mirror of https://github.com/PCSX2/pcsx2.git
636 lines
19 KiB
C++
636 lines
19 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "App.h"
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#include "GSFrame.h"
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#include "AppAccelerators.h"
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#include "AppSaveStates.h"
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#include "GS.h"
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#include "MSWstuff.h"
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#include <wx/utils.h>
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static const KeyAcceleratorCode FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL=KeyAcceleratorCode( WXK_RETURN ).Alt();
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//#define GSWindowScaleDebug
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void GSPanel::InitDefaultAccelerators()
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{
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// Note! These don't really work yet due to some hacks to get things working for
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// old legacy PAD plugins. (the global accelerator tables are used instead) --air
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typedef KeyAcceleratorCode AAC;
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if( !m_Accels ) m_Accels = new AcceleratorDictionary;
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m_Accels->Map( AAC( WXK_F1 ), "States_FreezeCurrentSlot" );
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m_Accels->Map( AAC( WXK_F3 ), "States_DefrostCurrentSlot");
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m_Accels->Map( AAC( WXK_F3 ).Shift(), "States_DefrostCurrentSlotBackup");
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m_Accels->Map( AAC( WXK_F2 ), "States_CycleSlotForward" );
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m_Accels->Map( AAC( WXK_F2 ).Shift(), "States_CycleSlotBackward" );
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m_Accels->Map( AAC( WXK_F4 ), "Framelimiter_MasterToggle");
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m_Accels->Map( AAC( WXK_F4 ).Shift(), "Frameskip_Toggle");
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m_Accels->Map( AAC( WXK_TAB ), "Framelimiter_TurboToggle" );
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m_Accels->Map( AAC( WXK_TAB ).Shift(), "Framelimiter_SlomoToggle" );
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m_Accels->Map( AAC( WXK_F6 ), "GSwindow_CycleAspectRatio" );
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m_Accels->Map( AAC( WXK_NUMPAD_ADD ).Cmd(), "GSwindow_ZoomIn" ); //CTRL on Windows/linux, CMD on OSX
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m_Accels->Map( AAC( WXK_NUMPAD_SUBTRACT ).Cmd(), "GSwindow_ZoomOut" );
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m_Accels->Map( AAC( WXK_NUMPAD_MULTIPLY ).Cmd(), "GSwindow_ZoomToggle" );
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m_Accels->Map( AAC( WXK_NUMPAD_ADD ).Cmd().Alt(), "GSwindow_ZoomInY" ); //CTRL on Windows/linux, CMD on OSX
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m_Accels->Map( AAC( WXK_NUMPAD_SUBTRACT ).Cmd().Alt(), "GSwindow_ZoomOutY" );
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m_Accels->Map( AAC( WXK_NUMPAD_MULTIPLY ).Cmd().Alt(), "GSwindow_ZoomResetY" );
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m_Accels->Map( AAC( WXK_UP ).Cmd().Alt(), "GSwindow_OffsetYminus" );
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m_Accels->Map( AAC( WXK_DOWN ).Cmd().Alt(), "GSwindow_OffsetYplus" );
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m_Accels->Map( AAC( WXK_LEFT ).Cmd().Alt(), "GSwindow_OffsetXminus" );
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m_Accels->Map( AAC( WXK_RIGHT ).Cmd().Alt(), "GSwindow_OffsetXplus" );
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m_Accels->Map( AAC( WXK_NUMPAD_DIVIDE ).Cmd().Alt(), "GSwindow_OffsetReset" );
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m_Accels->Map( AAC( WXK_ESCAPE ), "Sys_Suspend" );
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m_Accels->Map( AAC( WXK_F8 ), "Sys_TakeSnapshot" );
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m_Accels->Map( AAC( WXK_F8 ).Shift(), "Sys_TakeSnapshot");
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m_Accels->Map( AAC( WXK_F8 ).Shift().Cmd(), "Sys_TakeSnapshot");
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m_Accels->Map( AAC( WXK_F9 ), "Sys_RenderswitchToggle");
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m_Accels->Map( AAC( WXK_F10 ), "Sys_LoggingToggle" );
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m_Accels->Map( AAC( WXK_F11 ), "Sys_FreezeGS" );
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m_Accels->Map( AAC( WXK_F12 ), "Sys_RecordingToggle" );
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m_Accels->Map( FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL, "FullscreenToggle" );
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}
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GSPanel::GSPanel( wxWindow* parent )
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: wxWindow()
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, m_HideMouseTimer( this )
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{
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m_CursorShown = true;
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m_HasFocus = false;
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if ( !wxWindow::Create(parent, wxID_ANY) )
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throw Exception::RuntimeError().SetDiagMsg( L"GSPanel constructor explode!!" );
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SetName( L"GSPanel" );
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InitDefaultAccelerators();
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if( g_Conf->GSWindow.AlwaysHideMouse )
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{
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SetCursor( wxCursor(wxCURSOR_BLANK) );
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m_CursorShown = false;
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}
