mirror of https://github.com/PCSX2/pcsx2.git
1324 lines
36 KiB
C++
1324 lines
36 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
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#include "Host/AudioStreamTypes.h"
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#include "common/Pcsx2Defs.h"
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#include "common/FPControl.h"
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#include <array>
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#include <string>
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#include <optional>
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#include <vector>
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// Macro used for removing some of the redtape involved in defining bitfield/union helpers.
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//
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#define BITFIELD32() \
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union \
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{ \
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u32 bitset; \
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struct \
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{
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#define BITFIELD_END \
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} \
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; \
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} \
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;
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class Error;
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class SettingsInterface;
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class SettingsWrapper;
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enum class CDVD_SourceType : uint8_t;
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namespace Pad
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{
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enum class ControllerType : u8;
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}
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/// Generic setting information which can be reused in multiple components.
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struct SettingInfo
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{
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using GetOptionsCallback = std::vector<std::pair<std::string, std::string>>(*)();
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enum class Type
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{
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Boolean,
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Integer,
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IntegerList,
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Float,
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String,
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StringList,
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Path,
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};
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Type type;
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const char* name;
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const char* display_name;
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const char* description;
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const char* default_value;
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const char* min_value;
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const char* max_value;
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const char* step_value;
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const char* format;
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const char* const* options; // For integer lists.
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GetOptionsCallback get_options; // For string lists.
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float multiplier;
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const char* StringDefaultValue() const;
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bool BooleanDefaultValue() const;
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s32 IntegerDefaultValue() const;
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s32 IntegerMinValue() const;
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s32 IntegerMaxValue() const;
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s32 IntegerStepValue() const;
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float FloatDefaultValue() const;
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float FloatMinValue() const;
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float FloatMaxValue() const;
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float FloatStepValue() const;
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void SetDefaultValue(SettingsInterface* si, const char* section, const char* key) const;
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void CopyValue(SettingsInterface* dest_si, const SettingsInterface& src_si,
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const char* section, const char* key) const;
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};
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enum class GenericInputBinding : u8;
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// TODO(Stenzek): Move to InputCommon.h or something?
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struct InputBindingInfo
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{
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enum class Type : u8
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{
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Unknown,
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Button,
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Axis,
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HalfAxis,
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Motor,
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Pointer, // Receive relative mouse movement events, bind_index is offset by the axis.
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Keyboard, // Receive host key events, bind_index is offset by the key code.
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Device, // Used for special-purpose device selection, e.g. force feedback.
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Macro,
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};
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const char* name;
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const char* display_name;
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const char* icon_name;
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Type bind_type;
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u16 bind_index;
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GenericInputBinding generic_mapping;
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};
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/// Generic input bindings. These roughly match a DualShock 4 or XBox One controller.
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/// They are used for automatic binding to PS2 controller types, and for big picture mode navigation.
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enum class GenericInputBinding : u8
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{
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Unknown,
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DPadUp,
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DPadRight,
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DPadLeft,
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DPadDown,
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LeftStickUp,
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LeftStickRight,
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LeftStickDown,
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LeftStickLeft,
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L3,
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RightStickUp,
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RightStickRight,
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RightStickDown,
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RightStickLeft,
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R3,
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Triangle, // Y on XBox pads.
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Circle, // B on XBox pads.
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Cross, // A on XBox pads.
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Square, // X on XBox pads.
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Select, // Share on DS4, View on XBox pads.
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Start, // Options on DS4, Menu on XBox pads.
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System, // PS button on DS4, Guide button on XBox pads.
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L1, // LB on Xbox pads.
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L2, // Left trigger on XBox pads.
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R1, // RB on XBox pads.
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R2, // Right trigger on Xbox pads.
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SmallMotor, // High frequency vibration.
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LargeMotor, // Low frequency vibration.
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Count,
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};
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enum GamefixId
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{
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GamefixId_FIRST = 0,
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Fix_FpuMultiply = GamefixId_FIRST,
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Fix_GoemonTlbMiss,
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Fix_SoftwareRendererFMV,
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Fix_SkipMpeg,
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Fix_OPHFlag,
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Fix_EETiming,
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Fix_InstantDMA,
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Fix_DMABusy,
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Fix_GIFFIFO,
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Fix_VIFFIFO,
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Fix_VIF1Stall,
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Fix_VuAddSub,
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Fix_Ibit,
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Fix_VUSync,
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Fix_VUOverflow,
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Fix_XGKick,
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Fix_BlitInternalFPS,
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Fix_FullVU0Sync,
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GamefixId_COUNT
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};
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// TODO - config - not a fan of the excessive use of enums and macros to make them work
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// a proper object would likely make more sense (if possible).
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enum class SpeedHack
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{
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MVUFlag,
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InstantVU1,
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MTVU,
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EECycleRate,
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MaxCount,
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};
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enum class AspectRatioType : u8
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{
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Stretch,
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RAuto4_3_3_2,
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R4_3,
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R16_9,
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MaxCount
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};
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enum class FMVAspectRatioSwitchType : u8
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{
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Off,
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RAuto4_3_3_2,
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R4_3,
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R16_9,
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MaxCount
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};
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enum class MemoryCardType
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{
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Empty,
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File,
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Folder,
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MaxCount
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};
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enum class MemoryCardFileType
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{
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Unknown,
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PS2_8MB,
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PS2_16MB,
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PS2_32MB,
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PS2_64MB,
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PS1,
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MaxCount
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};
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enum class LimiterModeType : u8
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{
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Nominal,
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Turbo,
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Slomo,
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Unlimited,
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};
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enum class GSRendererType : s8
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{
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Auto = -1,
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DX11 = 3,
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Null = 11,
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OGL = 12,
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SW = 13,
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VK = 14,
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Metal = 17,
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DX12 = 15,
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};
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enum class GSVSyncMode : u8
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{
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Disabled,
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FIFO,
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Mailbox,
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Count
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};
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enum class GSInterlaceMode : u8
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{
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Automatic,
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Off,
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WeaveTFF,
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WeaveBFF,
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BobTFF,
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BobBFF,
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BlendTFF,
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BlendBFF,
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AdaptiveTFF,
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AdaptiveBFF,
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Count
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};
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enum class GSPostBilinearMode : u8
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{
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Off,
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BilinearSmooth,
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BilinearSharp,
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};
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// Ordering was done to keep compatibility with older ini file.
