pcsx2/plugins/zerogs/opengl/targets.h

161 lines
4.4 KiB
C++

/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define TARGET_VIRTUAL_KEY 0x80000000
namespace ZeroGS {
// manages render targets
class CRenderTargetMngr
{
public:
typedef map<u32, CRenderTarget*> MAPTARGETS;
enum TargetOptions
{
TO_DepthBuffer = 1,
TO_StrictHeight = 2, // height returned has to be the same as requested
TO_Virtual = 4
};
~CRenderTargetMngr() { Destroy(); }
void Destroy();
static MAPTARGETS::iterator GetOldestTarg(MAPTARGETS& m);
CRenderTarget* GetTarg(const frameInfo& frame, u32 Options, int maxposheight);
inline CRenderTarget* GetTarg(int fbp, int fbw) {
MAPTARGETS::iterator it = mapTargets.find(fbp|(fbw<<16));
return it != mapTargets.end() ? it->second : NULL;
}
// gets all targets with a range
void GetTargs(int start, int end, list<ZeroGS::CRenderTarget*>& listTargets) const;
// resolves all targets within a range
__forceinline void Resolve(int start, int end);
__forceinline void ResolveAll() {
for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end(); ++it )
it->second->Resolve();
}
void DestroyAllTargs(int start, int end, int fbw);
void DestroyIntersecting(CRenderTarget* prndr);
// promotes a target from virtual to real
inline CRenderTarget* Promote(u32 key) {
assert( !(key & TARGET_VIRTUAL_KEY) );
// promote to regular targ
CRenderTargetMngr::MAPTARGETS::iterator it = mapTargets.find(key|TARGET_VIRTUAL_KEY);
assert( it != mapTargets.end() );
CRenderTarget* ptarg = it->second;
mapTargets.erase(it);
DestroyIntersecting(ptarg);
it = mapTargets.find(key);
if( it != mapTargets.end() ) {
DestroyTarg(it->second);
it->second = ptarg;
}
else
mapTargets[key] = ptarg;
if( g_GameSettings & GAME_RESOLVEPROMOTED )
ptarg->status = CRenderTarget::TS_Resolved;
else
ptarg->status = CRenderTarget::TS_NeedUpdate;
return ptarg;
}
static void DestroyTarg(CRenderTarget* ptarg);
MAPTARGETS mapTargets, mapDummyTargs;
};
class CMemoryTargetMngr
{
public:
CMemoryTargetMngr() : curstamp(0) {}
CMemoryTarget* GetMemoryTarget(const tex0Info& tex0, int forcevalidate); // pcbp is pointer to start of clut
void Destroy(); // destroy all targs
void ClearRange(int starty, int endy); // set all targets to cleared
void DestroyCleared(); // flush all cleared targes
void DestroyOldest();
list<CMemoryTarget> listTargets, listClearedTargets;
u32 curstamp;
private:
list<CMemoryTarget>::iterator DestroyTargetIter(list<CMemoryTarget>::iterator& it);
};
class CBitwiseTextureMngr
{
public:
~CBitwiseTextureMngr() { Destroy(); }
void Destroy();
// since GetTex can delete textures to free up mem, it is dangerous if using that texture, so specify at least one other tex to save
__forceinline u32 GetTex(u32 bitvalue, u32 ptexDoNotDelete) {
map<u32, u32>::iterator it = mapTextures.find(bitvalue);
if( it != mapTextures.end() )
return it->second;
return GetTexInt(bitvalue, ptexDoNotDelete);
}
private:
u32 GetTexInt(u32 bitvalue, u32 ptexDoNotDelete);
map<u32, u32> mapTextures;
};
// manages
class CRangeManager
{
public:
CRangeManager()
{
ranges.reserve(16);
}
// [start, end)
struct RANGE
{
RANGE() {}
inline RANGE(int start, int end) : start(start), end(end) {}
int start, end;
};
// works in semi logN
void Insert(int start, int end);
inline void Clear() { ranges.resize(0); }
vector<RANGE> ranges; // organized in ascending order, non-intersecting
};
extern CRenderTargetMngr s_RTs, s_DepthRTs;
extern CBitwiseTextureMngr s_BitwiseTextures;
extern CMemoryTargetMngr g_MemTargs;
}