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Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler (GSPanel::OnCloseWindow));
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Connect(wxEVT_SIZE, wxSizeEventHandler (GSPanel::OnResize));
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Connect(wxEVT_KEY_UP, wxKeyEventHandler (GSPanel::OnKeyDown));
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Connect(wxEVT_KEY_DOWN, wxKeyEventHandler (GSPanel::OnKeyDown));
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Connect(wxEVT_SET_FOCUS, wxFocusEventHandler (GSPanel::OnFocus));
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Connect(wxEVT_KILL_FOCUS, wxFocusEventHandler (GSPanel::OnFocusLost));
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Connect(m_HideMouseTimer.GetId(), wxEVT_TIMER, wxTimerEventHandler(GSPanel::OnHideMouseTimeout) );
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// Any and all events which should result in the mouse cursor being made visible
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// are connected here. If I missed one, feel free to add it in! --air
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Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_LEFT_UP, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_MIDDLE_DOWN, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_MIDDLE_UP, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_RIGHT_UP, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_MOTION, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler (GSPanel::OnLeftDclick));
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Connect(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_RIGHT_DCLICK, wxMouseEventHandler (GSPanel::OnMouseEvent));
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Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler (GSPanel::OnMouseEvent));
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}
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GSPanel::~GSPanel() throw()
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{
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//CoreThread.Suspend( false ); // Just in case...!
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}
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void GSPanel::DoShowMouse()
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{
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if( g_Conf->GSWindow.AlwaysHideMouse ) return;
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if( !m_CursorShown )
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{
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SetCursor( wxCursor( wxCURSOR_DEFAULT ) );
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m_CursorShown = true;
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}
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m_HideMouseTimer.Start( 1750, true );
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}
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void GSPanel::DoResize()
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{
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if( GetParent() == NULL ) return;
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wxSize client = GetParent()->GetClientSize();
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wxSize viewport = client;
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if ( !client.GetHeight() || !client.GetWidth() )
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return;
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double clientAr = (double)client.GetWidth()/(double)client.GetHeight();
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double targetAr = clientAr;
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if( g_Conf->GSWindow.AspectRatio == AspectRatio_4_3 )
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targetAr = 4.0/3.0;
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else if( g_Conf->GSWindow.AspectRatio == AspectRatio_16_9 )
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targetAr = 16.0/9.0;
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double arr = targetAr / clientAr;
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if( arr < 1 )
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viewport.x = (int)( (double)viewport.x*arr + 0.5);
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else if( arr > 1 )
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viewport.y = (int)( (double)viewport.y/arr + 0.5);
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float zoom = g_Conf->GSWindow.Zoom.ToFloat()/100.0;
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if( zoom == 0 )//auto zoom in untill black-bars are gone (while keeping the aspect ratio).
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zoom = max( (float)arr, (float)(1.0/arr) );
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viewport.Scale(zoom, zoom*g_Conf->GSWindow.StretchY.ToFloat()/100.0 );
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SetSize( viewport );
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CenterOnParent();
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int cx, cy;
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GetPosition(&cx, &cy);
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float unit = .01*(float)min(viewport.x, viewport.y);
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SetPosition( wxPoint( cx + unit*g_Conf->GSWindow.OffsetX.ToFloat(), cy + unit*g_Conf->GSWindow.OffsetY.ToFloat() ) );
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#ifdef GSWindowScaleDebug
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Console.WriteLn(Color_Yellow, "GSWindowScaleDebug: zoom %f, viewport.x %d, viewport.y %d", zoom, viewport.GetX(), viewport.GetY());
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#endif
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}
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void GSPanel::OnResize(wxSizeEvent& event)
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{
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if( IsBeingDeleted() ) return;
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DoResize();
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//Console.Error( "Size? %d x %d", GetSize().x, GetSize().y );
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//event.
