pcsx2/plugins/GSdx/GSRenderer.h

90 lines
2.3 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSdx.h"
#include "GSWnd.h"
#include "GSState.h"
#include "GSCapture.h"
class GSRenderer : public GSState
{
GSCapture m_capture;
string m_snapshot;
int m_shader;
bool Merge(int field);
// Only used on linux
bool m_shift_key;
bool m_control_key;
protected:
int m_interlace;
int m_aspectratio;
bool m_vsync;
bool m_aa1;
bool m_framelimit;
bool m_shaderfx;
bool m_fxaa;
bool m_shadeboost;
bool m_texture_shuffle;
Filtering m_filter;
GSVector2i m_real_size;
virtual GSTexture* GetOutput(int i, int& y_offset) = 0;
virtual GSTexture* GetFeedbackOutput() { return nullptr; }
public:
GSWnd* m_wnd;
GSDevice* m_dev;
public:
GSRenderer();
virtual ~GSRenderer();
virtual bool CreateWnd(const string& title, int w, int h);
virtual bool CreateDevice(GSDevice* dev);
virtual void ResetDevice();
virtual void VSync(int field);
virtual bool MakeSnapshot(const string& path);
virtual void KeyEvent(GSKeyEventData* e);
virtual bool CanUpscale() {return false;}
virtual int GetUpscaleMultiplier() {return 1;}
virtual GSVector2i GetCustomResolution() {return GSVector2i(0,0);}
GSVector2i GetInternalResolution();
void SetAspectRatio(int aspect) {m_aspectratio = aspect;}
void SetVSync(bool enabled);
void SetFrameLimit(bool limit);
virtual void SetExclusive(bool isExcl) {}
virtual bool BeginCapture();
virtual void EndCapture();
void PurgePool();
public:
std::mutex m_pGSsetTitle_Crit;
char m_GStitleInfoBuffer[128];
};