pcsx2/plugins/GSdx_legacy/GSWnd.h

91 lines
2.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "stdafx.h"
#include "GSdx.h"
#include "GSVector.h"
class GSWnd
{
protected:
bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
public:
GSWnd() : m_managed(false) {};
virtual ~GSWnd() {};
virtual bool Create(const string& title, int w, int h) = 0;
virtual bool Attach(void* handle, bool managed = true) = 0;
virtual void Detach() = 0;
bool IsManaged() const {return m_managed;}
virtual void* GetDisplay() = 0;
virtual void* GetHandle() = 0;
virtual GSVector4i GetClientRect() = 0;
virtual bool SetWindowText(const char* title) = 0;
virtual void AttachContext() {};
virtual void DetachContext() {};
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void HideFrame() = 0;
virtual void Flip() {};
virtual void SetVSync(bool enable) {};
};
class GSWndGL : public GSWnd
{
protected:
bool m_ctx_attached;
bool IsContextAttached() const { return m_ctx_attached; }
public:
GSWndGL() : m_ctx_attached(false) {};
virtual ~GSWndGL() {};
virtual bool Create(const string& title, int w, int h) = 0;
virtual bool Attach(void* handle, bool managed = true) = 0;
virtual void Detach() = 0;
virtual void* GetDisplay() = 0;
virtual void* GetHandle() = 0;
virtual GSVector4i GetClientRect() = 0;
virtual bool SetWindowText(const char* title) = 0;
virtual void AttachContext() = 0;
virtual void DetachContext() = 0;
virtual void* GetProcAddress(const char* name, bool opt = false) = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void HideFrame() = 0;
virtual void Flip() = 0;
virtual void SetVSync(bool enable) = 0;
void PopulateGlFunction();
};