mirror of https://github.com/PCSX2/pcsx2.git
468 lines
13 KiB
C++
468 lines
13 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtCore/QTimer>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QMouseEvent>
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <cmath>
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#include <sstream>
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#include "pcsx2/HostSettings.h"
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#include "pcsx2/GS/GSIntrin.h" // _BitScanForward
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "Settings/ControllerSettingsDialog.h"
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#include "Settings/InputBindingDialog.h"
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#include "Settings/InputBindingWidget.h"
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InputBindingWidget::InputBindingWidget(QWidget* parent)
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: QPushButton(parent)
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{
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connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
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}
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InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name)
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: QPushButton(parent)
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{
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setMinimumWidth(225);
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setMaximumWidth(225);
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connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
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initialize(sif, std::move(section_name), std::move(key_name));
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}
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InputBindingWidget::~InputBindingWidget()
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{
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Q_ASSERT(!isListeningForInput());
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}
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bool InputBindingWidget::isMouseMappingEnabled()
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{
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return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
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}
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void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
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{
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m_sif = sif;
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m_section_name = std::move(section_name);
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m_key_name = std::move(key_name);
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reloadBinding();
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}
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void InputBindingWidget::updateText()
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{
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if (m_bindings.empty())
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{
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setText(QString());
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}
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else if (m_bindings.size() > 1)
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{
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setText(tr("%n bindings", "", static_cast<int>(m_bindings.size())));
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// keep the full thing for the tooltip
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std::stringstream ss;
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bool first = true;
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for (const std::string& binding : m_bindings)
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{
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if (first)
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first = false;
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else
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ss << "\n";
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ss << binding;
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}
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setToolTip(QString::fromStdString(ss.str()));
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}
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else
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{
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QString binding_text(QString::fromStdString(m_bindings[0]));
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setToolTip(binding_text);
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// fix up accelerators, and if it's too long, ellipsise it
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if (binding_text.contains('&'))
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binding_text = binding_text.replace(QStringLiteral("&"), QStringLiteral("&&"));
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if (binding_text.length() > 35)
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binding_text = binding_text.left(35).append(QStringLiteral("..."));
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setText(binding_text);
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}
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}
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bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
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{
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const QEvent::Type event_type = event->type();
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// if the key is being released, set the input
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if (event_type == QEvent::KeyRelease || event_type == QEvent::MouseButtonRelease)
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{
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setNewBinding();
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stopListeningForInput();
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return true;
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}
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else if (event_type == QEvent::KeyPress)
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{
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const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
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m_new_bindings.push_back(InputManager::MakeHostKeyboardKey(QtUtils::KeyEventToCode(key_event)));
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return true;
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}
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else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
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{
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// double clicks get triggered if we click bind, then click again quickly.
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unsigned long button_index;
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if (_BitScanForward(&button_index, static_cast<u32>(static_cast<const QMouseEvent*>(event)->button())))
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m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
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return true;
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}
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else if (event_type == QEvent::Wheel)
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{
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const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
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const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
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if (dx != 0.0f)
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{
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InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
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key.modifier = dx < 0.0f ? InputModifier::Negate : InputModifier::None;
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m_new_bindings.push_back(key);
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}
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const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
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if (dy != 0.0f)
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{
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InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
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key.modifier = dy < 0.0f ? InputModifier::Negate : InputModifier::None;
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m_new_bindings.push_back(key);
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}
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if (dx != 0.0f || dy != 0.0f)
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{
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setNewBinding();
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stopListeningForInput();
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}
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return true;
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}
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else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
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{
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// if we've moved more than a decent distance from the center of the widget, bind it.
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// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
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static constexpr const s32 THRESHOLD = 50;
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const QPoint diff(static_cast<QMouseEvent*>(event)->globalPos() - m_input_listen_start_position);
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bool has_one = false;
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if (std::abs(diff.x()) >= THRESHOLD)
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{
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InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
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key.modifier = diff.x() < 0 ? InputModifier::Negate : InputModifier::None;
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m_new_bindings.push_back(key);
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has_one = true;
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}
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if (std::abs(diff.y()) >= THRESHOLD)
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{
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InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
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key.modifier = diff.y() < 0 ? InputModifier::Negate : InputModifier::None;
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m_new_bindings.push_back(key);
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has_one = true;
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}
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if (has_one)
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{
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setNewBinding();
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stopListeningForInput();
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return true;
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}
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}
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return false;
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}
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bool InputBindingWidget::event(QEvent* event)
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{
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if (event->type() == QEvent::MouseButtonRelease)
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{
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QMouseEvent* mev = static_cast<QMouseEvent*>(event);
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if (mev->button() == Qt::LeftButton && mev->modifiers() & Qt::ShiftModifier)
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{
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openDialog();
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return false;
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}
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}
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return QPushButton::event(event);
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}
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void InputBindingWidget::mouseReleaseEvent(QMouseEvent* e)
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{
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if (e->button() == Qt::RightButton)
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{
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clearBinding();
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return;
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}
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QPushButton::mouseReleaseEvent(e);
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}
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void InputBindingWidget::setNewBinding()
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{
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if (m_new_bindings.empty())
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return;
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const std::string new_binding(
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InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size()));
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if (!new_binding.empty())
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{
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if (m_sif)
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{
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m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
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Host::CommitBaseSettingChanges();
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g_emu_thread->reloadInputBindings();
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}
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}
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m_bindings.clear();
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m_bindings.push_back(std::move(new_binding));
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}
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void InputBindingWidget::clearBinding()
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{
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m_bindings.clear();
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if (m_sif)
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{
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m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
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Host::CommitBaseSettingChanges();
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g_emu_thread->reloadInputBindings();
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}
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reloadBinding();
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}
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void InputBindingWidget::reloadBinding()
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{
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m_bindings = m_sif ?
