mirror of https://github.com/PCSX2/pcsx2.git
958 lines
28 KiB
C++
958 lines
28 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "MainFrame.h"
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#include "GSFrame.h"
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#include "AppSaveStates.h"
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#include "AppGameDatabase.h"
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#include "AppAccelerators.h"
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#include "Plugins.h"
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#include "ps2/BiosTools.h"
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#include "Dialogs/ModalPopups.h"
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#include "Dialogs/ConfigurationDialog.h"
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#include "Dialogs/LogOptionsDialog.h"
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#include "Utilities/IniInterface.h"
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#ifdef __WXMSW__
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# include <wx/msw/wrapwin.h> // needed to implement the app!
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#endif
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IMPLEMENT_APP(Pcsx2App)
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DEFINE_EVENT_TYPE( pxEvt_LoadPluginsComplete );
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DEFINE_EVENT_TYPE( pxEvt_LogicalVsync );
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DEFINE_EVENT_TYPE( pxEvt_ThreadTaskTimeout_SysExec );
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DocsModeType DocsFolderMode = DocsFolder_User;
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wxDirName SettingsFolder;
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wxDirName CustomDocumentsFolder;
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bool UseDefaultSettingsFolder = true;
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wxDirName Logs;
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bool UseDefaultLogs = true;
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ScopedPtr<AppConfig> g_Conf;
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template<typename DialogType>
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int AppOpenModalDialog( wxWindow* parent=NULL )
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{
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if( wxWindow* window = wxFindWindowByName( L"Dialog:" + DialogType::GetNameStatic() ) )
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{
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window->SetFocus();
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if( wxDialog* dialog = wxDynamicCast( window, wxDialog ) )
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{
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// It's legal to call ShowModal on a non-modal dialog, therefore making
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// it modal in nature for the needs of whatever other thread of action wants
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// to block against it:
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if( !dialog->IsModal() )
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{
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int result = dialog->ShowModal();
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dialog->Destroy();
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return result;
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}
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}
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pxFailDev( "Can only show wxDialog class windows as modal!" );
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return wxID_CANCEL;
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}
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else
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return DialogType( parent ).ShowModal();
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}
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static bool HandlePluginError( BaseException& ex )
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{
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if( !pxDialogExists( L"CoreSettings" ) )
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{
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if( !Msgbox::OkCancel( ex.FormatDisplayMessage() +
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_("\n\nPress Ok to go to the Plugin Configuration Panel.")
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) )
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return false;
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}
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g_Conf->SysSettingsTabName = L"Plugins";
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// TODO: Send a message to the panel to select the failed plugin.
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return AppOpenModalDialog<Dialogs::ComponentsConfigDialog>() != wxID_CANCEL;
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}
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class PluginErrorEvent : public pxExceptionEvent
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{
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typedef pxExceptionEvent _parent;
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public:
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PluginErrorEvent( BaseException* ex=NULL ) : _parent( ex ) {}
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PluginErrorEvent( const BaseException& ex ) : _parent( ex ) {}
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virtual ~PluginErrorEvent() throw() { }
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virtual PluginErrorEvent *Clone() const { return new PluginErrorEvent(*this); }
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protected:
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void InvokeEvent();
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};
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class PluginInitErrorEvent : public pxExceptionEvent
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{
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typedef pxExceptionEvent _parent;
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public:
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PluginInitErrorEvent( BaseException* ex=NULL ) : _parent( ex ) {}
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PluginInitErrorEvent( const BaseException& ex ) : _parent( ex ) {}
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virtual ~PluginInitErrorEvent() throw() { }
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virtual PluginInitErrorEvent *Clone() const { return new PluginInitErrorEvent(*this); }
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protected:
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void InvokeEvent();
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};
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void PluginErrorEvent::InvokeEvent()
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{
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if( !m_except ) return;
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ScopedExcept deleteMe( m_except );
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m_except = NULL;
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if( !HandlePluginError( *deleteMe ) )
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{
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Console.Error( L"User-canceled plugin configuration; Plugins not loaded!" );
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Msgbox::Alert( _("Warning! System plugins have not been loaded. PCSX2 may be inoperable.") );
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}
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}
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void PluginInitErrorEvent::InvokeEvent()
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{
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if( !m_except ) return;
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ScopedExcept deleteMe( m_except );
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m_except = NULL;
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if( !HandlePluginError( *deleteMe ) )
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{
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Console.Error( L"User-canceled plugin configuration after plugin initialization failure. Plugins unloaded." );
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Msgbox::Alert( _("Warning! System plugins have not been loaded. PCSX2 may be inoperable.") );
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}
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}
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// Allows for activating menu actions from anywhere in PCSX2.
