pcsx2/plugins/GSdx/res
gregory.hainaut 580f7a2e3d gsdx (ogl):
* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
..
convert.fx GSDX: reduce precision requirement for DATE, partially fixes Intel GPUs. (Not sure exactly what's going on here, I think that 0x80 as a 8 bit unorm isn't exactly the same as 128.f/255 but I don't know whether it's required to be... we can just play safe on this anyway). 2012-08-06 17:38:28 +00:00
convert.glsl gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx-ogl: forgot to add the glsl file... 2012-04-27 06:30:09 +00:00
tfx.fx GSDX: Temporary fix for another unorm precision issue. 2012-08-06 17:49:15 +00:00
tfx.glsl gsdx (ogl): 2013-02-03 15:46:42 +00:00