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enum class BiFiltering : u8
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{
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Nearest,
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Forced,
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PS2,
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Forced_But_Sprite,
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};
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enum class TriFiltering : s8
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{
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Automatic = -1,
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Off,
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PS2,
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Forced,
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};
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enum class AccBlendLevel : u8
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{
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Minimum,
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Basic,
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Medium,
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High,
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Full,
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Maximum,
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};
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enum class TexturePreloadingLevel : u8
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{
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Off,
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Partial,
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Full,
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};
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enum class GSScreenshotSize : u8
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{
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WindowResolution,
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InternalResolution,
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InternalResolutionUncorrected,
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};
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enum class GSScreenshotFormat : u8
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{
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PNG,
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JPEG,
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WebP,
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Count,
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};
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enum class GSDumpCompressionMethod : u8
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{
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Uncompressed,
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LZMA,
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Zstandard,
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};
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enum class GSHardwareDownloadMode : u8
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{
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Enabled,
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NoReadbacks,
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Unsynchronized,
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Disabled
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};
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enum class GSCASMode : u8
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{
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Disabled,
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SharpenOnly,
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SharpenAndResize,
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};
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enum class GSHWAutoFlushLevel : u8
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{
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Disabled,
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SpritesOnly,
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Enabled,
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};
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enum class GSGPUTargetCLUTMode : u8
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{
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Disabled,
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Enabled,
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InsideTarget,
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};
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enum class GSTextureInRtMode : u8
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{
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Disabled,
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InsideTargets,
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MergeTargets,
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};
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enum class GSBilinearDirtyMode : u8
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{
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Automatic,
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ForceBilinear,
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ForceNearest,
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MaxCount
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};
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enum class GSHalfPixelOffset : u8
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{
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Off,
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Normal,
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Special,
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SpecialAggressive,
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Native,
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MaxCount
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};
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enum class GSNativeScaling : u8
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{
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Off,
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Normal,
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Aggressive,
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MaxCount
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};
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// --------------------------------------------------------------------------------------
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// TraceFiltersEE
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// --------------------------------------------------------------------------------------
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struct TraceFiltersEE
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{
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BITFIELD32()
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bool
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m_EnableAll : 1, // Master Enable switch (if false, no logs at all)
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m_EnableDisasm : 1,
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m_EnableRegisters : 1,
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m_EnableEvents : 1; // Enables logging of event-driven activity -- counters, DMAs, etc.
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BITFIELD_END
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TraceFiltersEE();
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bool operator==(const TraceFiltersEE& right) const;
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bool operator!=(const TraceFiltersEE& right) const;
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};
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// --------------------------------------------------------------------------------------
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// TraceFiltersIOP
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// --------------------------------------------------------------------------------------
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struct TraceFiltersIOP
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{
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BITFIELD32()
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bool
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m_EnableAll : 1, // Master Enable switch (if false, no logs at all)
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m_EnableDisasm : 1,
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m_EnableRegisters : 1,
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m_EnableEvents : 1; // Enables logging of event-driven activity -- counters, DMAs, etc.
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BITFIELD_END
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TraceFiltersIOP();
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bool operator==(const TraceFiltersIOP& right) const;
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bool operator!=(const TraceFiltersIOP& right) const;
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};
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// --------------------------------------------------------------------------------------
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// TraceLogFilters
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// --------------------------------------------------------------------------------------
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struct TraceLogFilters
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{
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// Enabled - global toggle for high volume logging. This is effectively the equivalent to
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// (EE.Enabled() || IOP.Enabled() || SIF) -- it's cached so that we can use the macros
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// below to inline the conditional check. This is desirable because these logs are
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// *very* high volume, and debug builds get noticably slower if they have to invoke
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// methods/accessors to test the log enable bits. Debug builds are slow enough already,
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// so I prefer this to help keep them usable.
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bool Enabled;
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TraceFiltersEE EE;
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TraceFiltersIOP IOP;
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TraceLogFilters();
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void LoadSave(SettingsWrapper& ini);
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bool operator==(const TraceLogFilters& right) const;
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bool operator!=(const TraceLogFilters& right) const;
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};
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// --------------------------------------------------------------------------------------
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// Pcsx2Config class
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// --------------------------------------------------------------------------------------
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// This is intended to be a public class library between the core emulator and GUI only.
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//
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// When GUI code performs modifications of this class, it must be done with strict thread
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// safety, since the emu runs on a separate thread. Additionally many components of the
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// class require special emu-side resets or state save/recovery to be applied. Please
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// use the provided functions to lock the emulation into a safe state and then apply
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// chances on the necessary scope (see Core_Pause, Core_ApplySettings, and Core_Resume).
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//
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struct Pcsx2Config
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{
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struct ProfilerOptions
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{
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BITFIELD32()
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bool
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Enabled : 1, // universal toggle for the profiler.
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RecBlocks_EE : 1, // Enables per-block profiling for the EE recompiler [unimplemented]
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RecBlocks_IOP : 1, // Enables per-block profiling for the IOP recompiler [unimplemented]
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RecBlocks_VU0 : 1, // Enables per-block profiling for the VU0 recompiler [unimplemented]
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RecBlocks_VU1 : 1; // Enables per-block profiling for the VU1 recompiler [unimplemented]
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BITFIELD_END
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// Default is Disabled, with all recs enabled underneath.
