mirror of https://github.com/PCSX2/pcsx2.git
40d5c78573
PABE accumulation blend: Idea is to achieve final output Cs when As < 1, we do this with manipulating Cd using the src1 output. This can't be done with reverse subtraction as we want Cd to be 0 when As < 1. Blend mix is excluded as no games were found, otherwise it can be added. PABE Disable blending: We can disable blending here as an optimization since alpha max is 128 which if alpha is 1 in the formula Cs*Alpha + Cd*(1 - Alpha) will give us a result of Cs. |
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cas.glsl | ||
convert.glsl | ||
imgui.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |