColumn16<alignment>(y, BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMT8: GSBlock::WriteColumn8<alignment>(y, BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break;
case PSM_PSMT4: GSBlock::WriteColumn4<alignment>(y, BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break;
case PSM_PSMZ32: GSBlock::WriteColumn32<alignment, 0xffffffff>(y, BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMZ16: GSBlock::WriteColumn16<alignment>(y, BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMZ16S: GSBlock::WriteColumn16<alignment>(y, BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, int alignment>
void GSLocalMemory::WriteImageBlock(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
for(int offset = srcpitch * bsy; h >= bsy; h -= bsy, y += bsy, src += offset)
{
for(int x = l; x < r; x += bsx)
{
switch(psm)
{
case PSM_PSMCT32: GSBlock::WriteBlock32<alignment, 0xffffffff>(BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMCT16: GSBlock::WriteBlock16<alignment>(BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMCT16S: GSBlock::WriteBlock16<alignment>(BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMT8: GSBlock::WriteBlock8<alignment>(BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break;
case PSM_PSMT4: GSBlock::WriteBlock4<alignment>(BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break;
case PSM_PSMZ32: GSBlock::WriteBlock32<alignment, 0xffffffff>(BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMZ16: GSBlock::WriteBlock16<alignment>(BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMZ16S: GSBlock::WriteBlock16<alignment>(BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy>
void GSLocalMemory::WriteImageLeftRight(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
for(; h > 0; y++, h--, src += srcpitch)
{
for(int x = l; x < r; x++)
{
switch(psm)
{
case PSM_PSMCT32: WritePixel32(x, y, *(uint32*)&src[x * 4], bp, bw); break;
case PSM_PSMCT16: WritePixel16(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMCT16S: WritePixel16S(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMT8: WritePixel8(x, y, src[x], bp, bw); break;
case PSM_PSMT4: WritePixel4(x, y, src[x >> 1] >> ((x & 1) << 2), bp, bw); break;
case PSM_PSMZ32: WritePixel32Z(x, y, *(uint32*)&src[x * 4], bp, bw); break;
case PSM_PSMZ16: WritePixel16Z(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMZ16S: WritePixel16SZ(x, y, *(uint16*)&src[x * 2], bp, bw); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, int trbpp>
void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
alignas(32) uint8 buff[64]; // merge buffer for one column
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
const int csy = bsy / 4;
// merge incomplete column
int y2 = y & (csy - 1);
if(y2 > 0)
{
int h2 = min(h, csy - y2);
for(int x = l; x < r; x += bsx)
{
uint8* dst = NULL;
switch(psm)
{
case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break;
case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break;
case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break;
case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break;
case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break;
case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break;
case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break;
case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break;
// TODO
default: __assume(0);
}
switch(psm)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
GSBlock::ReadColumn32(y, dst, buff, 32);
memcpy(&buff[32], &src[x * 4], 32);
