pcsx2/plugins/dev9null
gregory.hainaut 83604ec59d cmake: properly separate ldflags from cflags
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
..
Linux Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x. 2010-05-08 01:51:29 +00:00
Windows Remove a handful of export/def warnings from the NULL plugins. 2010-05-18 02:59:50 +00:00
CMakeLists.txt cmake: properly separate ldflags from cflags 2010-07-25 14:20:03 +00:00
Config.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Config.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DEV9.cpp * Apply gregory's patch for inconsistent "setLogsDir / SetLogsFolder" usage. 2010-06-01 11:27:10 +00:00
DEV9.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
ReadMe.txt DEV9null: A few minor changes. 2010-01-09 02:14:28 +00:00

ReadMe.txt

DEV9null v0.3
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file "libDEV9null.so" (linux) or "DEV9null.dll" (win32)
 at the Plugin directory of the Emulator to use it.

Changes:
-------
 v0.5:
 *Converted over to use the "PS2Eext.h" file.
 v0.4:
 *Mass plugin cleanup.
 v0.3:
*added vsnet2005beta1 project files. 64bit dll should work now (not tested!)

 v0.2:
 *updated the specifications to 0.4.7

 v0.1:
 * First Release
 * Tested with Pcsx2

Authors:
-------

 linuzappz <linuzappz@hotmail.com>
 shadow <shadowpcsx2@yahoo.gr>