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// And it's Thread Safe!
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void Pcsx2App::PostMenuAction( MenuIdentifiers menu_id ) const
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{
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MainEmuFrame* mainFrame = GetMainFramePtr();
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if( mainFrame == NULL ) return;
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wxCommandEvent joe( wxEVT_COMMAND_MENU_SELECTED, menu_id );
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if( wxThread::IsMain() )
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mainFrame->GetEventHandler()->ProcessEvent( joe );
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else
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mainFrame->GetEventHandler()->AddPendingEvent( joe );
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}
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// --------------------------------------------------------------------------------------
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// Pcsx2AppMethodEvent
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// --------------------------------------------------------------------------------------
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// Unlike pxPingEvent, the Semaphore belonging to this event is typically posted when the
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// invoked method is completed. If the method can be executed in non-blocking fashion then
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// it should leave the semaphore postback NULL.
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//
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class Pcsx2AppMethodEvent : public pxActionEvent
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{
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typedef pxActionEvent _parent;
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(Pcsx2AppMethodEvent)
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protected:
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FnPtr_Pcsx2App m_Method;
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public:
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virtual ~Pcsx2AppMethodEvent() throw() { }
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virtual Pcsx2AppMethodEvent *Clone() const { return new Pcsx2AppMethodEvent(*this); }
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explicit Pcsx2AppMethodEvent( FnPtr_Pcsx2App method=NULL, SynchronousActionState* sema=NULL )
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: pxActionEvent( sema )
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{
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m_Method = method;
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}
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explicit Pcsx2AppMethodEvent( FnPtr_Pcsx2App method, SynchronousActionState& sema )
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: pxActionEvent( sema )
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{
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m_Method = method;
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}
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Pcsx2AppMethodEvent( const Pcsx2AppMethodEvent& src )
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: pxActionEvent( src )
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{
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m_Method = src.m_Method;
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}
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void SetMethod( FnPtr_Pcsx2App method )
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{
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m_Method = method;
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}
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protected:
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void InvokeEvent()
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{
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if( m_Method ) (wxGetApp().*m_Method)();
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}
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};
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IMPLEMENT_DYNAMIC_CLASS( Pcsx2AppMethodEvent, pxActionEvent )
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#ifdef __WXGTK__
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extern int TranslateGDKtoWXK( u32 keysym );
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#endif
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void Pcsx2App::PadKeyDispatch( const keyEvent& ev )
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{
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m_kevt.SetEventType( ( ev.evt == KEYPRESS ) ? wxEVT_KEY_DOWN : wxEVT_KEY_UP );
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const bool isDown = (ev.evt == KEYPRESS);
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#ifdef __WXMSW__
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const int vkey = wxCharCodeMSWToWX( ev.key );
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#elif defined( __WXGTK__ )
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const int vkey = TranslateGDKtoWXK( ev.key );
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#else
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# error Unsupported Target Platform.
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#endif
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switch (vkey)
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{
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case WXK_SHIFT: m_kevt.m_shiftDown = isDown; return;
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case WXK_CONTROL: m_kevt.m_controlDown = isDown; return;
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case WXK_ALT: // ALT/MENU are usually the same key? I'm confused.
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case WXK_MENU: m_kevt.m_altDown = isDown; return;
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}
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m_kevt.m_keyCode = vkey;
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if( m_kevt.GetEventType() == wxEVT_KEY_DOWN )
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{
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if( GSFrame* gsFrame = wxGetApp().GetGsFramePtr() )
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{
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gsFrame->GetViewport()->DirectKeyCommand( m_kevt );
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}
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else
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{
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m_kevt.SetId( pxID_PadHandler_Keydown );
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wxGetApp().ProcessEvent( m_kevt );
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}
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}
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}
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// --------------------------------------------------------------------------------------
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// Pcsx2AppTraits (implementations) [includes pxMessageOutputMessageBox]
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// --------------------------------------------------------------------------------------
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// This is here to override pxMessageOutputMessageBox behavior, which itself is ONLY used
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// by wxWidgets' command line processor. The default edition is totally inadequate for
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// displaying a readable --help command line list, so I replace it here with a custom one
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// that formats things nicer.
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//
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class pxMessageOutputMessageBox : public wxMessageOutput
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{
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public:
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pxMessageOutputMessageBox() { }
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virtual void Printf(const wxChar* format, ...);
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};
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void pxMessageOutputMessageBox::Printf(const wxChar* format, ...)
