mirror of https://github.com/PCSX2/pcsx2.git
![]() * For 24 bits texture: there is some spare room in gsmemory so do not bother to avoid overflow in the copy * Port some swizzle function to sse2. It would avoid some copy in a temporary buffer git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3984 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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opengl | ||
build.sh |