pcsx2/common/SettingsInterface.h

90 lines
3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include <string>
#include <vector>
class SettingsInterface
{
public:
virtual ~SettingsInterface() = default;
virtual bool Save() = 0;
virtual void Clear() = 0;
virtual bool GetIntValue(const char* section, const char* key, int* value) const = 0;
virtual bool GetUIntValue(const char* section, const char* key, uint* value) const = 0;
virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0;
virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0;
virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0;
virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0;
virtual void SetIntValue(const char* section, const char* key, int value) = 0;
virtual void SetUIntValue(const char* section, const char* key, uint value) = 0;
virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
virtual void SetDoubleValue(const char* section, const char* key, double value) = 0;
virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
virtual std::vector<std::string> GetStringList(const char* section, const char* key) = 0;
virtual void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) = 0;
virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
virtual void DeleteValue(const char* section, const char* key) = 0;
virtual void ClearSection(const char* section) = 0;
__fi int GetIntValue(const char* section, const char* key, int default_value = 0) const
{
int value;
return GetIntValue(section, key, &value) ? value : default_value;
}
__fi uint GetUIntValue(const char* section, const char* key, uint default_value = 0) const
{
uint value;
return GetUIntValue(section, key, &value) ? value : default_value;
}
__fi float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const
{
float value;
return GetFloatValue(section, key, &value) ? value : default_value;
}
__fi float GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const
{
double value;
return GetDoubleValue(section, key, &value) ? value : default_value;
}
__fi bool GetBoolValue(const char* section, const char* key, bool default_value = false) const
{
bool value;
return GetBoolValue(section, key, &value) ? value : default_value;
}
__fi std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const
{
std::string value;
if (!GetStringValue(section, key, &value))
value.assign(default_value);
return value;
}
};