pcsx2/common/Assertions.h

159 lines
6.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include <string>
#ifndef __pxFUNCTION__
#if defined(__GNUG__)
#define __pxFUNCTION__ __PRETTY_FUNCTION__
#else
#define __pxFUNCTION__ __FUNCTION__
#endif
#endif
// ----------------------------------------------------------------------------------------
// pxAssert / pxAssertDev
// ----------------------------------------------------------------------------------------
// Standard "nothrow" assertions. All assertions act as valid conditional statements that
// return the result of the specified conditional; useful for handling failed assertions in
// a "graceful" fashion when utilizing the "ignore" feature of assertion debugging.
// These macros are mostly intended for "pseudo-weak" assumptions within code, most often for
// testing threaded user interface code (threading of the UI is a prime example since often
// even very robust assertions can fail in very rare conditions, due to the complex variety
// of ways the user can invoke UI events).
//
// All macros return TRUE if the assertion succeeds, or FALSE if the assertion failed
// (thus matching the condition of the assertion itself).
//
// pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or
// bounds checking variables in areas which are not performance critical. Another common
// use is for checking thread affinity on utility functions.
//
// Credits: These macros are based on a combination of wxASSERT, MSVCRT's assert and the
// ATL's Assertion/Assumption macros. the best of all worlds!
// --------------------------------------------------------------------------------------
// pxAssume / pxAssumeDev / pxFail / pxFailDev
// --------------------------------------------------------------------------------------
// Assumptions are hints to the compiler that the condition will always be true,
// the condition should never fail under any circumstance in release builds
// or else you might get incorrect compiler generated code.
//
// Performance: All assumption/fail types optimize into __assume()/likely() directives in
// Release builds (non-dev varieties optimize as such in Devel builds as well).
// __assume(0) is a special form of __assume() which tells the compiler that the code path
// is not reachable and will cause undefined results if it is reachable...
//
// Having pxFail and pxFailDev translate into __assume statements is very dangerous, since
// it can lead to the compiler optimizing out code and leading to crashes in dev/release
// builds. To have code optimized, explicitly use pxAssume(false) or pxAssumeDev(false,msg);
// pxAssertRel ->
// Special release-mode assertion. Limited use since stack traces in release mode builds
// (especially with LTCG) are highly suspect. But when troubleshooting crashes that only
// rear ugly heads in optimized builds, this is one of the few tools we have.
extern void pxOnAssertFail(const char* file, int line, const char* func, const char* msg);
#define pxAssertRel(cond, msg) ((likely(cond)) || (pxOnAssertFail(__FILE__, __LINE__, __pxFUNCTION__, msg), false))
#define pxAssumeRel(cond, msg) ((void)((!likely(cond)) && (pxOnAssertFail(__FILE__, __LINE__, __pxFUNCTION__, msg), false)))
#define pxFailRel(msg) pxAssertRel(false, msg)
#if defined(PCSX2_DEBUG)
#define pxAssertMsg(cond, msg) pxAssertRel(cond, msg)
#define pxAssertDev(cond, msg) pxAssertMsg(cond, msg)
#define pxAssumeMsg(cond, msg) pxAssumeRel(cond, msg)
#define pxAssumeDev(cond, msg) pxAssumeRel(cond, msg)
#define pxFail(msg) pxAssertMsg(false, msg)
#define pxFailDev(msg) pxAssertDev(false, msg)
#elif defined(PCSX2_DEVBUILD)
// Devel builds now will give you a release-mode assertion dialog window if any of the
// following macro's 'cond' field is false.
// Note: Only use pxAssume/Msg/Dev if you know what you're doing, __assume is supposed
// to be used as an optimization hint, yet many devs have been using psAssume
// thinking its the same as an assertion.
// __assume(0) is also very dangerous because it is a special case of __assume() which
// tells the compiler that the code path is not reachable, and it can cause unpredictable
// results if the code path can be reached.
// i.e. if (1) { __assume(0); something(); }
// In the above example, something() may never be called.
// __assume(0)'s real use is in optimizing stuff such as "default:" cases on a switch
// statement. See jNO_DEFAULT
#define pxAssertMsg(cond, msg) pxAssertRel(cond, msg)
#define pxAssertDev(cond, msg) pxAssertRel(cond, msg)
#define pxAssumeMsg(cond, msg) pxAssumeRel(cond, msg) //(__assume(cond))
#define pxAssumeDev(cond, msg) pxAssumeRel(cond, msg)
#define pxFail(msg) pxAssertDev(false, msg)
#define pxFailDev(msg) pxAssertDev(false, msg)
#else
// Release Builds just use __assume as an optimization, and return the conditional
// as a result (which is optimized to nil if unused).
#define pxAssertMsg(cond, msg) (likely(cond))
#define pxAssertDev(cond, msg) (likely(cond))
#define pxAssumeMsg(cond, msg) __assume(cond)
#define pxAssumeDev(cond, msg) __assume(cond)
#define pxFail(msg) \
do \
{ \
} while (0)
#define pxFailDev(msg) \
do \
{ \
} while (0)
#endif
#define pxAssert(cond) pxAssertMsg(cond, nullptr)
#define pxAssume(cond) pxAssumeMsg(cond, nullptr)
#define pxAssertRelease(cond, msg)
// --------------------------------------------------------------------------------------
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
// --------------------------------------------------------------------------------------
// How it Works: pxAssumeDev turns into an __assume(0) under msvc compilers, which when specified
// in the 'default:' case of a switch tells the compiler that the case is unreachable, so
// that it will not generate any code, LUTs, or conditionals to handle it.
//
// * In debug/devel builds the default case will cause an assertion.
//
#ifndef jNO_DEFAULT
#define jNO_DEFAULT \
default: \
{ \
pxAssumeDev(0, "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)"); \
break; \
}
#endif