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{
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using namespace pxSizerFlags;
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va_list args;
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va_start(args, format);
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wxString out;
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out.PrintfV(format, args);
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va_end(args);
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int pos = out.Find( L"[IsoFile]" );
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if(pos == wxNOT_FOUND)
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{
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Msgbox::Alert( out ); return;
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}
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pos += 9; // strlen of [IsoFile]
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wxDialogWithHelpers popup( NULL, AddAppName(_("%s Commandline Options")) );
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popup.SetMinWidth( 640 );
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popup += popup.Heading(out.Mid(0, pos));
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//popup += ;
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//popup += popup.Text(out.Mid(pos, out.Length())).Align( wxALIGN_LEFT ) | pxExpand.Border(wxALL, StdPadding*3);
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wxTextCtrl* traceArea = new wxTextCtrl(
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&popup, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
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wxTE_READONLY | wxTE_MULTILINE | wxTE_RICH2 | wxHSCROLL
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);
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traceArea->SetDefaultStyle( wxTextAttr( wxNullColour, wxNullColour, pxGetFixedFont() ) );
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traceArea->SetFont( pxGetFixedFont() );
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int fonty = traceArea->GetCharHeight();
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traceArea->SetMinSize( wxSize( traceArea->GetMinWidth(), (fonty+1)*18 ) );
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traceArea->WriteText( pxTextWrapper(wxString(L' ', 18)).Wrap(traceArea, out.Mid(pos, out.Length()), 600).GetResult() );
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traceArea->SetInsertionPoint( 0 );
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traceArea->ShowPosition( 0 );
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popup += traceArea | pxExpand.Border(wxALL, StdPadding*3);
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pxIssueConfirmation(popup, MsgButtons().Close() );
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}
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wxMessageOutput* Pcsx2AppTraits::CreateMessageOutput()
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{
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#ifdef __UNIX__
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return _parent::CreateMessageOutput();
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#else
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return new pxMessageOutputMessageBox;
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#endif
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}
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// --------------------------------------------------------------------------------------
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// FramerateManager (implementations)
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// --------------------------------------------------------------------------------------
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void FramerateManager::Reset()
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{
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//memzero( m_fpsqueue );
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m_initpause = FramerateQueueDepth;
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m_fpsqueue_writepos = 0;
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for( int i=0; i<FramerateQueueDepth; ++i )
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m_fpsqueue[i] = GetCPUTicks();
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Resume();
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}
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//
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void FramerateManager::Resume()
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{
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}
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void FramerateManager::DoFrame()
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{
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++m_FrameCounter;
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m_fpsqueue_writepos = (m_fpsqueue_writepos + 1) % FramerateQueueDepth;
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m_fpsqueue[m_fpsqueue_writepos] = GetCPUTicks();
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// intentionally leave 1 on the counter here, since ultimately we want to divide the
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// final result (in GetFramerate() by QueueDepth-1.
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if( m_initpause > 1 ) --m_initpause;
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}
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double FramerateManager::GetFramerate() const
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{
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if( m_initpause > (FramerateQueueDepth/2) ) return 0.0;
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const u64 delta = m_fpsqueue[m_fpsqueue_writepos] - m_fpsqueue[(m_fpsqueue_writepos + 1) % FramerateQueueDepth];
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const u32 ticks_per_frame = (u32)(delta / (FramerateQueueDepth-m_initpause));
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return (double)GetTickFrequency() / (double)ticks_per_frame;
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}
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// ----------------------------------------------------------------------------
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// Pcsx2App Event Handlers
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// ----------------------------------------------------------------------------
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// LogicalVsync - Event received from the AppCoreThread (EEcore) for each vsync,
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// roughly 50/60 times a second when frame limiting is enabled, and up to 10,000
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// times a second if not (ok, not quite, but you get the idea... I hope.)
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void Pcsx2App::LogicalVsync()
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{
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if( AppRpc_TryInvokeAsync( &Pcsx2App::LogicalVsync ) ) return;
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if( !SysHasValidState() ) return;
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// Update / Calculate framerate!
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FpsManager.DoFrame();
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// Only call PADupdate here if we're using GSopen2. Legacy GSopen plugins have the
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// GS window belonging to the MTGS thread.
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if( (PADupdate != NULL) && (GSopen2 != NULL) && (wxGetApp().GetGsFramePtr() != NULL) )
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PADupdate(0);
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while( const keyEvent* ev = PADkeyEvent() )
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{
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if( ev->key == 0 ) break;
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// Give plugins first try to handle keys. If none of them handles the key, it will
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// be passed to the main user interface.
