PCSX2 - The Playstation 2 Emulator
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refraction 29fe1673ba Fixed Fatal Frame once and for all due to a DMA issue which it shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after the Fatal Frame fix) from running. Int some how worked but it was wrong lol :P
Also fixed some Copy n Pasta typos

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@477 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 22:57:37 +00:00
3rdparty Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Fixed Fatal Frame once and for all due to a DMA issue which it shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after the Fatal Frame fix) from running. Int some how worked but it was wrong lol :P 2009-02-11 22:57:37 +00:00
plugins Minor changes to GSdx and fixed the SSE2 compiling error. 2009-02-11 21:42:10 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00