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m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) :
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Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str());
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updateText();
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}
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void InputBindingWidget::onClicked()
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{
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if (m_bindings.size() > 1)
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{
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openDialog();
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return;
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}
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if (isListeningForInput())
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stopListeningForInput();
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startListeningForInput(TIMEOUT_FOR_SINGLE_BINDING);
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}
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void InputBindingWidget::onInputListenTimerTimeout()
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{
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m_input_listen_remaining_seconds--;
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if (m_input_listen_remaining_seconds == 0)
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{
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stopListeningForInput();
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return;
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}
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setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
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}
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void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
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{
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m_new_bindings.clear();
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m_mouse_mapping_enabled = isMouseMappingEnabled();
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer->setSingleShot(false);
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m_input_listen_timer->start(1000);
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m_input_listen_timer->connect(m_input_listen_timer, &QTimer::timeout, this,
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&InputBindingWidget::onInputListenTimerTimeout);
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m_input_listen_remaining_seconds = timeout_in_seconds;
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setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
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installEventFilter(this);
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grabKeyboard();
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grabMouse();
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setMouseTracking(true);
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hookInputManager();
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}
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void InputBindingWidget::stopListeningForInput()
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{
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reloadBinding();
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delete m_input_listen_timer;
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m_input_listen_timer = nullptr;
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std::vector<InputBindingKey>().swap(m_new_bindings);
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unhookInputManager();
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setMouseTracking(false);
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releaseMouse();
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releaseKeyboard();
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removeEventFilter(this);
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}
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void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float value)
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{
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const float abs_value = std::abs(value);
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for (InputBindingKey other_key : m_new_bindings)
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{
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if (other_key.MaskDirection() == key.MaskDirection())
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{
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if (abs_value < 0.5f)
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{
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// if this key is in our new binding list, it's a "release", and we're done
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setNewBinding();
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stopListeningForInput();
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return;
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}
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// otherwise, keep waiting
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return;
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}
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}
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// new binding, add it to the list, but wait for a decent distance first, and then wait for release
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if (abs_value >= 0.5f)
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{
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InputBindingKey key_to_add = key;
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key_to_add.modifier = value < 0.0f ? InputModifier::Negate : InputModifier::None;
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m_new_bindings.push_back(key_to_add);
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}
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}
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void InputBindingWidget::hookInputManager()
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{
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InputManager::SetHook([this](InputBindingKey key, float value) {
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QMetaObject::invokeMethod(this, "inputManagerHookCallback", Qt::QueuedConnection, Q_ARG(InputBindingKey, key),
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Q_ARG(float, value));
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return InputInterceptHook::CallbackResult::StopProcessingEvent;
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});
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}
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void InputBindingWidget::unhookInputManager()
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{
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InputManager::RemoveHook();
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}
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void InputBindingWidget::openDialog()
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{
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InputBindingDialog binding_dialog(m_sif, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this));
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binding_dialog.exec();
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reloadBinding();
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}
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InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent)
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{
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connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);
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}
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InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name)
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{
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setMinimumWidth(225);
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setMaximumWidth(225);
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connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);
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setKey(dialog, std::move(section_name), std::move(key_name));
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}
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InputVibrationBindingWidget::~InputVibrationBindingWidget()
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{
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}
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void InputVibrationBindingWidget::setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name)
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{
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m_dialog = dialog;
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m_section_name = std::move(section_name);
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m_key_name = std::move(key_name);
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m_binding = Host::GetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str());
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setText(QString::fromStdString(m_binding));
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}
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void InputVibrationBindingWidget::clearBinding()
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{
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m_binding = {};
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Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
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Host::CommitBaseSettingChanges();
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g_emu_thread->reloadInputBindings();
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setText(QString());
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}
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void InputVibrationBindingWidget::onClicked()
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{
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QInputDialog dialog(QtUtils::GetRootWidget(this));
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const QString full_key(QStringLiteral("%1/%2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
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const QString current(QString::fromStdString(m_binding));
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QStringList input_options(m_dialog->getVibrationMotors());
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if (!current.isEmpty() && input_options.indexOf(current) < 0)
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{
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input_options.append(current);
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}
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else if (input_options.isEmpty())
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{
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QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"), tr("No devices with vibration motors were detected."));
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return;
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}
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QInputDialog input_dialog(this);
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input_dialog.setWindowTitle(full_key);
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input_dialog.setLabelText(tr("Select vibration motor for %1.").arg(full_key));
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input_dialog.setInputMode(QInputDialog::TextInput);
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input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
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input_dialog.setComboBoxEditable(false);
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input_dialog.setComboBoxItems(std::move(input_options));
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input_dialog.setTextValue(current);
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if (input_dialog.exec() == 0)
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return;
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const QString new_value(input_dialog.textValue());
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m_binding = new_value.toStdString();
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Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_binding.c_str());
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Host::CommitBaseSettingChanges();
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setText(new_value);
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}
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void InputVibrationBindingWidget::mouseReleaseEvent(QMouseEvent* e)
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{
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if (e->button() == Qt::RightButton)
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{
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clearBinding();
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return;
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}
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QPushButton::mouseReleaseEvent(e);
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}
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