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ProfilerOptions();
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void LoadSave(SettingsWrapper& wrap);
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bool operator==(const ProfilerOptions& right) const;
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bool operator!=(const ProfilerOptions& right) const;
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};
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// ------------------------------------------------------------------------
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struct RecompilerOptions
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{
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BITFIELD32()
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bool
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EnableEE : 1,
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EnableIOP : 1,
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EnableVU0 : 1,
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EnableVU1 : 1;
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bool
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vu0Overflow : 1,
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vu0ExtraOverflow : 1,
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vu0SignOverflow : 1,
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vu0Underflow : 1;
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bool
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vu1Overflow : 1,
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vu1ExtraOverflow : 1,
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vu1SignOverflow : 1,
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vu1Underflow : 1;
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bool
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fpuOverflow : 1,
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fpuExtraOverflow : 1,
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fpuFullMode : 1;
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bool
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EnableEECache : 1;
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bool
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EnableFastmem : 1;
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bool
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PauseOnTLBMiss : 1;
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BITFIELD_END
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RecompilerOptions();
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void ApplySanityCheck();
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void LoadSave(SettingsWrapper& wrap);
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bool operator==(const RecompilerOptions& right) const;
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bool operator!=(const RecompilerOptions& right) const;
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u32 GetEEClampMode() const;
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void SetEEClampMode(u32 value);
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u32 GetVUClampMode() const;
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};
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// ------------------------------------------------------------------------
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struct CpuOptions
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{
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BITFIELD32()
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bool
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ExtraMemory : 1;
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BITFIELD_END
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RecompilerOptions Recompiler;
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FPControlRegister FPUFPCR;
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FPControlRegister FPUDivFPCR;
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FPControlRegister VU0FPCR;
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FPControlRegister VU1FPCR;
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CpuOptions();
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void LoadSave(SettingsWrapper& wrap);
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void ApplySanityCheck();
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bool CpusChanged(const CpuOptions& right) const;
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bool operator==(const CpuOptions& right) const;
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bool operator!=(const CpuOptions& right) const;
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};
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// ------------------------------------------------------------------------
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struct GSOptions
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{
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static const char* AspectRatioNames[];
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static const char* FMVAspectRatioSwitchNames[];
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static const char* BlendingLevelNames[];
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static const char* CaptureContainers[];
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static const char* GetRendererName(GSRendererType type);
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/// Converts a tri-state option to an optional boolean value.
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static std::optional<bool> TriStateToOptionalBoolean(int value);
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static constexpr float DEFAULT_FRAME_RATE_NTSC = 59.94f;
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static constexpr float DEFAULT_FRAME_RATE_PAL = 50.00f;
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static constexpr AspectRatioType DEFAULT_ASPECT_RATIO = AspectRatioType::RAuto4_3_3_2;
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static constexpr GSInterlaceMode DEFAULT_INTERLACE_MODE = GSInterlaceMode::Automatic;
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static constexpr int DEFAULT_VIDEO_CAPTURE_BITRATE = 6000;
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static constexpr int DEFAULT_VIDEO_CAPTURE_WIDTH = 640;
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static constexpr int DEFAULT_VIDEO_CAPTURE_HEIGHT = 480;
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static constexpr int DEFAULT_AUDIO_CAPTURE_BITRATE = 160;
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static const char* DEFAULT_CAPTURE_CONTAINER;
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union
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{
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u64 bitset;
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|
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struct