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if( !GetCorePlugins().KeyEvent( *ev ) )
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PadKeyDispatch( *ev );
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}
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}
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void Pcsx2App::OnEmuKeyDown( wxKeyEvent& evt )
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{
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const GlobalCommandDescriptor* cmd = NULL;
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if( GlobalAccels ) GlobalAccels->TryGetValue( KeyAcceleratorCode( evt ).val32, cmd );
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if( cmd == NULL )
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{
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evt.Skip();
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return;
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}
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DbgCon.WriteLn( "(app) Invoking command: %s", cmd->Id );
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cmd->Invoke();
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}
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// Returns a string message telling the user to consult guides for obtaining a legal BIOS.
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// This message is in a function because it's used as part of several dialogs in PCSX2 (there
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// are multiple variations on the BIOS and BIOS folder checks).
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wxString BIOS_GetMsg_Required()
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{
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return pxE( ".Popup:BiosDumpRequired",
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L"\n\n"
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L"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain \n"
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L"a BIOS from an actual PS2 unit that you own (borrowing doesn't count).\n"
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L"Please consult the FAQs and Guides for further instructions.\n"
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);
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}
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void Pcsx2App::HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent& event) const
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{
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const_cast<Pcsx2App*>(this)->HandleEvent( handler, func, event );
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}
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void Pcsx2App::HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent& event)
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{
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try {
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(handler->*func)(event);
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}
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// ----------------------------------------------------------------------------
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catch( Exception::StartupAborted& ex ) // user-aborted, no popups needed.
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{
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Console.Warning( ex.FormatDiagnosticMessage() );
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Exit();
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}
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// ----------------------------------------------------------------------------
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catch( Exception::BiosLoadFailed& ex )
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{
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wxDialogWithHelpers dialog( NULL, _("PS2 BIOS Error") );
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dialog += dialog.Heading( ex.FormatDisplayMessage() + BIOS_GetMsg_Required() + _("\nPress Ok to go to the BIOS Configuration Panel.") );
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dialog += new ModalButtonPanel( &dialog, MsgButtons().OKCancel() );
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if( dialog.ShowModal() == wxID_CANCEL )
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Console.Warning( "User denied option to re-configure BIOS." );
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if( AppOpenModalDialog<Dialogs::BiosSelectorDialog>() != wxID_CANCEL )
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SysExecute();
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else
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Console.Warning( "User canceled BIOS configuration." );
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}
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// ----------------------------------------------------------------------------
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catch( Exception::SaveStateLoadError& ex)
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{
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// Saved state load failed prior to the system getting corrupted (ie, file not found
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// or some zipfile error) -- so log it and resume emulation.
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Console.Warning( ex.FormatDiagnosticMessage() );
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CoreThread.Resume();
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}
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// ----------------------------------------------------------------------------
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catch( Exception::PluginOpenError& ex )
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{
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// Should need to do much here -- all systems should be in an inert and (sorta safe!) state.
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Console.Error( ex.FormatDiagnosticMessage() );
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AddIdleEvent( PluginInitErrorEvent(ex) );
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}
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// ----------------------------------------------------------------------------
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catch( Exception::PluginInitError& ex )
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{
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ShutdownPlugins();
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Console.Error( ex.FormatDiagnosticMessage() );
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AddIdleEvent( PluginInitErrorEvent(ex) );
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}
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// ----------------------------------------------------------------------------
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catch( Exception::PluginError& ex )
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{
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UnloadPlugins();
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Console.Error( ex.FormatDiagnosticMessage() );
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AddIdleEvent( PluginErrorEvent(ex) );
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}
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// ----------------------------------------------------------------------------
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#if 0
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catch( Exception::ThreadDeadlock& ex )
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{
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// [TODO] Bind a listener to the CoreThread status, and automatically close the dialog
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// if the thread starts responding while we're waiting (not hard in fact, but I'm getting
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// a little tired, so maybe later!) --air
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Console.Warning( ex.FormatDiagnosticMessage() );
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wxDialogWithHelpers dialog( NULL, _("PCSX2 Unresponsive Thread"), wxVERTICAL );
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dialog += dialog.Heading( ex.FormatDisplayMessage() + L"\n\n" +
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pxE( ".Popup Error:Thread Deadlock Actions",
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L"'Ignore' to continue waiting for the thread to respond.\n"
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L"'Cancel' to attempt to cancel the thread.\n"
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L"'Terminate' to quit PCSX2 immediately.\n"
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)
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);
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int result = pxIssueConfirmation( dialog, MsgButtons().Ignore().Cancel().Custom( _("Terminate") ) );
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|
|
|
if( result == pxID_CUSTOM )
|
|
{
|
|
// fastest way to kill the process! (works in Linux and win32, thanks to windows having very
|
|
// limited Posix Signals support)
|
|
//
|
|
// (note: SIGTERM is a "handled" kill that performs shutdown stuff, which typically just crashes anyway)
|
|
wxKill( wxGetProcessId(), wxSIGKILL );
|
|
}
|
|
else if( result == wxID_CANCEL )
|
|
{
|
|
// Attempt to cancel the thread:
|
|
ex.Thread().Cancel();
|
|
}
|
|
|
|
// Ignore does nothing...
