PCSX2 - The Playstation 2 Emulator
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refraction 2cc719d5b0 Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@490 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 23:57:39 +00:00
3rdparty Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied. 2009-02-13 23:57:39 +00:00
plugins Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux. 2009-02-13 09:57:15 +00:00
build.sh Linux: A bit of work on memcard support in Linux. Disabled for the moment because it seemed like the emulator wasn't seeing memcards being swapped till after restarting pcsx2, and I was worried about memcard corruption. I also made it put in default values for memcards if you didn't have them in preferences already. 2009-02-13 12:50:01 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00