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}
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void GSPanel::OnCloseWindow(wxCloseEvent& evt)
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{
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CoreThread.Suspend();
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evt.Skip(); // and close it.
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}
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void GSPanel::OnMouseEvent( wxMouseEvent& evt )
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{
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if( IsBeingDeleted() ) return;
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// Do nothing for left-button event
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if (!evt.Button(1)) {
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evt.Skip();
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DoShowMouse();
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}
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#ifdef __LINUX__
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// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
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// the event before the pad see it. So you send key event directly to the pad.
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if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
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keyEvent event;
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// FIXME how to handle double click ???
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if (evt.ButtonDown()) {
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event.evt = 4; // X equivalent of ButtonPress
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event.key = evt.GetButton();
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} else if (evt.ButtonUp()) {
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event.evt = 5; // X equivalent of ButtonRelease
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event.key = evt.GetButton();
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} else if (evt.Moving() || evt.Dragging()) {
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event.evt = 6; // X equivalent of MotionNotify
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long x,y;
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evt.GetPosition(&x, &y);
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wxCoord w, h;
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wxWindowDC dc( this );
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dc.GetSize(&w, &h);
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// Special case to allow continuous mouvement near the border
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if (x < 10)
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x = 0;
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else if (x > (w-10))
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x = 0xFFFF;
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if (y < 10)
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y = 0;
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else if (y > (w-10))
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y = 0xFFFF;
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// For compatibility purpose with the existing structure. I decide to reduce
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// the position to 16 bits.
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event.key = ((y & 0xFFFF) << 16) | (x & 0xFFFF);
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} else {
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event.key = 0;
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event.evt = 0;
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}
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PADWriteEvent(event);
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}
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#endif
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}
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void GSPanel::OnHideMouseTimeout( wxTimerEvent& evt )
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{
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if( IsBeingDeleted() || !m_HasFocus ) return;
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if( CoreThread.GetExecutionMode() != SysThreadBase::ExecMode_Opened ) return;
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SetCursor( wxCursor( wxCURSOR_BLANK ) );
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m_CursorShown = false;
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}
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void GSPanel::OnKeyDown( wxKeyEvent& evt )
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{
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// HACK: Legacy PAD plugins expect PCSX2 to ignore keyboard messages on the GS Window while
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// the PAD plugin is open, so ignore here (PCSX2 will direct messages routed from PAD directly
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// to the APP level message handler, which in turn routes them right back here -- yes it's
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// silly, but oh well).
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#ifdef __LINUX__
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// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
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// the event before the pad see it. So you send key event directly to the pad.
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if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
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keyEvent event;
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event.key = evt.GetRawKeyCode();
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if (evt.GetEventType() == wxEVT_KEY_UP)
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event.evt = 3; // X equivalent of KEYRELEASE;
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else if (evt.GetEventType() == wxEVT_KEY_DOWN)
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event.evt = 2; // X equivalent of KEYPRESS;
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else
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event.evt = 0;
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PADWriteEvent(event);
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}
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#endif
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if( (PADopen != NULL) && CoreThread.IsOpen() ) return;
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DirectKeyCommand( evt );
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}
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void GSPanel::DirectKeyCommand( const KeyAcceleratorCode& kac )
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{
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const GlobalCommandDescriptor* cmd = NULL;
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m_Accels->TryGetValue( kac.val32, cmd );
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if( cmd == NULL ) return;
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DbgCon.WriteLn( "(gsFrame) Invoking command: %s", cmd->Id );
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cmd->Invoke();
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if( cmd->AlsoApplyToGui && !g_ConfigPanelChanged)
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AppApplySettings();
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}
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void GSPanel::DirectKeyCommand( wxKeyEvent& evt )
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{
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DirectKeyCommand(KeyAcceleratorCode( evt ));
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}
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void GSPanel::OnFocus( wxFocusEvent& evt )
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{
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evt.Skip();
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m_HasFocus = true;
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if( g_Conf->GSWindow.AlwaysHideMouse )
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{
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SetCursor( wxCursor(wxCURSOR_BLANK) );
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m_CursorShown = false;
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}
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else
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DoShowMouse();
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#ifdef __LINUX__
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// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
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// the event before the pad see it. So you send key event directly to the pad.
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if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
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keyEvent event = {0, 9}; // X equivalent of FocusIn;
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PADWriteEvent(event);
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}
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#endif
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//Console.Warning("GS frame > focus set");
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}
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void GSPanel::OnFocusLost( wxFocusEvent& evt )
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{
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evt.Skip();
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m_HasFocus = false;
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DoShowMouse();
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#ifdef __LINUX__
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// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
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// the event before the pad see it. So you send key event directly to the pad.
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if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
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keyEvent event = {0, 10}; // X equivalent of FocusOut
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PADWriteEvent(event);
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}
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#endif
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//Console.Warning("GS frame > focus lost");
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}
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void GSPanel::AppStatusEvent_OnSettingsApplied()
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{
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if( IsBeingDeleted() ) return;
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DoResize();
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DoShowMouse();
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Show( !EmuConfig.GS.DisableOutput );
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}
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void GSPanel::OnLeftDclick(wxMouseEvent& evt)
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{
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if( !g_Conf->GSWindow.IsToggleFullscreenOnDoubleClick )
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return;
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//Console.WriteLn("GSPanel::OnDoubleClick: Invoking Fullscreen-Toggle accelerator.");
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DirectKeyCommand(FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL);
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}
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// --------------------------------------------------------------------------------------
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// GSFrame Implementation
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// --------------------------------------------------------------------------------------
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static const uint TitleBarUpdateMs = 333;
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GSFrame::GSFrame(wxWindow* parent, const wxString& title)
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: wxFrame(parent, wxID_ANY, title, g_Conf->GSWindow.WindowPos)
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, m_timer_UpdateTitle( this )
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{
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SetIcons( wxGetApp().GetIconBundle() );
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SetBackgroundColour( *wxBLACK );
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wxStaticText* label = new wxStaticText( this, wxID_ANY, _("GS Output is Disabled!") );
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m_id_OutputDisabled = label->GetId();
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label->SetFont( wxFont( 20, wxDEFAULT, wxNORMAL, wxBOLD ) );
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label->SetForegroundColour( *wxWHITE );
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AppStatusEvent_OnSettingsApplied();
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GSPanel* gsPanel = new GSPanel( this );
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gsPanel->Show( !EmuConfig.GS.DisableOutput );
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m_id_gspanel = gsPanel->GetId();
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// TODO -- Implement this GS window status window! Whee.
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// (main concern is retaining proper client window sizes when closing/re-opening the window).
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//m_statusbar = CreateStatusBar( 2 );
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Connect( wxEVT_CLOSE_WINDOW, wxCloseEventHandler (GSFrame::OnCloseWindow) );
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Connect( wxEVT_MOVE, wxMoveEventHandler (GSFrame::OnMove) );
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Connect( wxEVT_SIZE, wxSizeEventHandler (GSFrame::OnResize) );
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Connect( wxEVT_ACTIVATE, wxActivateEventHandler (GSFrame::OnActivate) );
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Connect(m_timer_UpdateTitle.GetId(), wxEVT_TIMER, wxTimerEventHandler(GSFrame::OnUpdateTitle) );
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}
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GSFrame::~GSFrame() throw()
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{
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}
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void GSFrame::OnCloseWindow(wxCloseEvent& evt)
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{
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sApp.OnGsFrameClosed( GetId() );
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Hide(); // and don't close it.
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}
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bool GSFrame::ShowFullScreen(bool show, long style)
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{
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/*if( show != IsFullScreen() )
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Console.WriteLn( Color_StrongMagenta, "(gsFrame) Switching to %s mode...", show ? "Fullscreen" : "Windowed" );*/
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if( g_Conf->GSWindow.IsFullscreen != show )
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{
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g_Conf->GSWindow.IsFullscreen = show;
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wxGetApp().PostIdleMethod( AppSaveSettings );
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}
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// IMPORTANT! On MSW platforms you must ALWAYS show the window prior to calling
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// ShowFullscreen(), otherwise the window will be oddly unstable (lacking input and unable
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// to properly flip back into fullscreen mode after alt-enter). I don't know if that
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// also happens on Linux.