|
|
}
|
|
#endif
|
|
// ----------------------------------------------------------------------------
|
|
catch( Exception::CancelEvent& ex )
|
|
{
|
|
Console.Warning( ex.FormatDiagnosticMessage() );
|
|
}
|
|
catch( Exception::RuntimeError& ex )
|
|
{
|
|
// Runtime errors which have been unhandled should still be safe to recover from,
|
|
// so lets issue a message to the user and then continue the message pump.
|
|
|
|
Console.Error( ex.FormatDiagnosticMessage() );
|
|
Msgbox::Alert( ex.FormatDisplayMessage() );
|
|
}
|
|
}
|
|
|
|
// A call to this method informs the app that there is a pending save operation that must be
|
|
// finished prior to exiting the app, or else data loss will occur. Any call to this method
|
|
// should be matched by a call to ClearPendingSave().
|
|
void Pcsx2App::StartPendingSave()
|
|
{
|
|
if( AppRpc_TryInvokeAsync(&Pcsx2App::StartPendingSave) ) return;
|
|
++m_PendingSaves;
|
|
}
|
|
|
|
// If this method is called inappropriately then the entire pending save system will become
|
|
// unreliable and data loss can occur on app exit. Devel and debug builds will assert if
|
|
// such calls are detected (though the detection is far from fool-proof).
|
|
void Pcsx2App::ClearPendingSave()
|
|
{
|
|
if( AppRpc_TryInvokeAsync(&Pcsx2App::ClearPendingSave) ) return;
|
|
|
|
--m_PendingSaves;
|
|
pxAssumeDev( m_PendingSaves >= 0, "Pending saves count mismatch (pending count is less than 0)" );
|
|
|
|
if( (m_PendingSaves == 0) && m_ScheduledTermination )
|
|
{
|
|
Console.WriteLn( "App: All pending saves completed; exiting!" );
|
|
Exit();
|
|
}
|
|
}
|
|
|
|
wxAppTraits* Pcsx2App::CreateTraits()
|
|
{
|
|
return new Pcsx2AppTraits;
|
|
}
|
|
|
|
// This method generates debug assertions if the MainFrame handle is NULL (typically
|
|
// indicating that PCSX2 is running in NoGUI mode, or that the main frame has been
|
|
// closed). In most cases you'll want to use HasMainFrame() to test for thread
|
|
// validity first, or use GetMainFramePtr() and manually check for NULL (choice
|
|
// is a matter of programmer preference).
|
|
MainEmuFrame& Pcsx2App::GetMainFrame() const
|
|
{
|
|
MainEmuFrame* mainFrame = GetMainFramePtr();
|
|
|
|
pxAssume( mainFrame != NULL );
|
|
pxAssert( ((uptr)GetTopWindow()) == ((uptr)mainFrame) );
|
|
return *mainFrame;
|
|
}
|
|
|
|
GSFrame& Pcsx2App::GetGsFrame() const
|
|
{
|
|
GSFrame* gsFrame = (GSFrame*)wxWindow::FindWindowById( m_id_GsFrame );
|
|
|
|
pxAssume( gsFrame != NULL );
|
|
return *gsFrame;
|
|
}
|
|
|
|
// NOTE: Plugins are *not* applied by this function. Changes to plugins need to handled
|
|
// manually. The PluginSelectorPanel does this, for example.
|
|
void AppApplySettings( const AppConfig* oldconf )
|
|
{
|
|
AffinityAssert_AllowFrom_MainUI();
|
|
|
|
ScopedCoreThreadPause paused_core;
|
|
|
|
g_Conf->Folders.ApplyDefaults();
|
|
|
|
// Ensure existence of necessary documents folders. Plugins and other parts
|
|
// of PCSX2 rely on them.
