pcsx2/plugins/onepad/controller.cpp

111 lines
3.0 KiB
C++

/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "onepad.h"
#include "controller.h"
__forceinline void set_keyboad_key(int pad, int keysym, int index)
{
conf->keysym_map[pad][keysym] = index;
}
__forceinline int get_keyboard_key(int pad, int keysym)
{
// You must use find instead of []
// [] will create an element if the key does not exist and return 0
map<u32,u32>::iterator it = conf->keysym_map[pad].find(keysym);
if (it != conf->keysym_map[pad].end())
return it->second;
else
return -1;
}
__forceinline void set_key(int pad, int index, int value)
{
conf->keys[pad][index] = value;
}
__forceinline int get_key(int pad, int index)
{
return conf->keys[pad][index];
}
__forceinline KeyType type_of_joykey(int pad, int index)
{
int key = get_key(pad, index);
if (key >= 0x10000 && key < 0x20000) return PAD_JOYBUTTONS;
else if (key >= 0x20000 && key < 0x30000) return PAD_AXIS;
else if (key >= 0x30000 && key < 0x40000) return PAD_HAT;
else return PAD_NULL;
}
__forceinline bool IsAnalogKey(int index)
{
return ((index >= PAD_L_UP) && (index <= PAD_R_LEFT));
}
//*******************************************************
// onepad key -> joy input
//*******************************************************
__forceinline int key_to_button(int pad, int index)
{
return (get_key(pad, index) & 0xff);
}
__forceinline int key_to_axis(int pad, int index)
{
return (get_key(pad, index) & 0xff);
}
__forceinline bool key_to_axis_sign(int pad, int index)
{
return ((get_key(pad, index) >> 8) & 0x1);
}
__forceinline bool key_to_axis_type(int pad, int index)
{
return ((get_key(pad, index) >> 9) & 0x1);
}
__forceinline int key_to_hat_dir(int pad, int index)
{
return ((get_key(pad, index) >> 8) & 0xF);
}
//*******************************************************
// joy input -> onepad key
//*******************************************************
__forceinline int button_to_key(int button_id)
{
return (0x10000 | button_id);
}
__forceinline int axis_to_key(int full_axis, int sign, int axis_id)
{
return (0x20000 | (full_axis << 9) | (sign << 8) | axis_id);
}
__forceinline int hat_to_key(int dir, int axis_id)
{
return (0x30000 | (dir << 8) | axis_id);
}