pcsx2/common/Windows
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
..
WinHostSys.cpp Qt: Fix remove game directory button being enabled w/o selection 2024-05-07 12:41:03 +10:00
WinMisc.cpp GS: Improve vsync mode selection 2024-05-25 14:06:50 +10:00
WinThreads.cpp Build: Simplify Git version extraction 2024-01-15 15:35:21 +10:00