mirror of https://github.com/PCSX2/pcsx2.git
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(_WIN32) && !defined(__APPLE__)
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#include <ctype.h>
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#include <time.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <wx/utils.h>
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#include "common/Pcsx2Types.h"
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// Returns 0 on failure (not supported by the operating system).
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u64 GetPhysicalMemory()
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{
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u64 pages = 0;
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#ifdef _SC_PHYS_PAGES
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pages = sysconf(_SC_PHYS_PAGES);
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#endif
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return pages * getpagesize();
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}
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void InitCPUTicks()
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{
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}
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u64 GetTickFrequency()
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{
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return 1000000; // unix measures in microseconds
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}
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u64 GetCPUTicks()
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{
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struct timeval t;
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gettimeofday(&t, NULL);
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return ((u64)t.tv_sec * GetTickFrequency()) + t.tv_usec;
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}
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wxString GetOSVersionString()
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{
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return wxGetLinuxDistributionInfo().Description;
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}
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void ScreensaverAllow(bool allow)
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{
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// no-op
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}
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#endif
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