GSBlock::WriteColumn32<32, 0xffffffff>(y, dst, buff, 32);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
GSBlock::ReadColumn16(y, dst, buff, 32);
memcpy(&buff[32], &src[x * 2], 32);
GSBlock::WriteColumn16<32>(y, dst, buff, 32);
break;
case PSM_PSMT8:
GSBlock::ReadColumn8(y, dst, buff, 16);
for(int i = 0, j = y2; i < h2; i++, j++) memcpy(&buff[j * 16], &src[i * srcpitch + x], 16);
GSBlock::WriteColumn8<32>(y, dst, buff, 16);
break;
case PSM_PSMT4:
GSBlock::ReadColumn4(y, dst, buff, 16);
for(int i = 0, j = y2; i < h2; i++, j++) memcpy(&buff[j * 16], &src[i * srcpitch + (x >> 1)], 16);
GSBlock::WriteColumn4<32>(y, dst, buff, 16);
break;
// TODO
default:
__assume(0);
}
}
src += srcpitch * h2;
y += h2;
h -= h2;
}
// write whole columns
{
int h2 = h & ~(csy - 1);
if(h2 > 0)
{
size_t addr = (size_t)&src[l * trbpp >> 3];
if((addr & 31) == 0 && (srcpitch & 31) == 0)
{
WriteImageColumn<psm, bsx, bsy, 32>(l, r, y, h2, src, srcpitch, BITBLTBUF);
}
else if((addr & 15) == 0 && (srcpitch & 15) == 0)
{
WriteImageColumn<psm, bsx, bsy, 16>(l, r, y, h2, src, srcpitch, BITBLTBUF);
}
else
{
WriteImageColumn<psm, bsx, bsy, 0>(l, r, y, h2, src, srcpitch, BITBLTBUF);
}
src += srcpitch * h2;
y += h2;
h -= h2;
}
}
// merge incomplete column
if(h >= 1)
{
for(int x = l; x < r; x += bsx)
{
uint8* dst = NULL;
switch(psm)
{
case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break;
case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break;
case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break;
case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break;
case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break;
case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break;
case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break;
case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break;
// TODO
default: __assume(0);
}
switch(psm)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
GSBlock::ReadColumn32(y, dst, buff, 32);
memcpy(&buff[0], &src[x * 4], 32);
GSBlock::WriteColumn32<32, 0xffffffff>(y, dst, buff, 32);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
GSBlock::ReadColumn16(y, dst, buff, 32);
memcpy(&buff[0], &src[x * 2], 32);
GSBlock::WriteColumn16<32>(y, dst, buff, 32);
break;
case PSM_PSMT8:
GSBlock::ReadColumn8(y, dst, buff, 16);
for(int i = 0; i < h; i++) memcpy(&buff[i * 16], &src[i * srcpitch + x], 16);
GSBlock::WriteColumn8<32>(y, dst, buff, 16);
break;
case PSM_PSMT4:
GSBlock::ReadColumn4(y, dst, buff, 16);
for(int i = 0; i < h; i++) memcpy(&buff[i * 16], &src[i * srcpitch + (x >> 1)], 16);
GSBlock::WriteColumn4<32>(y, dst, buff, 16);
break;
// TODO
default:
__assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, int trbpp>
void GSLocalMemory::WriteImage(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
int l = (int)TRXPOS.DSAX;
int r = l + (int)TRXREG.RRW;
// finish the incomplete row first
if(tx != l)
{
int n = min(len, (r - tx) * trbpp >> 3);
WriteImageX(tx, ty, src, n, BITBLTBUF, TRXPOS, TRXREG);
src += n;
len -= n;
}
int la = (l + (bsx - 1)) & ~(bsx - 1);
int ra = r & ~(bsx - 1);
int srcpitch = (r - l) * trbpp >> 3;
int h = len / srcpitch;
if(ra - la >= bsx && h > 0) // "transfer width" >= "block width" && there is at least one full row
{
const uint8* s = &src[-l * trbpp >> 3];
src += srcpitch * h;
len -= srcpitch * h;
// left part
if(l < la)
{
WriteImageLeftRight<psm, bsx, bsy>(l, la, ty, h, s, srcpitch, BITBLTBUF);
}
// right part
if(ra < r)
{
WriteImageLeftRight<psm, bsx, bsy>(ra, r, ty, h, s, srcpitch, BITBLTBUF);
}
// horizontally aligned part
if(la < ra)
{
// top part
{
