pcsx2/plugins/GSdx/res/glsl
KrossX 629d2bd425 GSdx: Wrap negative UV on region repeat wrap mode.
Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
..
common_header.glsl gsdx-ogl: add a texture offset uniform parameter to vertex shader 2016-11-29 17:22:02 +01:00
convert.glsl gsdx shader: RGB => YUV conversion 2016-10-14 18:13:20 +02:00
interlace.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
merge.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
shadeboost.glsl glsl: Replace leftover tabs with spaces in shaderboost. 2018-08-27 14:01:25 +02:00
tfx_fs.glsl GSdx: Wrap negative UV on region repeat wrap mode. 2018-10-01 22:38:22 +02:00
tfx_vgs.glsl glsl: reduce geometry shader complexity 2017-07-12 22:04:03 +02:00