mirror of https://github.com/PCSX2/pcsx2.git
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSVector.h"
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class GSTexture
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{
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protected:
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GSVector2 m_scale;
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GSVector2i m_size;
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int m_type;
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int m_format;
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bool m_msaa;
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public:
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struct GSMap {uint8* bits; int pitch;};
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enum {RenderTarget = 1, DepthStencil, Texture, Offscreen, Backbuffer};
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public:
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GSTexture();
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virtual ~GSTexture() {}
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virtual operator bool() {ASSERT(0); return false;}
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virtual bool Update(const GSVector4i& r, const void* data, int pitch) = 0;
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virtual bool Map(GSMap& m, const GSVector4i* r = NULL) = 0;
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virtual void Unmap() = 0;
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virtual bool Save(const string& fn, bool dds = false) = 0;
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virtual void Invalidate() {}
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virtual uint32 GetID() { return 0; }
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GSVector2 GetScale() const {return m_scale;}
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void SetScale(const GSVector2& scale) {m_scale = scale;}
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int GetWidth() const {return m_size.x;}
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int GetHeight() const {return m_size.y;}
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GSVector2i GetSize() const {return m_size;}
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int GetType() const {return m_type;}
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int GetFormat() const {return m_format;}
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bool IsMSAA() const {return m_msaa;}
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// frame number (arbitrary base) the texture was recycled on
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// different purpose than texture cache ages, do not attempt to merge
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unsigned last_frame_used;
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bool LikelyOffset;
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float OffsetHack_modx;
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float OffsetHack_mody;
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// Typical size of a RGBA texture
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virtual uint32 GetMemUsage() { return m_size.x * m_size.y * 4; }
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};
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