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{
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bool
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SynchronousMTGS : 1,
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VsyncEnable : 1,
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DisableMailboxPresentation : 1,
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ExtendedUpscalingMultipliers : 1,
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PCRTCAntiBlur : 1,
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DisableInterlaceOffset : 1,
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PCRTCOffsets : 1,
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PCRTCOverscan : 1,
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IntegerScaling : 1,
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UseDebugDevice : 1,
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UseBlitSwapChain : 1,
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DisableShaderCache : 1,
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DisableFramebufferFetch : 1,
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DisableVertexShaderExpand : 1,
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SkipDuplicateFrames : 1,
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OsdShowMessages : 1,
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OsdShowSpeed : 1,
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OsdShowFPS : 1,
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OsdShowCPU : 1,
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OsdShowGPU : 1,
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OsdShowResolution : 1,
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OsdShowGSStats : 1,
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OsdShowIndicators : 1,
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OsdShowSettings : 1,
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OsdShowInputs : 1,
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OsdShowFrameTimes : 1,
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HWSpinGPUForReadbacks : 1,
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HWSpinCPUForReadbacks : 1,
|
|
GPUPaletteConversion : 1,
|
|
AutoFlushSW : 1,
|
|
PreloadFrameWithGSData : 1,
|
|
Mipmap : 1,
|
|
HWMipmap : 1,
|
|
ManualUserHacks : 1,
|
|
UserHacks_AlignSpriteX : 1,
|
|
UserHacks_CPUFBConversion : 1,
|
|
UserHacks_ReadTCOnClose : 1,
|
|
UserHacks_DisableDepthSupport : 1,
|
|
UserHacks_DisablePartialInvalidation : 1,
|
|
UserHacks_DisableSafeFeatures : 1,
|
|
UserHacks_DisableRenderFixes : 1,
|
|
UserHacks_MergePPSprite : 1,
|
|
UserHacks_ForceEvenSpritePosition : 1,
|
|
UserHacks_NativePaletteDraw : 1,
|
|
UserHacks_EstimateTextureRegion : 1,
|
|
FXAA : 1,
|
|
ShadeBoost : 1,
|
|
DumpGSData : 1,
|
|
SaveRT : 1,
|
|
SaveFrame : 1,
|
|
SaveTexture : 1,
|
|
SaveDepth : 1,
|
|
DumpReplaceableTextures : 1,
|
|
DumpReplaceableMipmaps : 1,
|
|
DumpTexturesWithFMVActive : 1,
|
|
DumpDirectTextures : 1,
|
|
DumpPaletteTextures : 1,
|
|
LoadTextureReplacements : 1,
|
|
LoadTextureReplacementsAsync : 1,
|
|
PrecacheTextureReplacements : 1,
|
|
EnableVideoCapture : 1,
|
|
EnableVideoCaptureParameters : 1,
|
|
VideoCaptureAutoResolution : 1,
|
|
EnableAudioCapture : 1,
|
|
EnableAudioCaptureParameters : 1;
|
|
};
|
|
};
|
|
|
|
int VsyncQueueSize = 2;
|
|
|
|
float FramerateNTSC = DEFAULT_FRAME_RATE_NTSC;
|
|
float FrameratePAL = DEFAULT_FRAME_RATE_PAL;
|
|
|
|
AspectRatioType AspectRatio = DEFAULT_ASPECT_RATIO;
|
|
FMVAspectRatioSwitchType FMVAspectRatioSwitch = FMVAspectRatioSwitchType::Off;
|
|
GSInterlaceMode InterlaceMode = DEFAULT_INTERLACE_MODE;
|
|
GSPostBilinearMode LinearPresent = GSPostBilinearMode::BilinearSmooth;
|
|
|
|
float StretchY = 100.0f;
|
|
int Crop[4] = {};
|
|
|
|
float OsdScale = 100.0;
|
|
|
|
GSRendererType Renderer = GSRendererType::Auto;
|
|
float UpscaleMultiplier = 1.0f;
|
|
|
|
AccBlendLevel AccurateBlendingUnit = AccBlendLevel::Basic;
|
|
BiFiltering TextureFiltering = BiFiltering::PS2;
|
|
TexturePreloadingLevel TexturePreloading = TexturePreloadingLevel::Full;
|
|
GSDumpCompressionMethod GSDumpCompression = GSDumpCompressionMethod::Zstandard;
|
|
GSHardwareDownloadMode HWDownloadMode = GSHardwareDownloadMode::Enabled;
|
|
GSCASMode CASMode = GSCASMode::Disabled;
|
|
u8 Dithering = 2;
|
|
u8 MaxAnisotropy = 0;
|
|
u8 TVShader = 0;
|
|
s16 GetSkipCountFunctionId = -1;
|
|
s16 BeforeDrawFunctionId = -1;
|
|
s16 MoveHandlerFunctionId = -1;
|
|
int SkipDrawStart = 0;
|
|
int SkipDrawEnd = 0;
|
|
|
|
GSHWAutoFlushLevel UserHacks_AutoFlush = GSHWAutoFlushLevel::Disabled;
|
|
GSHalfPixelOffset UserHacks_HalfPixelOffset = GSHalfPixelOffset::Off;
|
|
s8 UserHacks_RoundSprite = 0;
|
|
GSNativeScaling UserHacks_NativeScaling = GSNativeScaling::Off;
|
|
s32 UserHacks_TCOffsetX = 0;
|
|
s32 UserHacks_TCOffsetY = 0;
|
|
u8 UserHacks_CPUSpriteRenderBW = 0;
|
|
u8 UserHacks_CPUSpriteRenderLevel = 0;
|
|
u8 UserHacks_CPUCLUTRender = 0;
|
|
GSGPUTargetCLUTMode UserHacks_GPUTargetCLUTMode = GSGPUTargetCLUTMode::Disabled;
|
|
GSTextureInRtMode UserHacks_TextureInsideRt = GSTextureInRtMode::Disabled;
|
|
GSBilinearDirtyMode UserHacks_BilinearHack = GSBilinearDirtyMode::Automatic;
|
|
TriFiltering TriFilter = TriFiltering::Automatic;
|
|
s8 OverrideTextureBarriers = -1;
|
|
|
|
u8 CAS_Sharpness = 50;
|
|
u8 ShadeBoost_Brightness = 50;
|
|
u8 ShadeBoost_Contrast = 50;
|
|
u8 ShadeBoost_Saturation = 50;
|
|
u8 PNGCompressionLevel = 1;
|
|
|
|
u16 SWExtraThreads = 2;
|
|
u16 SWExtraThreadsHeight = 4;
|
|
|
|
int SaveN = 0;
|
|
int SaveL = 5000;
|
|
|
|
s8 ExclusiveFullscreenControl = -1;
|
|
GSScreenshotSize ScreenshotSize = GSScreenshotSize::WindowResolution;
|
|
GSScreenshotFormat ScreenshotFormat = GSScreenshotFormat::PNG;
|
|
int ScreenshotQuality = 50;
|
|
|
|
std::string CaptureContainer = DEFAULT_CAPTURE_CONTAINER;
|
|
std::string VideoCaptureCodec;
|
|
std::string VideoCaptureParameters;
|
|
std::string AudioCaptureCodec;
|
|
std::string AudioCaptureParameters;
|
|
int VideoCaptureBitrate = DEFAULT_VIDEO_CAPTURE_BITRATE;
|
|
int VideoCaptureWidth = DEFAULT_VIDEO_CAPTURE_WIDTH;
|
|
int VideoCaptureHeight = DEFAULT_VIDEO_CAPTURE_HEIGHT;
|
|
int AudioCaptureBitrate = DEFAULT_AUDIO_CAPTURE_BITRATE;
|
|
|
|
std::string Adapter;
|
|
std::string HWDumpDirectory;
|
|
std::string SWDumpDirectory;
|
|
|
|
GSOptions();
|
|
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
/// Sets user hack values to defaults when user hacks are not enabled.
|
|
void MaskUserHacks();
|
|
|
|
/// Sets user hack values to defaults when upscaling is not enabled.
|
|
void MaskUpscalingHacks();
|
|
|
|
/// Returns true if any of the hardware renderers are selected.
|
|
bool UseHardwareRenderer() const;
|
|
|
|
/// Returns false if the compared to the old settings, we need to reopen GS.
|
|
/// (i.e. renderer change, swap chain mode change, etc.)
|
|
bool RestartOptionsAreEqual(const GSOptions& right) const;
|
|
|
|
/// Returns false if any options need to be applied to the MTGS.
