..
glsl
glsl: reduce geometry shader complexity
2017-07-12 22:04:03 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
fxaa.fx
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
gsdx-res.xml
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo10.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
psx-logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx:Port better support of palette from GL to D3D10/11.
2018-05-30 14:47:06 +02:00