mirror of https://github.com/PCSX2/pcsx2.git
26 lines
379 B
HLSL
26 lines
379 B
HLSL
sampler Texture : register(s0);
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float4 g_params[1];
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#define BGColor (g_params[0])
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struct PS_INPUT
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{
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float2 t : TEXCOORD0;
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};
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float4 ps_main0(PS_INPUT input) : COLOR
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{
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float4 c = tex2D(Texture, input.t);
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// a = ;
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return c.bgra;
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}
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float4 ps_main1(PS_INPUT input) : COLOR
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{
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float4 c = tex2D(Texture, input.t);
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c.a = BGColor.a;
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return c.bgra;
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}
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