PCSX2 - The Playstation 2 Emulator
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Jake.Stine 1feb143b2b SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Also - Added some options to DSound driver.  Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
3rdparty Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh. 2009-02-27 00:07:07 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
plugins SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!) 2009-02-27 01:46:01 +00:00
build.sh Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS. 2009-02-20 03:22:19 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00