int h2 = min(h, bsy - (ty & (bsy - 1)));
if(h2 < bsy)
{
WriteImageTopBottom<psm, bsx, bsy, trbpp>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
s += srcpitch * h2;
ty += h2;
h -= h2;
}
}
// horizontally and vertically aligned part
{
int h2 = h & ~(bsy - 1);
if(h2 > 0)
{
size_t addr = (size_t)&s[la * trbpp >> 3];
if((addr & 31) == 0 && (srcpitch & 31) == 0)
{
WriteImageBlock<psm, bsx, bsy, 32>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
}
else if((addr & 15) == 0 && (srcpitch & 15) == 0)
{
WriteImageBlock<psm, bsx, bsy, 16>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
}
else
{
WriteImageBlock<psm, bsx, bsy, 0>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
}
s += srcpitch * h2;
ty += h2;
h -= h2;
}
}
// bottom part
if(h > 0)
{
WriteImageTopBottom<psm, bsx, bsy, trbpp>(la, ra, ty, h, s, srcpitch, BITBLTBUF);
// s += srcpitch * h;
ty += h;
// h -= h;
}
}
}
// the rest
if(len > 0)
{
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
}
static bool IsTopLeftAligned(int dsax, int tx, int ty, int bw, int bh)
{
return ((dsax & (bw-1)) == 0 && (tx & (bw-1)) == 0 && dsax == tx && (ty & (bh-1)) == 0);
}
void GSLocalMemory::WriteImage24(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
GSBlock::UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage8H(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
GSBlock::UnpackAndWriteBlock8H(src + (x - tx), srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage4HL(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
GSBlock::UnpackAndWriteBlock4HL(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage4HH(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
GSBlock::UnpackAndWriteBlock4HH(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage24Z(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
GSBlock::UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32Z(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImageX(int& tx, int& ty, const uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(len <= 0) return;
const uint8* pb = (uint8*)src;
const uint16* pw = (uint16*)src;
const uint32* pd = (uint32*)src;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
psm_t* psm = &m_psm[BITBLTBUF.DPSM];
int x = tx;
int y = ty;
int sx = (int)TRXPOS.DSAX;
int ex = sx + (int)TRXREG.RRW;
switch(BITBLTBUF.DPSM)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
len /= 4;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pd++)
{
WritePixel32(addr + offset[x], *pd);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMCT24:
case PSM_PSMZ24:
len /= 3;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb += 3)
{
WritePixel24(addr + offset[x], *(uint32*)pb);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
len /= 2;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pw++)
{
WritePixel16(addr + offset[x], *pw);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMT8:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
WritePixel8(addr + offset[x], *pb);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMT4:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4(addr + offset[x + 0], *pb & 0xf);
WritePixel4(addr + offset[x + 1], *pb >> 4);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMT8H:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
WritePixel8H(addr + offset[x], *pb);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HL:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4HL(addr + offset[x + 0], *pb & 0xf);
WritePixel4HL(addr + offset[x + 1], *pb >> 4);
}
