mirror of https://github.com/PCSX2/pcsx2.git
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/Assertions.h"
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#include "pcsx2/Frontend/GameList.h"
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#include "CoverDownloadDialog.h"
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CoverDownloadDialog::CoverDownloadDialog(QWidget* parent /*= nullptr*/)
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: QDialog(parent)
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{
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m_ui.setupUi(this);
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m_ui.coverIcon->setPixmap(QIcon::fromTheme("image-fill").pixmap(32));
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updateEnabled();
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connect(m_ui.start, &QPushButton::clicked, this, &CoverDownloadDialog::onStartClicked);
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connect(m_ui.close, &QPushButton::clicked, this, &CoverDownloadDialog::onCloseClicked);
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connect(m_ui.urls, &QTextEdit::textChanged, this, &CoverDownloadDialog::updateEnabled);
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}
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CoverDownloadDialog::~CoverDownloadDialog()
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{
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pxAssert(!m_thread);
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}
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void CoverDownloadDialog::closeEvent(QCloseEvent* ev)
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{
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cancelThread();
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}
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void CoverDownloadDialog::onDownloadStatus(const QString& text)
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{
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m_ui.status->setText(text);
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}
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void CoverDownloadDialog::onDownloadProgress(int value, int range)
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{
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// Limit to once every five seconds, otherwise it's way too flickery.
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// Ideally in the future we'd have some way to invalidate only a single cover.
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if (m_last_refresh_time.GetTimeSeconds() >= 5.0f)
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{
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emit coverRefreshRequested();
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m_last_refresh_time.Reset();
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}
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if (range != m_ui.progress->maximum())
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m_ui.progress->setMaximum(range);
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m_ui.progress->setValue(value);
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}
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void CoverDownloadDialog::onDownloadComplete()
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{
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emit coverRefreshRequested();
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if (m_thread)
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{
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m_thread->join();
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m_thread.reset();
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}
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updateEnabled();
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m_ui.status->setText(tr("Download complete."));
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}
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void CoverDownloadDialog::onStartClicked()
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{
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if (m_thread)
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cancelThread();
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else
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startThread();
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}
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void CoverDownloadDialog::onCloseClicked()
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{
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if (m_thread)
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cancelThread();
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done(0);
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}
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void CoverDownloadDialog::updateEnabled()
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{
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const bool running = static_cast<bool>(m_thread);
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m_ui.start->setText(running ? tr("Stop") : tr("Start"));
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m_ui.start->setEnabled(running || !m_ui.urls->toPlainText().isEmpty());
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m_ui.close->setEnabled(!running);
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m_ui.urls->setEnabled(!running);
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}
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void CoverDownloadDialog::startThread()
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{
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m_thread = std::make_unique<CoverDownloadThread>(this, m_ui.urls->toPlainText(), m_ui.useSerialFileNames->isChecked());
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m_last_refresh_time.Reset();
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connect(m_thread.get(), &CoverDownloadThread::statusUpdated, this, &CoverDownloadDialog::onDownloadStatus);
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connect(m_thread.get(), &CoverDownloadThread::progressUpdated, this, &CoverDownloadDialog::onDownloadProgress);
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connect(m_thread.get(), &CoverDownloadThread::threadFinished, this, &CoverDownloadDialog::onDownloadComplete);
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m_thread->start();
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updateEnabled();
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}
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void CoverDownloadDialog::cancelThread()
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{
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if (!m_thread)
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return;
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m_thread->requestInterruption();
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m_thread->join();
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m_thread.reset();
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}
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CoverDownloadDialog::CoverDownloadThread::CoverDownloadThread(QWidget* parent, const QString& urls, bool use_serials)
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: QtAsyncProgressThread(parent), m_use_serials(use_serials)
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{
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for (const QString& str : urls.split(QChar('\n')))
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m_urls.push_back(str.toStdString());
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}
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CoverDownloadDialog::CoverDownloadThread::~CoverDownloadThread() = default;
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void CoverDownloadDialog::CoverDownloadThread::runAsync()
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{
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GameList::DownloadCovers(m_urls, m_use_serials, this);
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}
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