PCSX2 - The Playstation 2 Emulator
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cottonvibes 242311ab1f changed an outdated comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2466 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 02:13:42 +00:00
3rdparty Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
cmake Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
common Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 changed an outdated comment. 2010-01-22 02:13:42 +00:00
pcsx2hostfs I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
plugins Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
tools Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
CMakeLists.txt Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace Linux compilation fixes and fix some signed/unsigned stuff in IsoReader. 2009-11-18 16:53:44 +00:00
pcsx2_suite_2008.sln Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable. 2010-01-17 01:04:46 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00