|
|
|
|
g_Conf->Folders.MemoryCards.Mkdir();
|
|
g_Conf->Folders.Savestates.Mkdir();
|
|
g_Conf->Folders.Snapshots.Mkdir();
|
|
|
|
g_Conf->EmuOptions.BiosFilename = g_Conf->FullpathToBios();
|
|
|
|
RelocateLogfile();
|
|
|
|
if( (oldconf == NULL) || (oldconf->LanguageId != g_Conf->LanguageId) )
|
|
{
|
|
wxDoNotLogInThisScope please;
|
|
if( !i18n_SetLanguage( g_Conf->LanguageId ) )
|
|
{
|
|
if( !i18n_SetLanguage( wxLANGUAGE_DEFAULT ) )
|
|
{
|
|
i18n_SetLanguage( wxLANGUAGE_ENGLISH );
|
|
}
|
|
}
|
|
}
|
|
|
|
CorePlugins.SetSettingsFolder( GetSettingsFolder().ToString() );
|
|
|
|
// Update the compression attribute on the Memcards folder.
|
|
// Memcards generally compress very well via NTFS compression.
|
|
|
|
#ifdef __WXMSW__
|
|
NTFS_CompressFile( g_Conf->Folders.MemoryCards.ToString(), g_Conf->McdCompressNTFS );
|
|
#endif
|
|
sApp.DispatchEvent( AppStatus_SettingsApplied );
|
|
|
|
paused_core.AllowResume();
|
|
}
|
|
|
|
// Invokes the specified Pcsx2App method, or posts the method to the main thread if the calling
|
|
// thread is not Main. Action is blocking. For non-blocking method execution, use
|
|
// AppRpc_TryInvokeAsync.
|
|
//
|
|
// This function works something like setjmp/longjmp, in that the return value indicates if the
|
|
// function actually executed the specified method or not.
|
|
//
|
|
// Returns:
|
|
// FALSE if the method was not posted to the main thread (meaning this IS the main thread!)
|
|
// TRUE if the method was posted.
|
|
//
|
|
bool Pcsx2App::AppRpc_TryInvoke( FnPtr_Pcsx2App method )
|
|
{
|
|
if( wxThread::IsMain() ) return false;
|
|
|
|
SynchronousActionState sync;
|
|
PostEvent( Pcsx2AppMethodEvent( method, sync ) );
|
|
sync.WaitForResult();
|
|
|
|
return true;
|
|
}
|
|
|
|
// Invokes the specified Pcsx2App method, or posts the method to the main thread if the calling
|
|
// thread is not Main. Action is non-blocking. For blocking method execution, use
|
|
// AppRpc_TryInvoke.
|
|
//
|
|
// This function works something like setjmp/longjmp, in that the return value indicates if the
|
|
// function actually executed the specified method or not.
|
|
//
|
|
// Returns:
|
|
// FALSE if the method was not posted to the main thread (meaning this IS the main thread!)
|
|
// TRUE if the method was posted.
|
|
//
|
|
bool Pcsx2App::AppRpc_TryInvokeAsync( FnPtr_Pcsx2App method )
|
|
{
|
|
if( wxThread::IsMain() ) return false;
|
|
PostEvent( Pcsx2AppMethodEvent( method ) );
|
|
return true;
|
|
}
|
|
|
|
// Posts a method to the main thread; non-blocking. Post occurs even when called from the
|
|
// main thread.
|
|
void Pcsx2App::PostAppMethod( FnPtr_Pcsx2App method )
|
|
{
|
|
PostEvent( Pcsx2AppMethodEvent( method ) );
|
|
}
|
|
|
|
// Posts a method to the main thread; non-blocking. Post occurs even when called from the
|
|
// main thread.
|
|
void Pcsx2App::PostIdleAppMethod( FnPtr_Pcsx2App method )
|
|
{
|
|
Pcsx2AppMethodEvent evt( method );
|
|
AddIdleEvent( evt );
|
|
}
|
|
|
|
SysMainMemory& Pcsx2App::GetVmReserve()
|
|
{
|
|
if (!m_VmReserve) m_VmReserve = new SysMainMemory();
|
|
return *m_VmReserve;
|
|
}
|
|
|
|
void Pcsx2App::OpenGsPanel()
|
|
{
|
|
if( AppRpc_TryInvoke( &Pcsx2App::OpenGsPanel ) ) return;
|
|
|
|
GSFrame* gsFrame = GetGsFramePtr();
|
|
if( gsFrame == NULL )
|
|
{
|
|
gsFrame = new GSFrame( GetMainFramePtr(), GetAppName() );
|
|
m_id_GsFrame = gsFrame->GetId();
|
|
|
|
switch( wxGetApp().Overrides.GsWindowMode )
|
|
{
|
|
case GsWinMode_Windowed:
|
|
g_Conf->GSWindow.IsFullscreen = false;
|
|
break;
|
|
|
|
case GsWinMode_Fullscreen:
|
|
g_Conf->GSWindow.IsFullscreen = true;
|
|
break;
|
|
|
|
case GsWinMode_Unspecified:
|
|
g_Conf->GSWindow.IsFullscreen = g_Conf->GSWindow.DefaultToFullscreen;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is an attempt to hackfix a bug in nvidia's 195.xx drivers: When using
|
|
// Aero and DX10, the driver fails to update the window after the device has changed,
|
|
// until some event like a hide/show or resize event is posted to the window.
