PCSX2 - The Playstation 2 Emulator
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ramapcsx2 2afa8bb7b3 2 more things by Nneeve. Let's see:
A few changes to the full fpu mode, so it behaves as erratical as the ps2 fpu.
And a fix for a MMI opdcode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@828 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 18:50:54 +00:00
3rdparty Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future. 2009-03-16 18:32:18 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Linux: Make some of the assembly look a bit better. Change the PCSX2_ALIGNED_EXTERN defs a bit. 2009-03-19 11:11:30 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 2 more things by Nneeve. Let's see: 2009-03-20 18:50:54 +00:00
plugins Linux/SPU2-X: A bit more work on the Linux port of SPU2-X. 2009-03-20 10:13:19 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00