if(x >= ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HH:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4HH(addr + offset[x + 0], *pb & 0xf);
WritePixel4HH(addr + offset[x + 1], *pb >> 4);
}
if(x >= ex) {x = sx; y++;}
}
break;
}
tx = x;
ty = y;
}
//
void GSLocalMemory::ReadImageX(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const
{
if(len <= 0) return;
uint8* RESTRICT pb = (uint8*)dst;
uint16* RESTRICT pw = (uint16*)dst;
uint32* RESTRICT pd = (uint32*)dst;
uint32 bp = BITBLTBUF.SBP;
uint32 bw = BITBLTBUF.SBW;
psm_t* RESTRICT psm = &m_psm[BITBLTBUF.SPSM];
int x = tx;
int y = ty;
int sx = (int)TRXPOS.SSAX;
int ex = sx + (int)TRXREG.RRW;
// printf("spsm=%d x=%d ex=%d y=%d len=%d\n", BITBLTBUF.SPSM, x, ex, y, len);
switch(BITBLTBUF.SPSM)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
// MGS1 intro, fade effect between two scenes (airplane outside-inside transition)
len /= 4;
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint32* RESTRICT ps = &m_vm32[psm->pa(0, y, bp, bw)];
for(; len > 0 && x < ex && (x & 7); len--, x++, pd++)
{
*pd = ps[offset[x]];
}
// aligned to a column
for(int ex8 = ex - 8; len >= 8 && x <= ex8; len -= 8, x += 8, pd += 8)
{
int off = offset[x];
GSVector4i::store<false>(&pd[0], GSVector4i::load(&ps[off + 0], &ps[off + 4]));
GSVector4i::store<false>(&pd[4], GSVector4i::load(&ps[off + 8], &ps[off + 12]));
for(int i = 0; i < 8; i++) ASSERT(pd[i] == ps[offset[x + i]]);
}
for(; len > 0 && x < ex; len--, x++, pd++)
{
*pd = ps[offset[x]];
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT24:
case PSM_PSMZ24:
len /= 3;
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint32* RESTRICT ps = &m_vm32[psm->pa(0, y, bp, bw)];
for(; len > 0 && x < ex; len--, x++, pb += 3)
{
uint32 c = ps[offset[x]];
pb[0] = (uint8)(c);
pb[1] = (uint8)(c >> 8);
pb[2] = (uint8)(c >> 16);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
len /= 2;
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint16* RESTRICT ps = &m_vm16[psm->pa(0, y, bp, bw)];
for(int ex4 = ex - 4; len >= 4 && x <= ex4; len -= 4, x += 4, pw += 4)
{
pw[0] = ps[offset[x + 0]];
pw[1] = ps[offset[x + 1]];
pw[2] = ps[offset[x + 2]];
pw[3] = ps[offset[x + 3]];
}
for(; len > 0 && x < ex; len--, x++, pw++)
{
*pw = ps[offset[x]];
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8:
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint8* RESTRICT ps = &m_vm8[psm->pa(0, y, bp, bw)];
for(int ex4 = ex - 4; len >= 4 && x <= ex4; len -= 4, x += 4, pb += 4)
{
pb[0] = ps[offset[x + 0]];
pb[1] = ps[offset[x + 1]];
pb[2] = ps[offset[x + 2]];
pb[3] = ps[offset[x + 3]];
}
for(; len > 0 && x < ex; len--, x++, pb++)
{
*pb = ps[offset[x]];
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* RESTRICT offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
*pb = (uint8)(ReadPixel4(addr + offset[x + 0]) | (ReadPixel4(addr + offset[x + 1]) << 4));
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8H:
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint32* RESTRICT ps = &m_vm32[psm->pa(0, y, bp, bw)];
for(int ex4 = ex - 4; len >= 4 && x <= ex4; len -= 4, x += 4, pb += 4)
{
pb[0] = (uint8)(ps[offset[x + 0]] >> 24);
pb[1] = (uint8)(ps[offset[x + 1]] >> 24);
pb[2] = (uint8)(ps[offset[x + 2]] >> 24);
pb[3] = (uint8)(ps[offset[x + 3]] >> 24);
}
for(; len > 0 && x < ex; len--, x++, pb++)
{
*pb = (uint8)(ps[offset[x]] >> 24);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HL:
while(len > 0)
{
int* offset = psm->rowOffset[y & 7];
uint32* RESTRICT ps = &m_vm32[psm->pa(0, y, bp, bw)];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
uint32 c0 = (ps[offset[x + 0]] >> 24) & 0x0f;