|
|
// Presumably this forces the driver to re-cache the visibility info.
|
|
// Notes:
|
|
// Doing an immediate hide/show didn't work. So now I'm trying a resize. Because
|
|
// wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size
|
|
// over again, so instead I resize it to size-1 and then back to the original size.
|
|
//
|
|
// FIXME: Gsdx memory leaks in DX10 have been fixed. This code may not be needed
|
|
// anymore.
|
|
|
|
const wxSize oldsize( gsFrame->GetSize() );
|
|
wxSize newsize( oldsize );
|
|
newsize.DecBy(1);
|
|
|
|
gsFrame->SetSize( newsize );
|
|
gsFrame->SetSize( oldsize );
|
|
}
|
|
|
|
pxAssertDev( !GetCorePlugins().IsOpen( PluginId_GS ), "GS Plugin must be closed prior to opening a new Gs Panel!" );
|
|
pDsp = (uptr)gsFrame->GetViewport()->GetHandle();
|
|
|
|
gsFrame->ShowFullScreen( g_Conf->GSWindow.IsFullscreen );
|
|
|
|
// The "in the main window" quickie hack...
|
|
//pDsp = (uptr)m_MainFrame->m_background.GetHandle();
|
|
}
|
|
|
|
void Pcsx2App::CloseGsPanel()
|
|
{
|
|
if( AppRpc_TryInvoke( &Pcsx2App::CloseGsPanel ) ) return;
|
|
|
|
if (CloseViewportWithPlugins)
|
|
{
|
|
if (GSFrame* gsFrame = GetGsFramePtr())
|
|
if (GSPanel* woot = gsFrame->GetViewport())
|
|
woot->Destroy();
|
|
}
|
|
}
|
|
|
|
void Pcsx2App::OnGsFrameClosed( wxWindowID id )
|
|
{
|
|
if( (m_id_GsFrame == wxID_ANY) || (m_id_GsFrame != id) ) return;
|
|
|
|
CoreThread.Suspend();
|
|
m_id_GsFrame = wxID_ANY;
|
|
|
|
if( !m_UseGUI )
|
|
{
|
|
// [TODO] : Prompt user before exiting, k thx. :)
|
|
PrepForExit();
|
|
}
|
|
}
|
|
|
|
void Pcsx2App::OnProgramLogClosed( wxWindowID id )
|
|
{
|
|
if( (m_id_ProgramLogBox == wxID_ANY) || (m_id_ProgramLogBox != id) ) return;
|
|
|
|
ScopedLock lock( m_mtx_ProgramLog );
|
|
m_id_ProgramLogBox = wxID_ANY;
|
|
DisableWindowLogging();
|
|
}
|
|
|
|
void Pcsx2App::OnMainFrameClosed( wxWindowID id )
|
|
{
|
|
// Nothing threaded depends on the mainframe (yet) -- it all passes through the main wxApp
|
|
// message handler. But that might change in the future.
|
|
if( m_id_MainFrame != id ) return;
|
|
m_id_MainFrame = wxID_ANY;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysExecEvent_Execute
|
|
// --------------------------------------------------------------------------------------
|
|
class SysExecEvent_Execute : public SysExecEvent
|
|
{
|
|
protected:
|
|
bool m_UseCDVDsrc;
|
|
bool m_UseELFOverride;
|
|
CDVD_SourceType m_cdvdsrc_type;
|
|
wxString m_elf_override;
|
|
|
|
public:
|
|
virtual ~SysExecEvent_Execute() throw() {}
|
|
SysExecEvent_Execute* Clone() const { return new SysExecEvent_Execute(*this); }
|
|
|
|
wxString GetEventName() const
|
|
{
|
|
return L"SysExecute";
|
|
}
|
|
|
|
wxString GetEventMessage() const
|
|
{
|
|
return _("Executing PS2 Virtual Machine...");
|
|
}
|
|
|
|
SysExecEvent_Execute()
|
|
: m_UseCDVDsrc(false)
|
|
, m_UseELFOverride(false)
|
|
{
|
|
}
|
|
|
|
SysExecEvent_Execute( CDVD_SourceType srctype, const wxString& elf_override )
|
|
: m_UseCDVDsrc(true)
|
|
, m_UseELFOverride(true)
|
|
, m_cdvdsrc_type(srctype)
|
|
, m_elf_override( elf_override )
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void InvokeEvent()
|
|
{
|
|
wxGetApp().ProcessMethod( AppSaveSettings );
|
|
|
|
// if something unloaded plugins since this messages was queued then it's best to ignore
|
|
// it, because apparently too much stuff is going on and the emulation states are wonky.
