pcsx2/bin/resources/shaders/opengl
Stenzek d70334ee57 GS/HW: Slight shader simplification
- Don't declare texture if it's not read from. Stops Vulkan validation
   layers whinging.

 - Get rid of OpenGL common_header.glsl, and use name linking instead of
   leftovers from separate shader objects.
2023-03-30 21:55:50 +01:00
..
cas.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
convert.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
interlace.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
merge.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
present.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
shadeboost.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
tfx_fs.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
tfx_vgs.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00