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if( !IsShown() ) Show();
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bool retval = _parent::ShowFullScreen( show );
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return retval;
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}
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wxStaticText* GSFrame::GetLabel_OutputDisabled() const
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{
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return (wxStaticText*)FindWindowById( m_id_OutputDisabled );
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}
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void GSFrame::CoreThread_OnResumed()
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{
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m_timer_UpdateTitle.Start( TitleBarUpdateMs );
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if( !IsShown() ) Show();
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}
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void GSFrame::CoreThread_OnSuspended()
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{
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if( !IsBeingDeleted() && g_Conf->GSWindow.CloseOnEsc ) Hide();
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}
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void GSFrame::CoreThread_OnStopped()
|
|
{
|
|
//if( !IsBeingDeleted() ) Destroy();
|
|
}
|
|
|
|
void GSFrame::CorePlugins_OnShutdown()
|
|
{
|
|
if( !IsBeingDeleted() ) Destroy();
|
|
}
|
|
|
|
// overrides base Show behavior.
|
|
bool GSFrame::Show( bool shown )
|
|
{
|
|
if( shown )
|
|
{
|
|
GSPanel* gsPanel = GetViewport();
|
|
|
|
if( !gsPanel || gsPanel->IsBeingDeleted() )
|
|
{
|
|
gsPanel = new GSPanel( this );
|
|
m_id_gspanel = gsPanel->GetId();
|
|
}
|
|
|
|
gsPanel->Show( !EmuConfig.GS.DisableOutput );
|
|
gsPanel->DoResize();
|
|
gsPanel->SetFocus();
|
|
|
|
if( wxStaticText* label = GetLabel_OutputDisabled() )
|
|
label->Show( EmuConfig.GS.DisableOutput );
|
|
|
|
if( !m_timer_UpdateTitle.IsRunning() )
|
|
m_timer_UpdateTitle.Start( TitleBarUpdateMs );
|
|
}
|
|
else
|
|
{
|
|
m_timer_UpdateTitle.Stop();
|
|
}
|
|
|
|
return _parent::Show( shown );
|
|
}
|
|
|
|
void GSFrame::AppStatusEvent_OnSettingsApplied()
|
|
{
|
|
if( IsBeingDeleted() ) return;
|
|
|
|
SetWindowStyle((g_Conf->GSWindow.DisableResizeBorders ? 0 : wxRESIZE_BORDER) | wxCAPTION | wxCLIP_CHILDREN |
|
|
wxSYSTEM_MENU | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxCLOSE_BOX);
|
|
if (!IsFullScreen() && !IsMaximized())
|
|
SetClientSize(g_Conf->GSWindow.WindowSize);
|
|
Refresh();
|
|
|
|
if( g_Conf->GSWindow.CloseOnEsc )
|
|
{
|
|
if( IsShown() && !CorePlugins.IsOpen(PluginId_GS) )
|
|
Show( false );
|
|
}
|
|
|
|
if( wxStaticText* label = GetLabel_OutputDisabled() )
|
|
label->Show( EmuConfig.GS.DisableOutput );
|
|
}
|
|
|
|
GSPanel* GSFrame::GetViewport()
|
|
{
|
|
return (GSPanel*)FindWindowById( m_id_gspanel );
|
|
}
|
|
|
|
|
|
void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
|
|
{
|
|
#ifdef __LINUX__
|
|
// Important Linux note: When the title is set in fullscreen the window is redrawn. Unfortunately
|
|
// an intermediate white screen appears too which leads to a very annoying flickering.