uint32 c1 = (ps[offset[x + 1]] >> 20) & 0xf0;
*pb = (uint8)(c0 | c1);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HH:
while(len > 0)
{
int* RESTRICT offset = psm->rowOffset[y & 7];
uint32* RESTRICT ps = &m_vm32[psm->pa(0, y, bp, bw)];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
uint32 c0 = (ps[offset[x + 0]] >> 28) & 0x0f;
uint32 c1 = (ps[offset[x + 1]] >> 24) & 0xf0;
*pb = (uint8)(c0 | c1);
}
if(x == ex) {x = sx; y++;}
}
break;
}
tx = x;
ty = y;
}
///////////////////
void GSLocalMemory::ReadTexture32(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadBlock32(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture24(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
if(TEXA.AEM)
{
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadAndExpandBlock24<true>(src, read_dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
else
{
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadAndExpandBlock24<false>(src, read_dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTextureGPU24(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 16, 8, 16)
{
GSBlock::ReadBlock16(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
// Convert packed RGB scanline to 32 bits RGBA
ASSERT(dstpitch >= r.width() * 4);
for(int y = r.top; y < r.bottom; y ++) {
uint8* line = dst + y * dstpitch;
for(int x = r.right; x >= r.left; x--) {
*(uint32*)&line[x * 4] = *(uint32*)&line[x * 3] & 0xFFFFFF;
}
}
}
void GSLocalMemory::ReadTexture16(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
if(TEXA.AEM)
{
FOREACH_BLOCK_START(r, 16, 8, 32)
{
GSBlock::ReadAndExpandBlock16<true>(src, read_dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
else
{
FOREACH_BLOCK_START(r, 16, 8, 32)
{
GSBlock::ReadAndExpandBlock16<false>(src, read_dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture8(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(r, 16, 16, 32)
{
GSBlock::ReadAndExpandBlock8_32(src, read_dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const uint64* pal = m_clut;
FOREACH_BLOCK_START(r, 32, 16, 32)
{
GSBlock::ReadAndExpandBlock4_32(src, read_dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8H(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadAndExpandBlock8H_32(src, read_dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HL(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadAndExpandBlock4HL_32(src, read_dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HH(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(r, 8, 8, 32)
{
GSBlock::ReadAndExpandBlock4HH_32(src, read_dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
///////////////////
void GSLocalMemory::ReadTextureBlock32(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadBlock32(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock24(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
if(TEXA.AEM)
{
GSBlock::ReadAndExpandBlock24<true>(BlockPtr(bp), dst, dstpitch, TEXA);
}
else
{
GSBlock::ReadAndExpandBlock24<false>(BlockPtr(bp), dst, dstpitch, TEXA);
}
}
void GSLocalMemory::ReadTextureBlock16(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
if(TEXA.AEM)
{
GSBlock::ReadAndExpandBlock16<true>(BlockPtr(bp), dst, dstpitch, TEXA);
}
else
{
GSBlock::ReadAndExpandBlock16<false>(BlockPtr(bp), dst, dstpitch, TEXA);
}
}
void GSLocalMemory::ReadTextureBlock8(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadAndExpandBlock8_32(BlockPtr(bp), dst, dstpitch, m_clut);
}
void GSLocalMemory::ReadTextureBlock4(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadAndExpandBlock4_32(BlockPtr(bp), dst, dstpitch, m_clut);
