mirror of https://github.com/PCSX2/pcsx2.git
80 lines
2.9 KiB
C
80 lines
2.9 KiB
C
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2009 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __PADAPI_H__
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#define __PADAPI_H__
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// Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage.
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/*
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* Based on PS2E Definitions by
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linuzappz@hotmail.com,
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* shadowpcsx2@yahoo.gr,
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* and florinsasu@hotmail.com
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*/
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#include "Pcsx2Api.h"
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/* PAD plugin API */
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/* So obsolete that everyone uses it. */
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// Basic functions.
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EXPORT_C_(s32) PADinit(u32 flags);
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// pDisplay normally is passed a handle to the GS plugins window.
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EXPORT_C_(s32) PADopen(void *pDisplay);
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EXPORT_C_(void) PADclose();
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EXPORT_C_(void) PADshutdown();
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// PADkeyEvent is called every vsync (return NULL if no event)
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EXPORT_C_(keyEvent*) PADkeyEvent();
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EXPORT_C_(u8) PADstartPoll(u8 pad);
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EXPORT_C_(u8) PADpoll(u8 value);
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// returns: 1 if supported pad1
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// 2 if supported pad2
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// 3 if both are supported
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EXPORT_C_(u8) PADquery();
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// call to give a hint to the PAD plugin to query for the keyboard state. A
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// good plugin will query the OS for keyboard state ONLY in this function.
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// This function is necessary when multithreading because otherwise
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// the PAD plugin can get into deadlocks with the thread that really owns
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// the window (and input). Note that PADupdate can be called from a different
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// thread than the other functions, so mutex or other multithreading primitives
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// have to be added to maintain data integrity.
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EXPORT_C_(void) PADupdate(u8 pad);
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// Extended functions
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EXPORT_C_(void) PADgsDriverInfo(GSdriverInfo *info);
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EXPORT_C_(s32) PADfreeze(u8 mode, freezeData *data);
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// Returns 1 if the pad plugin wants a multitap on the specified port.
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// 0 otherwise.
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EXPORT_C_(s32) PADqueryMtap(u8 port);
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// Sets the active pad slot for the specified port.
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// Both numbers are 1-based indices. Should return 0 if there's no
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// pad on the specified slot. Even if PADqueryMtap(port) returns 0,
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// should handle this properly for slot != 1, so emulator can allow
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// Multitap to be enabled/disabled elsewhere.
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EXPORT_C_(s32) PADsetSlot(u8 port, u8 slot);
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EXPORT_C_(void) PADconfigure();
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EXPORT_C_(void) PADabout();
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EXPORT_C_(s32) PADtest();
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#endif // __PADAPI_H__
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