|
|
bool OptionsAreEqual(const GSOptions& right) const;
|
|
|
|
bool operator==(const GSOptions& right) const;
|
|
bool operator!=(const GSOptions& right) const;
|
|
};
|
|
|
|
struct SPU2Options
|
|
{
|
|
enum class SPU2SyncMode : u8
|
|
{
|
|
Disabled,
|
|
TimeStretch,
|
|
Count
|
|
};
|
|
|
|
static constexpr s32 MAX_VOLUME = 200;
|
|
static constexpr AudioBackend DEFAULT_BACKEND = AudioBackend::Cubeb;
|
|
static constexpr SPU2SyncMode DEFAULT_SYNC_MODE = SPU2SyncMode::TimeStretch;
|
|
|
|
static std::optional<SPU2SyncMode> ParseSyncMode(const char* str);
|
|
static const char* GetSyncModeName(SPU2SyncMode backend);
|
|
static const char* GetSyncModeDisplayName(SPU2SyncMode backend);
|
|
|
|
BITFIELD32()
|
|
bool
|
|
DebugEnabled : 1,
|
|
MsgToConsole : 1,
|
|
MsgKeyOnOff : 1,
|
|
MsgVoiceOff : 1,
|
|
MsgDMA : 1,
|
|
MsgAutoDMA : 1,
|
|
MsgCache : 1,
|
|
AccessLog : 1,
|
|
DMALog : 1,
|
|
WaveLog : 1,
|
|
CoresDump : 1,
|
|
MemDump : 1,
|
|
RegDump : 1,
|
|
VisualDebugEnabled : 1;
|
|
BITFIELD_END
|
|
|
|
u32 OutputVolume = 100;
|
|
u32 FastForwardVolume = 100;
|
|
bool OutputMuted = false;
|
|
|
|
AudioBackend Backend = DEFAULT_BACKEND;
|
|
SPU2SyncMode SyncMode = DEFAULT_SYNC_MODE;
|
|
AudioStreamParameters StreamParameters;
|
|
|
|
std::string DriverName;
|
|
std::string DeviceName;
|
|
|
|
SPU2Options();
|
|
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool IsTimeStretchEnabled() const { return (SyncMode == SPU2SyncMode::TimeStretch); }
|
|
|
|
bool operator==(const SPU2Options& right) const;
|
|
bool operator!=(const SPU2Options& right) const;
|
|
};
|
|
|
|
struct DEV9Options
|
|
{
|
|
enum struct NetApi : int
|
|
{
|
|
Unset = 0,
|
|
PCAP_Bridged = 1,
|
|
PCAP_Switched = 2,
|
|
TAP = 3,
|
|
Sockets = 4,
|
|
};
|
|
static const char* NetApiNames[];
|
|
|
|
enum struct DnsMode : int
|
|
{
|
|
Manual = 0,
|
|
Auto = 1,
|
|
Internal = 2,
|
|
};
|
|
static const char* DnsModeNames[];
|
|
|
|
struct HostEntry
|
|
{
|
|
std::string Url;
|
|
std::string Desc;
|
|
u8 Address[4]{};
|
|
bool Enabled;
|
|
|
|
bool operator==(const HostEntry& right) const;
|
|
bool operator!=(const HostEntry& right) const;
|
|
};
|
|
|
|
bool EthEnable{false};
|
|
NetApi EthApi{NetApi::Unset};
|
|
std::string EthDevice;
|
|
bool EthLogDHCP{false};
|
|
bool EthLogDNS{false};
|
|
|
|
bool InterceptDHCP{false};
|
|
u8 PS2IP[4]{};
|
|
u8 Mask[4]{};
|
|
u8 Gateway[4]{};
|
|
u8 DNS1[4]{};
|
|
u8 DNS2[4]{};
|
|
bool AutoMask{true};
|
|
bool AutoGateway{true};
|
|
DnsMode ModeDNS1{DnsMode::Auto};
|
|
DnsMode ModeDNS2{DnsMode::Auto};
|
|
|
|
std::vector<HostEntry> EthHosts;
|
|
|
|
bool HddEnable{false};
|
|
std::string HddFile;
|
|
|
|
DEV9Options();
|
|
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool operator==(const DEV9Options& right) const;
|
|
bool operator!=(const DEV9Options& right) const;
|
|
|
|
protected:
|
|
static void LoadIPHelper(u8* field, const std::string& setting);
|
|
static std::string SaveIPHelper(u8* field);
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
// NOTE: The GUI's GameFixes panel is dependent on the order of bits in this structure.
|
|
struct GamefixOptions
|
|
{
|
|
BITFIELD32()
|
|
bool
|
|
FpuMulHack : 1, // Tales of Destiny hangs.
|
|
GoemonTlbHack : 1, // Gomeon tlb miss hack. The game need to access unmapped virtual address. Instead to handle it as exception, tlb are preloaded at startup
|
|
SoftwareRendererFMVHack : 1, // Switches to software renderer for FMVs
|
|
SkipMPEGHack : 1, // Skips MPEG videos (Katamari and other games need this)
|
|
OPHFlagHack : 1, // Bleach Blade Battlers
|
|
EETimingHack : 1, // General purpose timing hack.
|
|
InstantDMAHack : 1, // Instantly complete DMA's if possible, good for cache emulation problems.
|
|
DMABusyHack : 1, // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
|
|
GIFFIFOHack : 1, // Enabled the GIF FIFO (more correct but slower)
|
|
VIFFIFOHack : 1, // Pretends to fill the non-existant VIF FIFO Buffer.
|
|
VIF1StallHack : 1, // Like above, processes FIFO data before the stall is allowed (to make sure data goes over).
|
|
VuAddSubHack : 1, // Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
|
|
IbitHack : 1, // I bit hack. Needed to stop constant VU recompilation in some games
|
|
VUSyncHack : 1, // Makes microVU run behind the EE to avoid VU register reading/writing sync issues. Useful for M-Bit games
|
|
VUOverflowHack : 1, // Tries to simulate overflow flag checks (not really possible on x86 without soft floats)
|
|
XgKickHack : 1, // Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace games and others.
|
|
BlitInternalFPSHack : 1, // Disables privileged register write-based FPS detection.
|
|
FullVU0SyncHack : 1; // Forces tight VU0 sync on every COP2 instruction.
|
|
BITFIELD_END
|
|
|
|
GamefixOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
GamefixOptions& DisableAll();
|
|
|
|
static const char* GetGameFixName(GamefixId id);
|
|
|
|
bool Get(GamefixId id) const;
|
|
void Set(GamefixId id, bool enabled = true);
|
|
void Clear(GamefixId id) { Set(id, false); }
|
|
|
|
bool operator==(const GamefixOptions& right) const;
|
|
bool operator!=(const GamefixOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
struct SpeedhackOptions
|
|
{
|
|
static constexpr s8 MIN_EE_CYCLE_RATE = -3;
|
|
static constexpr s8 MAX_EE_CYCLE_RATE = 3;
|
|
static constexpr u8 MAX_EE_CYCLE_SKIP = 3;
|
|
|
|
BITFIELD32()
|
|
bool
|
|
fastCDVD : 1, // enables fast CDVD access
|
|
IntcStat : 1, // tells Pcsx2 to fast-forward through intc_stat waits.