}
void GSLocalMemory::ReadTextureBlock8H(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadAndExpandBlock8H_32(BlockPtr(bp), dst, dstpitch, m_clut);
}
void GSLocalMemory::ReadTextureBlock4HL(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadAndExpandBlock4HL_32(BlockPtr(bp), dst, dstpitch, m_clut);
}
void GSLocalMemory::ReadTextureBlock4HH(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadAndExpandBlock4HH_32(BlockPtr(bp), dst, dstpitch, m_clut);
}
///////////////////
void GSLocalMemory::ReadTexture(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
const psm_t& psm = m_psm[off->psm];
readTexel rt = psm.rt;
readTexture rtx = psm.rtx;
if(r.width() < psm.bs.x || r.height() < psm.bs.y
|| (r.left & (psm.bs.x - 1)) || (r.top & (psm.bs.y - 1))
|| (r.right & (psm.bs.x - 1)) || (r.bottom & (psm.bs.y - 1)))
{
GIFRegTEX0 TEX0;
TEX0.TBP0 = off->bp;
TEX0.TBW = off->bw;
TEX0.PSM = off->psm;
GSVector4i cr = r.ralign<Align_Inside>(psm.bs);
bool aligned = ((size_t)(dst + (cr.left - r.left) * sizeof(uint32)) & 0xf) == 0;
if(cr.rempty() || !aligned)
{
// TODO: expand r to block size, read into temp buffer
if(!aligned) printf("unaligned memory pointer passed to ReadTexture\n");
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < r.right; x++, i++)
{
((uint32*)dst)[i] = (this->*rt)(x, y, TEX0, TEXA);
}
}
}
else
{
for(int y = r.top; y < cr.top; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < r.right; x++, i++)
{
((uint32*)dst)[i] = (this->*rt)(x, y, TEX0, TEXA);
}
}
for(int y = cr.bottom; y < r.bottom; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < r.right; x++, i++)
{
((uint32*)dst)[i] = (this->*rt)(x, y, TEX0, TEXA);
}
}
for(int y = cr.top; y < cr.bottom; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < cr.left; x++, i++)
{
((uint32*)dst)[i] = (this->*rt)(x, y, TEX0, TEXA);
}
for(int x = cr.right, i = x - r.left; x < r.right; x++, i++)
{
((uint32*)dst)[i] = (this->*rt)(x, y, TEX0, TEXA);
}
}
if(!cr.rempty())
{
(this->*rtx)(off, cr, dst + (cr.left - r.left) * sizeof(uint32), dstpitch, TEXA);
}
}
}
else
{
(this->*rtx)(off, r, dst, dstpitch, TEXA);
}
}
// 32/8
void GSLocalMemory::ReadTexture8P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 16, 16, 8)
{
GSBlock::ReadBlock8(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4P(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 32, 16, 8)
{
GSBlock::ReadBlock4P(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8HP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 8, 8, 8)
{
GSBlock::ReadBlock8HP(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HLP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 8, 8, 8)
{
GSBlock::ReadBlock4HLP(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HHP(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA)
{
FOREACH_BLOCK_START(r, 8, 8, 8)
{
GSBlock::ReadBlock4HHP(src, read_dst, dstpitch);
}
FOREACH_BLOCK_END
}
//
void GSLocalMemory::ReadTextureBlock8P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
GSBlock::ReadBlock8(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadBlock4P(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock8HP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadBlock8HP(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4HLP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadBlock4HLP(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ALIGN_STACK(32);
GSBlock::ReadBlock4HHP(BlockPtr(bp), dst, dstpitch);
}
//
#include "GSTextureSW.h"
void GSLocalMemory::SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h)
{
