pcsx2/plugins/GSdx/GSCapture.h

63 lines
1.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
#include "GSPng.h"
#ifdef _WIN32
#include "GSCaptureDlg.h"
#endif
class GSCapture
{
std::recursive_mutex m_lock;
bool m_capturing;
GSVector2i m_size;
uint64 m_frame;
std::string m_out_dir;
int m_threads;
#ifdef _WIN32
CComPtr<IGraphBuilder> m_graph;
CComPtr<IBaseFilter> m_src;
#elif defined(__unix__)
std::vector<std::unique_ptr<GSPng::Worker>> m_workers;
int m_compression_level;
#endif
public:
GSCapture();
virtual ~GSCapture();
bool BeginCapture(float fps, GSVector2i recomendedResolution, float aspect);
bool DeliverFrame(const void* bits, int pitch, bool rgba);
bool EndCapture();
bool IsCapturing() {return m_capturing;}
GSVector2i GetSize() {return m_size;}
};