pcsx2/plugins/GSdx/GSRendererDX.h

65 lines
1.8 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererHW.h"
#include "GSDeviceDX.h"
class GSRendererDX : public GSRendererHW
{
GSVector2 m_pixelcenter;
bool m_logz;
bool m_fba;
bool UserHacks_AlphaHack;
bool UserHacks_AlphaStencil;
protected:
void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
void EmulateZbuffer();
virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
virtual void SetupIA() = 0;
virtual void UpdateFBA(GSTexture* rt) {}
unsigned int UserHacks_TCOffset;
float UserHacks_TCO_x, UserHacks_TCO_y;
bool DATE;
GSDrawingContext* context;
GSDrawingEnvironment env;
GSDeviceDX* dev;
GSDeviceDX::OMDepthStencilSelector om_dssel;
GSDeviceDX::OMBlendSelector om_bsel;
GSDeviceDX::PSSelector ps_sel;
GSDeviceDX::PSSamplerSelector ps_ssel;
GSDeviceDX::PSConstantBuffer ps_cb;
public:
GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0));
virtual ~GSRendererDX();
};