PCSX2 - The Playstation 2 Emulator
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gabest11 2ed180d7c0 GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 23:52:58 +00:00
3rdparty Major Build System changes: 2009-06-18 08:20:19 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Added 2 gamefixes to the Windows Side (untested since I don't have the games xD): 2009-06-26 04:27:18 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: fixed a bug in program comparison algorithm. 2009-07-03 19:27:48 +00:00
plugins GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it). 2009-07-04 23:52:58 +00:00
setup Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon). 2009-06-19 11:45:07 +00:00
build.rb Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :( 2009-06-21 10:26:56 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Improvements to the new installer project: 2009-06-18 20:44:20 +00:00