|
|
if( !CorePlugins.AreLoaded() ) return;
|
|
|
|
DbgCon.WriteLn( Color_Gray, "(SysExecute) received." );
|
|
|
|
CoreThread.ResetQuick();
|
|
|
|
CDVDsys_SetFile( CDVDsrc_Iso, g_Conf->CurrentIso );
|
|
if( m_UseCDVDsrc )
|
|
CDVDsys_ChangeSource( m_cdvdsrc_type );
|
|
else if( CDVD == NULL )
|
|
CDVDsys_ChangeSource( CDVDsrc_NoDisc );
|
|
|
|
if( m_UseELFOverride && !CoreThread.HasActiveMachine() )
|
|
CoreThread.SetElfOverride( m_elf_override );
|
|
|
|
CoreThread.Resume();
|
|
}
|
|
};
|
|
|
|
// This command performs a full closure of any existing VM state and starts a
|
|
// fresh VM with the requested sources.
|
|
void Pcsx2App::SysExecute()
|
|
{
|
|
SysExecutorThread.PostEvent( new SysExecEvent_Execute() );
|
|
}
|
|
|
|
// Executes the specified cdvd source and optional elf file. This command performs a
|
|
// full closure of any existing VM state and starts a fresh VM with the requested
|
|
// sources.
|
|
void Pcsx2App::SysExecute( CDVD_SourceType cdvdsrc, const wxString& elf_override )
|
|
{
|
|
SysExecutorThread.PostEvent( new SysExecEvent_Execute(cdvdsrc, elf_override) );
|
|
}
|
|
|
|
// Returns true if there is a "valid" virtual machine state from the user's perspective. This
|
|
// means the user has started the emulator and not issued a full reset.
|
|
// Thread Safety: The state of the system can change in parallel to execution of the
|
|
// main thread. If you need to perform an extended length activity on the execution
|
|
// state (such as saving it), you *must* suspend the Corethread first!
|
|
__fi bool SysHasValidState()
|
|
{
|
|
return CoreThread.HasActiveMachine();
|
|
}
|
|
|
|
// Writes text to console and updates the window status bar and/or HUD or whateverness.
|
|
// FIXME: This probably isn't thread safe. >_<
|
|
void SysStatus( const wxString& text )
|
|
{
|
|
// mirror output to the console!
|
|
Console.WriteLn( text.c_str() );
|
|
sMainFrame.SetStatusText( text );
|
|
}
|
|
|
|
// Applies a new active iso source file
|
|
void SysUpdateIsoSrcFile( const wxString& newIsoFile )
|
|
{
|
|
g_Conf->CurrentIso = newIsoFile;
|
|
sMainFrame.UpdateIsoSrcSelection();
|
|
}
|
|
|
|
bool HasMainFrame()
|
|
{
|
|
return wxTheApp && wxGetApp().HasMainFrame();
|
|
}
|
|
|
|
// This method generates debug assertions if either the wxApp or MainFrame handles are
|
|
// NULL (typically indicating that PCSX2 is running in NoGUI mode, or that the main
|
|
// frame has been closed). In most cases you'll want to use HasMainFrame() to test
|
|
// for gui validity first, or use GetMainFramePtr() and manually check for NULL (choice
|
|
// is a matter of programmer preference).
|
|
MainEmuFrame& GetMainFrame()
|
|
{
|
|
return wxGetApp().GetMainFrame();
|
|
}
|
|
|
|
// Returns a pointer to the main frame of the GUI (frame may be hidden from view), or
|
|
// NULL if no main frame exists (NoGUI mode and/or the frame has been destroyed). If
|
|
// the wxApp is NULL then this will also return NULL.
|
|
MainEmuFrame* GetMainFramePtr()
|
|
{
|
|
return wxTheApp ? wxGetApp().GetMainFramePtr() : NULL;
|
|
}
|
|
|
|
SysMainMemory& GetVmMemory()
|
|
{
|
|
return wxGetApp().GetVmReserve();
|
|
}
|
|
|
|
SysCoreThread& GetCoreThread()
|
|
{
|
|
return CoreThread;
|
|
}
|
|
|
|
SysMtgsThread& GetMTGS()
|
|
{
|
|
return mtgsThread;
|
|
}
|
|
|
|
SysCpuProviderPack& GetCpuProviders()
|
|
{
|
|
return *wxGetApp().m_CpuProviders;
|
|
}
|