|
|
if (IsFullScreen()) return;
|
|
#endif
|
|
|
|
double fps = wxGetApp().FpsManager.GetFramerate();
|
|
|
|
char gsDest[128];
|
|
GSgetTitleInfo2( gsDest, sizeof(gsDest) );
|
|
|
|
const wxChar* limiterStr = L"None";
|
|
|
|
if( g_Conf->EmuOptions.GS.FrameLimitEnable )
|
|
{
|
|
switch( g_LimiterMode )
|
|
{
|
|
case Limit_Nominal: limiterStr = L"Normal"; break;
|
|
case Limit_Turbo: limiterStr = L"Turbo"; break;
|
|
case Limit_Slomo: limiterStr = L"Slomo"; break;
|
|
}
|
|
}
|
|
|
|
FastFormatUnicode cpuUsage;
|
|
if (m_CpuUsage.IsImplemented()) {
|
|
m_CpuUsage.UpdateStats();
|
|
if (THREAD_VU1) { // Display VU thread's usage
|
|
cpuUsage.Write(L" | EE: %3d%% | GS: %3d%% | VU: %3d%% | UI: %3d%%",
|
|
m_CpuUsage.GetEEcorePct(), m_CpuUsage.GetGsPct(),
|
|
m_CpuUsage.GetVUPct(), m_CpuUsage.GetGuiPct());
|
|
}
|
|
else {
|
|
cpuUsage.Write(L" | EE: %3d%% | GS: %3d%% | UI: %3d%%",
|
|
m_CpuUsage.GetEEcorePct(), m_CpuUsage.GetGsPct(),
|
|
m_CpuUsage.GetGuiPct());
|
|
}
|
|
}
|
|
|
|
const u64& smode2 = *(u64*)PS2GS_BASE(GS_SMODE2);
|
|
|
|
SetTitle( pxsFmt( L"%s | %s (%s) | Limiter: %s | fps: %6.02f%s | State %d",
|
|
fromUTF8(gsDest).c_str(),
|
|
(smode2 & 1) ? L"Interlaced" : L"Progressive",
|
|
(smode2 & 2) ? L"frame" : L"field",
|
|
limiterStr, fps, cpuUsage.c_str(), States_GetCurrentSlot() )
|
|
);
|
|
|
|
//States_GetCurrentSlot()
|
|
}
|
|
|
|
void GSFrame::OnActivate( wxActivateEvent& evt )
|
|
{
|
|
if( IsBeingDeleted() ) return;
|
|
|
|
evt.Skip();
|
|
if( wxWindow* gsPanel = GetViewport() ) gsPanel->SetFocus();
|
|
}
|
|
|
|
void GSFrame::OnMove( wxMoveEvent& evt )
|
|
{
|
|
if( IsBeingDeleted() ) return;
|
|
|
|
evt.Skip();
|
|
|
|
g_Conf->GSWindow.IsMaximized = IsMaximized();
|
|
|
|
// evt.GetPosition() returns the client area position, not the window frame position.
|
|
if( !g_Conf->GSWindow.IsMaximized && !IsFullScreen() && !IsIconized() && IsVisible() )
|
|
g_Conf->GSWindow.WindowPos = GetScreenPosition();
|
|
|
|
// wxGTK note: X sends gratuitous amounts of OnMove messages for various crap actions
|
|
// like selecting or deselecting a window, which muck up docking logic. We filter them
|
|
// out using 'lastpos' here. :)
|
|
|
|
//static wxPoint lastpos( wxDefaultCoord, wxDefaultCoord );
|
|
//if( lastpos == evt.GetPosition() ) return;
|
|
//lastpos = evt.GetPosition();
|
|
}
|
|
|
|
void GSFrame::SetFocus()
|
|
{
|
|
_parent::SetFocus();
|
|
if( GSPanel* gsPanel = GetViewport() )
|
|
gsPanel->SetFocusFromKbd();
|
|
}
|
|
|
|
void GSFrame::OnResize( wxSizeEvent& evt )
|
|
{
|
|
if( IsBeingDeleted() ) return;
|
|
|
|
if( !IsFullScreen() && !IsMaximized() && IsVisible() )
|
|
{
|
|
g_Conf->GSWindow.WindowSize = GetClientSize();
|
|
}
|
|
|
|
if( wxStaticText* label = GetLabel_OutputDisabled() )
|
|
label->CentreOnParent();
|
|
|
|
if( GSPanel* gsPanel = GetViewport() )
|
|
{
|
|
gsPanel->DoResize();
|
|
gsPanel->SetFocus();
|
|
}
|
|
|
|
//wxPoint hudpos = wxPoint(-10,-10) + (GetClientSize() - m_hud->GetSize());
|
|
//m_hud->SetPosition( hudpos ); //+ GetScreenPosition() + GetClientAreaOrigin() );
|
|
|
|
// if we skip, the panel is auto-sized to fit our window anyway, which we do not want!
|
|
//evt.Skip();
|
|
}
|