mirror of https://github.com/PCSX2/pcsx2.git
629d2bd425
Makes UV coord be on the range [0, SIZE) before applying mask and offset. This fixes Xenosaga's hair for example, which has negative UV coords. |
||
---|---|---|
.. | ||
common_header.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |