pcsx2/pcsx2-qt/QtHost.cpp

512 lines
15 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <csignal>
#include <QtCore/QTimer>
#include <QtWidgets/QMessageBox>
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#include <KnownFolders.h>
#include <ShlObj.h>
#endif
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/CrashHandler.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "common/Timer.h"
#include "pcsx2/DebugTools/Debug.h"
#include "pcsx2/Frontend/GameList.h"
#include "pcsx2/Frontend/INISettingsInterface.h"
#include "pcsx2/Frontend/LogSink.h"
#include "pcsx2/HostSettings.h"
#include "pcsx2/PAD/Host/PAD.h"
#include "EmuThread.h"
#include "GameList/GameListWidget.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "svnrev.h"
static constexpr u32 SETTINGS_VERSION = 1;
static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
//////////////////////////////////////////////////////////////////////////
// Local function declarations
//////////////////////////////////////////////////////////////////////////
namespace QtHost {
static bool InitializeConfig();
static bool ShouldUsePortableMode();
static void SetAppRoot();
static void SetResourcesDirectory();
static void SetDataDirectory();
static void HookSignals();
static bool SetCriticalFolders();
static void SetDefaultConfig();
static void SaveSettings();
}
//////////////////////////////////////////////////////////////////////////
// Local variable declarations
//////////////////////////////////////////////////////////////////////////
const IConsoleWriter* PatchesCon = &Console;
static std::unique_ptr<QTimer> s_settings_save_timer;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static bool s_batch_mode = false;
//////////////////////////////////////////////////////////////////////////
// Initialization/Shutdown
//////////////////////////////////////////////////////////////////////////
bool QtHost::Initialize()
{
qRegisterMetaType<std::optional<bool>>();
qRegisterMetaType<std::function<void()>>();
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
qRegisterMetaType<GSRendererType>();
qRegisterMetaType<InputBindingKey>();
qRegisterMetaType<CDVD_SourceType>();
qRegisterMetaType<const GameList::Entry*>();
if (!InitializeConfig())
{
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
return false;
}
HookSignals();
EmuThread::start();
return true;
}
void QtHost::Shutdown()
{
EmuThread::stop();
if (g_main_window)
{
g_main_window->close();
delete g_main_window;
}
if (emuLog)
{
std::fclose(emuLog);
emuLog = nullptr;
}
}
bool QtHost::SetCriticalFolders()
{
SetAppRoot();
SetResourcesDirectory();
SetDataDirectory();
// logging of directories in case something goes wrong super early
Console.WriteLn("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
Console.WriteLn("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
Console.WriteLn("Resources Directory: %s", EmuFolders::Resources.c_str());
// allow SetDataDirectory() to change settings directory (if we want to split config later on)
if (EmuFolders::Settings.empty())
EmuFolders::Settings = Path::Combine(EmuFolders::DataRoot, "inis");
// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
// the resources directory should exist, bail out if not
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
QMessageBox::critical(nullptr, QStringLiteral("Error"),
QStringLiteral("Resources directory is missing, your installation is incomplete."));
return false;
}
return true;
}
bool QtHost::ShouldUsePortableMode()
{
// Check whether portable.ini exists in the program directory.
return FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.ini").c_str());
}
void QtHost::SetAppRoot()
{
std::string program_path(FileSystem::GetProgramPath());
Console.WriteLn("Program Path: %s", program_path.c_str());
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
}
void QtHost::SetResourcesDirectory()
{
#ifndef __APPLE__
// On Windows/Linux, these are in the binary directory.
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
#else
// On macOS, this is in the bundle resources directory.
EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
#endif
}
void QtHost::SetDataDirectory()
{
if (ShouldUsePortableMode())
{
EmuFolders::DataRoot = EmuFolders::AppRoot;
return;
}
#if defined(_WIN32)
// On Windows, use My Documents\PCSX2 to match old installs.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "PCSX2");
CoTaskMemFree(documents_directory);
}
#elif defined(__linux__)
// Use $XDG_CONFIG_HOME/PCSX2 if it exists.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
}
else
{
// Use ~/PCSX2 for non-XDG, and ~/.config/PCSX2 for XDG.
