mirror of https://github.com/PCSX2/pcsx2.git
9ca65c9cc6
* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD) * opengl support pitch too, so remove useless copy to an fbo git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288 |
||
---|---|---|
.. | ||
convert.fx | ||
convert.glsl | ||
fxaa.fx | ||
interlace.fx | ||
interlace.glsl | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
tfx.fx | ||
tfx.glsl |