|
|
WaitLoop : 1, // enables constant loop detection and fast-forwarding
|
|
vuFlagHack : 1, // microVU specific flag hack
|
|
vuThread : 1, // Enable Threaded VU1
|
|
vu1Instant : 1; // Enable Instant VU1 (Without MTVU only)
|
|
BITFIELD_END
|
|
|
|
s8 EECycleRate; // EE cycle rate selector (1.0, 1.5, 2.0)
|
|
u8 EECycleSkip; // EE Cycle skip factor (0, 1, 2, or 3)
|
|
|
|
SpeedhackOptions();
|
|
void LoadSave(SettingsWrapper& conf);
|
|
SpeedhackOptions& DisableAll();
|
|
|
|
void Set(SpeedHack id, int value);
|
|
|
|
bool operator==(const SpeedhackOptions& right) const;
|
|
bool operator!=(const SpeedhackOptions& right) const;
|
|
|
|
static const char* GetSpeedHackName(SpeedHack id);
|
|
static std::optional<SpeedHack> ParseSpeedHackName(const std::string_view name);
|
|
};
|
|
|
|
struct DebugOptions
|
|
{
|
|
BITFIELD32()
|
|
bool
|
|
ShowDebuggerOnStart : 1;
|
|
bool
|
|
AlignMemoryWindowStart : 1;
|
|
BITFIELD_END
|
|
|
|
u8 FontWidth;
|
|
u8 FontHeight;
|
|
u32 WindowWidth;
|
|
u32 WindowHeight;
|
|
u32 MemoryViewBytesPerRow;
|
|
|
|
DebugOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool operator==(const DebugOptions& right) const;
|
|
bool operator!=(const DebugOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
struct EmulationSpeedOptions
|
|
{
|
|
BITFIELD32()
|
|
bool SyncToHostRefreshRate : 1;
|
|
bool UseVSyncForTiming : 1;
|
|
BITFIELD_END
|
|
|
|
float NominalScalar{1.0f};
|
|
float TurboScalar{2.0f};
|
|
float SlomoScalar{0.5f};
|
|
|
|
EmulationSpeedOptions();
|
|
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
void SanityCheck();
|
|
|
|
bool operator==(const EmulationSpeedOptions& right) const;
|
|
bool operator!=(const EmulationSpeedOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
struct FilenameOptions
|
|
{
|
|
std::string Bios;
|
|
|
|
FilenameOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool operator==(const FilenameOptions& right) const;
|
|
bool operator!=(const FilenameOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
struct USBOptions
|
|
{
|
|
static constexpr u32 NUM_PORTS = 2;
|
|
|
|
struct Port
|
|
{
|
|
s32 DeviceType;
|
|
u32 DeviceSubtype;
|
|
|
|
bool operator==(const USBOptions::Port& right) const;
|
|
bool operator!=(const USBOptions::Port& right) const;
|
|
};
|
|
|
|
std::array<Port, NUM_PORTS> Ports;
|
|
|
|
USBOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool operator==(const USBOptions& right) const;
|
|
bool operator!=(const USBOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
struct PadOptions
|
|
{
|
|
static constexpr u32 NUM_PORTS = 8;
|
|
|
|
struct Port
|
|
{
|
|
Pad::ControllerType Type;
|
|
|
|
bool operator==(const PadOptions::Port& right) const;
|
|
bool operator!=(const PadOptions::Port& right) const;
|
|
};
|
|
|
|
std::array<Port, NUM_PORTS> Ports;
|
|
|
|
BITFIELD32()
|
|
bool
|
|
MultitapPort0_Enabled : 1,
|
|
MultitapPort1_Enabled;
|
|
BITFIELD_END
|
|
|
|
PadOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool IsMultitapPortEnabled(u32 port) const
|
|
{
|
|
return (port == 0) ? MultitapPort0_Enabled : MultitapPort1_Enabled;
|
|
}
|
|
|
|
bool operator==(const PadOptions& right) const;
|
|
bool operator!=(const PadOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
// Options struct for each memory card.
|
|
//
|
|
struct McdOptions
|
|
{
|
|
std::string Filename; // user-configured location of this memory card
|
|
bool Enabled; // memory card enabled (if false, memcard will not show up in-game)
|
|
MemoryCardType Type; // the memory card implementation that should be used
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
struct AchievementsOptions
|
|
{
|
|
static constexpr u32 MINIMUM_NOTIFICATION_DURATION = 3;
|
|
static constexpr u32 MAXIMUM_NOTIFICATION_DURATION = 30;
|
|
static constexpr u32 DEFAULT_NOTIFICATION_DURATION = 5;
|
|
static constexpr u32 DEFAULT_LEADERBOARD_DURATION = 10;
|
|
|
|
BITFIELD32()
|
|
bool
|
|
Enabled : 1,
|
|
HardcoreMode : 1,
|
|
EncoreMode : 1,
|
|
SpectatorMode : 1,
|
|
UnofficialTestMode : 1,
|
|
Notifications : 1,
|
|
LeaderboardNotifications : 1,
|
|
SoundEffects : 1,
|
|
Overlays : 1;
|
|
BITFIELD_END
|
|
|
|
u32 NotificationsDuration = DEFAULT_NOTIFICATION_DURATION;
|
|
u32 LeaderboardsDuration = DEFAULT_LEADERBOARD_DURATION;
|
|
|
|
AchievementsOptions();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
|
|
bool operator==(const AchievementsOptions& right) const;
|
|
bool operator!=(const AchievementsOptions& right) const;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
BITFIELD32()
|
|
bool
|
|
CdvdVerboseReads : 1, // enables cdvd read activity verbosely dumped to the console
|
|
CdvdDumpBlocks : 1, // enables cdvd block dumping
|
|
CdvdPrecache : 1, // enables cdvd precaching of compressed images
|
|
EnablePatches : 1, // enables patch detection and application
|
|
EnableCheats : 1, // enables cheat detection and application
|
|
EnablePINE : 1, // enables inter-process communication
|
|
EnableWideScreenPatches : 1,
|
|
EnableNoInterlacingPatches : 1,
|
|
EnableFastBoot : 1,
|
|
EnableFastBootFastForward : 1,
|
|
EnableThreadPinning : 1,
|
|
// TODO - Vaser - where are these settings exposed in the Qt UI?