// Maybe we should drop the former when Qt goes live.
const char* home_dir = getenv("HOME");
if (home_dir)
{
#ifndef XDG_STD
EmuFolders::DataRoot = Path::Combine(home_dir, "PCSX2");
#else
// ~/.config should exist, but just in case it doesn't and this is a fresh profile..
const std::string config_dir(Path::Combine(home_dir, ".config"));
if (!FileSystem::DirectoryExists(config_dir.c_str()))
FileSystem::CreateDirectoryPath(config_dir.c_str(), false);
EmuFolders::DataRoot = Path::Combine(config_dir, "PCSX2");
#endif
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/PCSX2";
const char* home_dir = getenv("HOME");
if (home_dir)
EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
#endif
// make sure it exists
if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
{
// we're in trouble if we fail to create this directory... but try to hobble on with portable
if (!FileSystem::CreateDirectoryPath(EmuFolders::DataRoot.c_str(), false))
EmuFolders::DataRoot.clear();
}
// couldn't determine the data directory? fallback to portable.
if (EmuFolders::DataRoot.empty())
EmuFolders::DataRoot = EmuFolders::AppRoot;
}
bool QtHost::InitializeConfig()
{
if (!SetCriticalFolders())
return false;
const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
Console.WriteLn("Loading config from %s.", path.c_str());
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
uint settings_version;
if (!s_base_settings_interface->Load() ||
!s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) ||
settings_version != SETTINGS_VERSION)
{
QMessageBox::critical(
g_main_window, qApp->translate("QtHost", "Settings Reset"),
qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults."));
SetDefaultConfig();
s_base_settings_interface->Save();
}
// TODO: Handle reset to defaults if load fails.
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
Host::UpdateLogging();
return true;
}
void QtHost::SetDefaultConfig()
{
EmuConfig = Pcsx2Config();
EmuFolders::SetDefaults();
EmuFolders::EnsureFoldersExist();
VMManager::SetHardwareDependentDefaultSettings(EmuConfig);
SettingsInterface& si = *s_base_settings_interface.get();
si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION);
{
SettingsSaveWrapper wrapper(si);
EmuConfig.LoadSave(wrapper);
}
EmuFolders::Save(si);
PAD::SetDefaultConfig(si);
}
void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetBoolValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetIntValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetFloatValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringList(section, key, values);
QueueSettingsSave();
}
bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->AddToStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->RemoveFromStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
void QtHost::RemoveBaseSettingValue(const char* section, const char* key)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->DeleteValue(section, key);
QueueSettingsSave();
}
void QtHost::SaveSettings()
{
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->Save())
Console.Error("Failed to save settings.");
}
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
}
void QtHost::QueueSettingsSave()
{
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
}
bool QtHost::InBatchMode()
{
return s_batch_mode;
}
void QtHost::SetBatchMode(bool enabled)
{
s_batch_mode = enabled;
}
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
{
// main window always exists, so it's fine to attach it to that.
QMetaObject::invokeMethod(g_main_window, "runOnUIThread",
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const std::function<void()>&, func));
}
QString QtHost::GetAppNameAndVersion()
{
QString ret;
if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT)
{
ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG);
}
else if constexpr (PCSX2_isReleaseVersion)
{
#define APPNAME_STRINGIZE(x) #x
ret = QStringLiteral("PCSX2 "
APPNAME_STRINGIZE(PCSX2_VersionHi) "."
APPNAME_STRINGIZE(PCSX2_VersionMid) "."
APPNAME_STRINGIZE(PCSX2_VersionLo));
#undef APPNAME_STRINGIZE
}
else
{
return QStringLiteral("PCSX2 " GIT_REV);
}
return ret;
}
QString QtHost::GetAppConfigSuffix()
{
#if defined(PCSX2_DEBUG)
return QStringLiteral(" [Debug]");
#elif defined(PCSX2_DEVBUILD)
return QStringLiteral(" [Devel]");
#else
return QString();
#endif
}
QString QtHost::GetResourcesBasePath()
{
return QString::fromStdString(EmuFolders::Resources);
}
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file to string '%s'", filename);
return ret;
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error("ReportErrorAsync: %.*s: %.*s",
static_cast<int>(title.size()), title.data(),
static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %.*s",
static_cast<int>(message.size()), message.data());
}
QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
emit g_emu_thread->onInputDeviceConnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
emit g_emu_thread->onInputDeviceDisconnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
}
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
static void SignalHandler(int signal)
{
// First try the normal (graceful) shutdown/exit.
static bool graceful_shutdown_attempted = false;
if (!graceful_shutdown_attempted && g_main_window)
{
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
graceful_shutdown_attempted = true;
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection);
return;
}
std::signal(signal, SIG_DFL);
// MacOS is missing std::quick_exit() despite it being C++11...
#ifndef __APPLE__
std::quick_exit(1);
#else
_Exit(1);
#endif
}
void QtHost::HookSignals()
{
std::signal(SIGINT, SignalHandler);
std::signal(SIGTERM, SignalHandler);
}