mirror of https://github.com/PCSX2/pcsx2.git
d70334ee57
- Don't declare texture if it's not read from. Stops Vulkan validation layers whinging. - Get rid of OpenGL common_header.glsl, and use name linking instead of leftovers from separate shader objects. |
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cas.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |