pcsx2/plugins/zzogl-pg/opengl/Win32/zerogsogl.vcxproj

286 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZZOgl</ProjectName>
<ProjectGuid>{2D4E85B2-F47F-4D65-B091-701E5C031DAC}</ProjectGuid>
<RootNamespace>ZZogl</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImportLibrary>
</ImportLibrary>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\GSDump.cpp" />
<ClCompile Include="..\ZZClut.cpp" />
<ClCompile Include="..\ZZDepthTargets.cpp" />
<ClCompile Include="..\ZZMemoryTargets.cpp" />
<ClCompile Include="..\ZZoglDrawing.cpp" />
<ClCompile Include="..\ZZoglFlushHack.cpp" />
<ClCompile Include="..\ZZoglMem.cpp" />
<ClCompile Include="..\ZZoglShadersGLSL.cpp" />
<ClCompile Include="..\ZZoglShadersGLSL4.cpp" />
<ClCompile Include="..\ZZRenderTargets.cpp" />
<ClCompile Include="Conf.cpp" />
<ClCompile Include="..\GifTransfer.cpp" />
<ClCompile Include="..\glprocs.c" />
<ClCompile Include="..\GLWin32.cpp" />
<ClCompile Include="..\GLWinX11.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\GSmain.cpp" />
<ClCompile Include="..\HostMemory.cpp" />
<ClCompile Include="..\Mem.cpp" />
<ClCompile Include="..\Mem_Swizzle.cpp" />
<ClCompile Include="..\Mem_Tables.cpp" />
<ClCompile Include="..\rasterfont.cpp" />
<ClCompile Include="..\Regs.cpp" />
<ClCompile Include="..\Profile.cpp" />
<ClCompile Include="..\targets.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\x86.cpp" />
<ClCompile Include="..\zerogs.cpp" />
<ClCompile Include="..\zpipe.cpp" />
<ClCompile Include="..\ZZHacks.cpp" />
<ClCompile Include="..\ZZKeyboard.cpp" />
<ClCompile Include="..\ZZLog.cpp" />
<ClCompile Include="..\ZZoglCreate.cpp" />
<ClCompile Include="..\ZZoglCRTC.cpp" />
<ClCompile Include="..\ZZoglFlush.cpp" />
<ClCompile Include="..\ZZoglSave.cpp" />
<ClCompile Include="..\ZZoglShaders.cpp" />
<ClCompile Include="..\ZZoglShoots.cpp" />
<ClCompile Include="..\ZZoglVB.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="GSsoftdx.def" />
<CustomBuild Include="..\x86-32.asm">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
</CustomBuild>
<None Include="Pcsx2.ico" />
<None Include="zerogs.bmp" />
<None Include="..\..\ReadMe.txt" />
<None Include="..\ps2hw.dat" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GSDump.h" />
<ClInclude Include="..\ZZoglFlush.h" />
<ClInclude Include="..\ZZoglMem.h" />
<ClInclude Include="aviUtil.h" />
<ClInclude Include="..\GifTransfer.h" />
<ClInclude Include="..\CRC.h" />
<ClInclude Include="..\GS.h" />
<ClInclude Include="..\Util.h" />
<ClInclude Include="..\Mem.h" />
<ClInclude Include="..\Mem_Swizzle.h" />
<ClInclude Include="..\Mem_Transmit.h" />
<ClInclude Include="..\PS2Edefs.h" />
<ClInclude Include="..\PS2Etypes.h" />
<ClInclude Include="..\rasterfont.h" />
<ClInclude Include="..\Regs.h" />
<ClInclude Include="..\Profile.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="resrc1.h" />
<ClInclude Include="..\targets.h" />
<ClInclude Include="Win32.h" />
<ClInclude Include="..\x86.h" />
<ClInclude Include="..\ZZGl.h" />
<ClInclude Include="..\ZZHacks.h" />
<ClInclude Include="..\ZZLog.h" />
<ClInclude Include="..\zerogs.h" />
<ClInclude Include="..\zerogsmath.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="zerogs.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\libjpeg\libjpeg_vs2013.vcxproj">
<Project>{bc236261-77e8-4567-8d09-45cd02965eb6}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_vs2013.vcxproj">
<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_lib_vs2013.vcxproj">
<Project>{7e9b2be7-cec3-4f14-847b-0ab8d562fb86}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_base_vs2013.vcxproj">
<Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_core_vs2013.vcxproj">
<Project>{6744dad8-9c70-574a-bff2-9f8dddb24a75}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib_vs2013.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\common\build\Utilities\utilities_vs2013.vcxproj">
<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>