mirror of https://github.com/PCSX2/pcsx2.git
b326504054
* Major rework of the linker flags. Use some globals flags for -s and -m32 Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5) * Remove useless stub file [debian] * minor dependency fix git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
Linux | ||
Win32 | ||
ZeroGSShaders | ||
common | ||
ctx0 | ||
ctx1 | ||
CMakeLists.txt | ||
GLWinX11.cpp | ||
GS.h | ||
GSmain.cpp | ||
GifTransfer.cpp | ||
GifTransfer.h | ||
Makefile.am | ||
Mem.cpp | ||
Mem.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
buildshaders.bat | ||
common.h | ||
compile | ||
configure.ac | ||
depcomp | ||
glprocs.c | ||
glprocs.h | ||
install-sh | ||
memcpy_amd.cpp | ||
missing | ||
mkinstalldirs | ||
ps2hw.fx | ||
rasterfont.cpp | ||
rasterfont.h | ||
targets.cpp | ||
targets.h | ||
x86-32.S | ||
x86-32.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h | ||
zerogsmath.h | ||
zpipe.cpp | ||
zpipe.h |
README.txt
ZeroGS OpenGL ------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.