int pitch = w * 4;
int size = pitch * h;
void* bits = _aligned_malloc(size, 32);
GIFRegTEX0 TEX0;
TEX0.TBP0 = bp;
TEX0.TBW = bw;
TEX0.PSM = psm;
readPixel rp = m_psm[psm].rp;
uint8* p = (uint8*)bits;
for(int j = 0; j < h; j++, p += pitch)
{
for(int i = 0; i < w; i++)
{
((uint32*)p)[i] = (this->*rp)(i, j, TEX0.TBP0, TEX0.TBW);
}
}
GSTextureSW t(GSTexture::Offscreen, w, h);
if(t.Update(GSVector4i(0, 0, w, h), bits, pitch))
{
t.Save(fn);
}
_aligned_free(bits);
}
// GSOffset
GSOffset::GSOffset(uint32 _bp, uint32 _bw, uint32 _psm)
{
hash = _bp | (_bw << 14) | (_psm << 20);
GSLocalMemory::pixelAddress bn = GSLocalMemory::m_psm[_psm].bn;
for(int i = 0; i < 256; i++)
{
block.row[i] = (short)bn(0, i << 3, _bp, _bw);
}
block.col = GSLocalMemory::m_psm[_psm].blockOffset;
GSLocalMemory::pixelAddress pa = GSLocalMemory::m_psm[_psm].pa;
for(int i = 0; i < 4096; i++)
{
pixel.row[i] = (int)pa(0, i & 0x7ff, _bp, _bw);
}
for(int i = 0; i < 8; i++)
{
pixel.col[i] = GSLocalMemory::m_psm[_psm].rowOffset[i];
}
pages_as_bit.fill(nullptr);
}
GSOffset::~GSOffset()
{
for(auto buffer: pages_as_bit)
_aligned_free(buffer);
}
uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bbox)
{
GSVector2i bs = (bp & 31) == 0 ? GSLocalMemory::m_psm[psm].pgs : GSLocalMemory::m_psm[psm].bs;
GSVector4i r = rect.ralign<Align_Outside>(bs);
if(bbox != NULL) *bbox = r;
// worst case:
// bp page-aligned: (w * h) / (64 * 32)
// bp block-aligned: (w * h) / (8 * 8)
int size = r.width() * r.height();
int limit = MAX_PAGES + 1;
if(pages == NULL)
{
limit = std::min<int>((size >> ((bp & 31) != 0 ? 6 : 11)) + 2, MAX_PAGES) + 1;
pages = new uint32[limit];
}
alignas(16) uint32 tmp[16];
((GSVector4i*)tmp)[0] = GSVector4i::zero();
((GSVector4i*)tmp)[1] = GSVector4i::zero();
((GSVector4i*)tmp)[2] = GSVector4i::zero();
((GSVector4i*)tmp)[3] = GSVector4i::zero();
r = r.sra32(3);
bs.x >>= 3;
bs.y >>= 3;
uint32* RESTRICT p = pages;
for(int y = r.top; y < r.bottom; y += bs.y)
{
uint32 base = block.row[y];
for(int x = r.left; x < r.right; x += bs.x)
{
uint32 n = ((base + block.col[x]) >> 5) % MAX_PAGES;
uint32& row = tmp[n >> 5];
uint32 col = 1 << (n & 31);
if((row & col) == 0)
{
row |= col;
*p++ = n;
}
}
}
*p++ = (uint32)EOP;
ASSERT(p - pages <= limit);
return pages;
}
uint32* GSOffset::GetPagesAsBits(const GIFRegTEX0& TEX0)
{
// Performance note:
// GSOffset is per bp/bw/psm
// Pages coverage depends also on TW and Th (8bits). Therefore we will save them as a small array.
// It is faster than a hash cache and it reduces the GetPagesAsBits overhead.
int hash_key = (TEX0.u64 >> 26) & 0xFF;
uint32* pages = pages_as_bit[hash_key];
if (pages)
return pages;
// Aligned on 64 bytes to store the full bitmap in a single cache line
pages = (uint32*)_aligned_malloc(MAX_PAGES/8, 64);
pages_as_bit[hash_key] = pages;
GetPagesAsBits(GSVector4i(0, 0, 1 << TEX0.TW, 1 << TEX0.TH), pages);
return pages;
}
void* GSOffset::GetPagesAsBits(const GSVector4i& rect, void* pages)
{
ASSERT(pages != nullptr);
((GSVector4i*)pages)[0] = GSVector4i::zero();
((GSVector4i*)pages)[1] = GSVector4i::zero();
((GSVector4i*)pages)[2] = GSVector4i::zero();
((GSVector4i*)pages)[3] = GSVector4i::zero();
GSVector2i bs = (bp & 31) == 0 ? GSLocalMemory::m_psm[psm].pgs : GSLocalMemory::m_psm[psm].bs;
GSVector4i r = rect.ralign<Align_Outside>(bs);
r = r.sra32(3);
bs.x >>= 3;
bs.y >>= 3;
for(int y = r.top; y < r.bottom; y += bs.y)
{
uint32 base = block.row[y];
for(int x = r.left; x < r.right; x += bs.x)
{
uint32 n = ((base + block.col[x]) >> 5) % MAX_PAGES;
((uint32*)pages)[n >> 5] |= 1 << (n & 31);
}
}
return pages;
}