pcsx2/plugins/GSdx/Renderers
lightningterror 2cd9aff867 gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers.
It helps light rendering in SW Battlefront 2, VP2 also triggers it but needs to be further tested what it does.
2019-07-08 00:40:54 +02:00
..
Common gsdx-ogl: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
DX11 gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers. 2019-07-08 00:40:54 +02:00
HW gsdx-hw: Add an OI hack for Sonic Unleashed. 2019-06-23 23:34:25 +02:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
SW gsdx-sw: Add an option to toggle auto flush on sw renderer. 2019-05-02 15:35:55 +02:00