|
|
EnableRecordingTools : 1,
|
|
EnableGameFixes : 1, // enables automatic game fixes
|
|
SaveStateOnShutdown : 1, // default value for saving state on shutdown
|
|
EnableDiscordPresence : 1, // enables discord rich presence integration
|
|
InhibitScreensaver : 1,
|
|
BackupSavestate : 1,
|
|
SavestateZstdCompression : 1,
|
|
McdFolderAutoManage : 1,
|
|
|
|
HostFs : 1,
|
|
|
|
WarnAboutUnsafeSettings : 1;
|
|
BITFIELD_END
|
|
|
|
CpuOptions Cpu;
|
|
GSOptions GS;
|
|
SpeedhackOptions Speedhacks;
|
|
GamefixOptions Gamefixes;
|
|
ProfilerOptions Profiler;
|
|
DebugOptions Debugger;
|
|
EmulationSpeedOptions EmulationSpeed;
|
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SPU2Options SPU2;
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|
DEV9Options DEV9;
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|
USBOptions USB;
|
|
PadOptions Pad;
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|
|
|
TraceLogFilters Trace;
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|
|
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FilenameOptions BaseFilenames;
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|
|
|
AchievementsOptions Achievements;
|
|
|
|
// Memorycard options - first 2 are default slots, last 6 are multitap 1 and 2
|
|
// slots (3 each)
|
|
McdOptions Mcd[8];
|
|
std::string GzipIsoIndexTemplate; // for quick-access index with gzipped ISO
|
|
|
|
int PINESlot;
|
|
|
|
// Set at runtime, not loaded from config.
|
|
std::string CurrentBlockdump;
|
|
std::string CurrentIRX;
|
|
std::string CurrentGameArgs;
|
|
AspectRatioType CurrentAspectRatio = AspectRatioType::RAuto4_3_3_2;
|
|
|
|
Pcsx2Config();
|
|
void LoadSave(SettingsWrapper& wrap);
|
|
void LoadSaveCore(SettingsWrapper& wrap);
|
|
void LoadSaveMemcards(SettingsWrapper& wrap);
|
|
|
|
/// Reloads options affected by patches.
|
|
void ReloadPatchAffectingOptions();
|
|
|
|
std::string FullpathToBios() const;
|
|
std::string FullpathToMcd(uint slot) const;
|
|
|
|
bool operator==(const Pcsx2Config& right) const = delete;
|
|
bool operator!=(const Pcsx2Config& right) const = delete;
|
|
|
|
/// Copies runtime configuration settings (e.g. frame limiter state).
|
|
void CopyRuntimeConfig(Pcsx2Config& cfg);
|
|
|
|
/// Copies configuration from one file to another. Does not copy controller settings.
|
|
static void CopyConfiguration(SettingsInterface* dest_si, SettingsInterface& src_si);
|
|
|
|
/// Clears all core keys from the specified interface.
|
|
static void ClearConfiguration(SettingsInterface* dest_si);
|
|
|
|
/// Removes keys that are not valid for per-game settings.
|
|
static void ClearInvalidPerGameConfiguration(SettingsInterface* si);
|
|
};
|
|
|
|
extern Pcsx2Config EmuConfig;
|
|
|
|
namespace EmuFolders
|
|
{
|
|
extern std::string AppRoot;
|
|
extern std::string DataRoot;
|
|
extern std::string Settings;
|
|
extern std::string DebuggerSettings;
|
|
extern std::string Bios;
|
|
extern std::string Snapshots;
|
|
extern std::string Savestates;
|
|
extern std::string MemoryCards;
|
|
extern std::string Logs;
|
|
extern std::string Cheats;
|
|
extern std::string Patches;
|
|
extern std::string Resources;
|
|
extern std::string UserResources;
|
|
extern std::string Cache;
|
|
extern std::string Covers;
|
|
extern std::string GameSettings;
|
|
extern std::string Textures;
|
|
extern std::string InputProfiles;
|
|
extern std::string Videos;
|
|
|
|
/// Initializes critical folders (AppRoot, DataRoot, Settings). Call once on startup.
|
|
void SetAppRoot();
|
|
bool SetResourcesDirectory();
|
|
bool SetDataDirectory(Error* error);
|
|
|
|
// Assumes that AppRoot and DataRoot have been initialized.
|
|
void SetDefaults(SettingsInterface& si);
|
|
void LoadConfig(SettingsInterface& si);
|
|
bool EnsureFoldersExist();
|
|
|
|
/// Opens the specified log file for writing.
|
|
std::FILE* OpenLogFile(std::string_view name, const char* mode);
|
|
|
|
/// Returns the path to a resource file, allowing the user to override it.
|
|
std::string GetOverridableResourcePath(std::string_view name);
|
|
} // namespace EmuFolders
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
// Helper Macros for Reading Emu Configurations.
|
|
//
|
|
|
|
// ------------ CPU / Recompiler Options ---------------
|
|
|
|
#ifdef _M_X86 // TODO(Stenzek): Remove me once EE/VU/IOP recs are added.
|
|
#define THREAD_VU1 (EmuConfig.Cpu.Recompiler.EnableVU1 && EmuConfig.Speedhacks.vuThread)
|
|
#else
|
|
#define THREAD_VU1 false
|
|
#endif
|
|
#define INSTANT_VU1 (EmuConfig.Speedhacks.vu1Instant)
|
|
#define CHECK_EEREC (EmuConfig.Cpu.Recompiler.EnableEE)
|
|
#define CHECK_CACHE (EmuConfig.Cpu.Recompiler.EnableEECache)
|
|
#define CHECK_IOPREC (EmuConfig.Cpu.Recompiler.EnableIOP)
|
|
#define CHECK_FASTMEM (EmuConfig.Cpu.Recompiler.EnableEE && EmuConfig.Cpu.Recompiler.EnableFastmem)
|
|
#define CHECK_EXTRAMEM (memGetExtraMemMode())
|
|
|
|
//------------ SPECIAL GAME FIXES!!! ---------------
|
|
#define CHECK_VUADDSUBHACK (EmuConfig.Gamefixes.VuAddSubHack) // Special Fix for Tri-ace games, they use an encryption algorithm that requires VU addi opcode to be bit-accurate.
|
|
#define CHECK_FPUMULHACK (EmuConfig.Gamefixes.FpuMulHack) // Special Fix for Tales of Destiny hangs.
|
|
#define CHECK_XGKICKHACK (EmuConfig.Gamefixes.XgKickHack) // Special Fix for Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics.
|
|
#define CHECK_EETIMINGHACK (EmuConfig.Gamefixes.EETimingHack) // Fix all scheduled events to happen in 1 cycle.
|
|
#define CHECK_INSTANTDMAHACK (EmuConfig.Gamefixes.InstantDMAHack) // Attempt to finish DMA's instantly, useful for games which rely on cache emulation.
|
|
#define CHECK_SKIPMPEGHACK (EmuConfig.Gamefixes.SkipMPEGHack) // Finds sceMpegIsEnd pattern to tell the game the mpeg is finished (Katamari and a lot of games need this)
|
|
#define CHECK_OPHFLAGHACK (EmuConfig.Gamefixes.OPHFlagHack) // Bleach Blade Battlers
|
|
#define CHECK_DMABUSYHACK (EmuConfig.Gamefixes.DMABusyHack) // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
|
|
#define CHECK_VIFFIFOHACK (EmuConfig.Gamefixes.VIFFIFOHack) // Pretends to fill the non-existant VIF FIFO Buffer.
|
|
#define CHECK_VIF1STALLHACK (EmuConfig.Gamefixes.VIF1StallHack) // Like above, processes FIFO data before the stall is allowed (to make sure data goes over).
|
|
#define CHECK_GIFFIFOHACK (EmuConfig.Gamefixes.GIFFIFOHack) // Enabled the GIF FIFO (more correct but slower)
|
|
#define CHECK_VUOVERFLOWHACK (EmuConfig.Gamefixes.VUOverflowHack) // Special Fix for Superman Returns, they check for overflows on PS2 floats which we can't do without soft floats.
|
|
#define CHECK_FULLVU0SYNCHACK (EmuConfig.Gamefixes.FullVU0SyncHack)
|
|
|
|
//------------ Advanced Options!!! ---------------
|
|
#define CHECK_VU_OVERFLOW(vunum) (((vunum) == 0) ? EmuConfig.Cpu.Recompiler.vu0Overflow : EmuConfig.Cpu.Recompiler.vu1Overflow)
|
|
#define CHECK_VU_EXTRA_OVERFLOW(vunum) (((vunum) == 0) ? EmuConfig.Cpu.Recompiler.vu0ExtraOverflow : EmuConfig.Cpu.Recompiler.vu1ExtraOverflow) // If enabled, Operands are clamped before being used in the VU recs
|
|
#define CHECK_VU_SIGN_OVERFLOW(vunum) (((vunum) == 0) ? EmuConfig.Cpu.Recompiler.vu0SignOverflow : EmuConfig.Cpu.Recompiler.vu1SignOverflow)
|
|
#define CHECK_VU_UNDERFLOW(vunum) (((vunum) == 0) ? EmuConfig.Cpu.Recompiler.vu0Underflow : EmuConfig.Cpu.Recompiler.vu1Underflow)
|
|
|
|
#define CHECK_FPU_OVERFLOW (EmuConfig.Cpu.Recompiler.fpuOverflow)
|
|
#define CHECK_FPU_EXTRA_OVERFLOW (EmuConfig.Cpu.Recompiler.fpuExtraOverflow) // If enabled, Operands are checked for infinities before being used in the FPU recs
|
|
#define CHECK_FPU_EXTRA_FLAGS 1 // Always enabled now // Sets D/I flags on FPU instructions
|
|
#define CHECK_FPU_FULL (EmuConfig.Cpu.Recompiler.fpuFullMode)
|
|
|
|
//------------ EE Recompiler defines - Comment to disable a recompiler ---------------
|
|
|
|
#define SHIFT_RECOMPILE // Speed majorly reduced if disabled
|
|
#define BRANCH_RECOMPILE // Speed extremely reduced if disabled - more then shift
|
|
|
|
// Disabling all the recompilers in this block is interesting, as it still runs at a reasonable rate.
|
|
// It also adds a few glitches. Really reminds me of the old Linux 64-bit version. --arcum42
|
|
#define ARITHMETICIMM_RECOMPILE
|
|
#define ARITHMETIC_RECOMPILE
|
|
#define MULTDIV_RECOMPILE
|
|
#define JUMP_RECOMPILE
|
|
#define LOADSTORE_RECOMPILE
|
|
#define MOVE_RECOMPILE
|
|
#define MMI_RECOMPILE
|
|
#define MMI0_RECOMPILE
|
|
#define MMI1_RECOMPILE
|
|
#define MMI2_RECOMPILE
|
|
#define MMI3_RECOMPILE
|
|
#define FPU_RECOMPILE
|
|
#define CP0_RECOMPILE
|
|
#define CP2_RECOMPILE
|
|
|
|
// You can't recompile ARITHMETICIMM without ARITHMETIC.
|
|
#ifndef ARITHMETIC_RECOMPILE
|
|
#undef ARITHMETICIMM_RECOMPILE
|
|
#endif
|
|
|
|
#define EE_CONST_PROP 1 // rec2 - enables constant propagation (faster)
|
|
|
|
// Change to 1 for console logs of SIF, GPU (PS1 mode) and MDEC (PS1 mode).
|
|
// These do spam a lot though!
|
|
#define PSX_EXTRALOGS 0
|
|
|
|
#undef BITFIELD32
|
|
#undef BITFIELD_END
|